Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 1 Jour)
TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 2 Jours)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 2 Jours)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
That feeling of weight to their movements makes such a world of difference. Now they truly appear as if they're wearing those armors of theirs.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
That's how you know Bungie's facial modeling and animation has been given a significant boost in the right direction. Subtle things like that were practically impossible to do in Halo 3, and it's a sign of how much Reach is improving things :)
Even though Halo 3's cutscenes looked better than the actual gameplay, the actual gameplay's models weren't super far off from what you saw in cutscenes, it's just that in cutscenes they focus much more on the models and may add in extra effects to further show things off. If that Reach cinematic is truly a piece of the game, then I guess there's nothing to be concerned about with the overall look of the game as the models, just as was the case in Halo 3, should for the most part be identical aside from the nice touches that will be added in the cutscenes.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Honestly, I'm setting myself up for possible disappointment, but if Reach still ends up being a very noticeable jump over Halo 3 or ODST, then I'll be satisfied. I just hope we don't lose the amazing animations. That I couldn't accept.
While I admit that the trailer's deconstruction has been fun and has made for great discussion, the trailer itself is actionless. And with no action or gunplay going on, we can only draw the conclusion that after it's viral significance is explored, the Reach trailer would have no further worth accept to show off it's new game engine. That would seem most logical wouldn't it? But because it's so early we have to guess at how much of this is going to be playable. All of it? Some of it? None of it?
Alot of gamers are riding their high expectations.........all over again. Hopefully Bungie won't let them down.
REACH Ver.1
REACH Ver.2
REACH Ver.3
(F-1) Graphic Artist 360style.net
The Don Barracuda
One thing I would definitely suggest is keeping the horizon flare but losing the other flare circles, lens flare like that works best with a moving camera otherwise it distracts from the rest of the piece.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
REACH Ver.1 no flare
REACH Ver.3 no flare
(F-1) Graphic Artist 360style.net
The Don Barracuda
I think i have stood in poo
REACH Ver.5 FINAL
(F-1) Graphic Artist 360style.net
The Don Barracuda
sweet.
This.....
Was in 2004........and looks better with mods (better textures).
Something tells me they won't be able to achieve something that I think should be trivial for any game trying to convey any sort of emotions from characters. They certainly looked stiff in that video.
http://i151.photobucket.com/albums/s146/orlon_kaza...
Mods, stop changing my SIG! I'm going to end up banning you!
If this supposed Reach cutscene that is actually from the game is really a true cutscene from the game, then we're guaranteed to get a game that looks close enough to that cutscene from a visual standpoint, as was the case with Halo 3, and I guess previous Halo titles. In the cutscenes they probably improve shadows or add them all together along with a bunch of other cool atmospheric effects, but if that cutscene is legit, then the game will look pretty close to that.
That facial animation in that half life 2 scene is still better than a large number of new games out, and that criticism of Reach's facial animation is probably a bit unfair to begin with. First off, these are supposed to be hardened super soldiers, what would be the point in going too far in showcasing a whole bevy of emotions on their facial expression, unless we are looking at moments of intense, happiness, anger, pain, suffering.
At the other end of the spectrum, there may have been complaints that the facial animation is way overexaggerated and it just makes you wish all the more that the spartans kept their helmets on, although some are saying that now already. Ultimately, I don't mind. As long as it doesn't look outright terrible.
I mean, in that very cutscene i already pointed out the subtle facial expression changes from that female spartan, and how well done it was. Others may disagree about that, but I thought it was very very well done.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
It's a difference of opinion as much as anything, but I don't think the animations looked stiff.
Bungie opt to focus on AI as their differenating factor instead. Their choice and makes sense for them if you ask me. If you want both, double the budgets and wait five years between games but then people wouldn't like that either would they?
Honestly, how did I know this thread would turn into a gfx bitchfest. Some more observations;-
It's an unusual trailer that might make more sense in context when we see the next one/others
It's different, but good
In-Engine != Real time != In Gameplay != Pre-rendered
In short, basing conclusions on this has less mileage than most are giving credit for
It's likely a pre-alpha build at this stage
Bungie outsource a lot of art assets
They also typically finish their games well ahead of RTM
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
Prepare To Drop!!
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Gritty, bleak squad based first person shooter with different playable characters each with their own unique abilities, complete with canned animation melee kills. Muted colour palette, realistic art direction set against the backdrop of a planet on the brink of destruction.
That's totally Killzone 1!
I sincerely hope someone somewhere remembers that this is Halo and lets it be a bit Halo too. Tom Morello has confirmed purple guns, and that's a good sign. :)
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark