Blackninja Le physique n’est valable que pour les consoles rétro non connectées à internet tout le reste c’est du vent faudrait que les gens se fassent une raison en 2024 (il y a 11 Heures)
CraCra Les PATCH c'est un autre problème (il y a 12 Heures)
reneyvane @CraCra: Je ne connais pas une seule réédition en boite compilant un jeu & ses DLC qui n'à pas au moins un ou deux patch : Cyberpunk & TheWitcher3 notamment. (il y a 12 Heures)
CraCra @reneyvane: Doit être fumasse tres souvent alors, doit plus avoir bcp de jeux boite qui n'ont pas soit un code ou que qq Mo et ensuite hop téléchargement (il y a 14 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
-Marcus
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Help me out here, because I'm certainly lost :)
At best, it's a tease for the MP map they showed off behind closed doors at X10, Powerhouse, at least I think that's what it's called.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
The link basically explains that much.... I guess from now on I'll have to break things down as if I were a debate coach trying to teach Sarah Palin how to identify her left hand from her right, or why being able to see Russia from Alaska doesn't qualify a person to be President of the United States.
I considered for a moment whether or not I should bother explaining the Palin reference, but decided against it :)
Oh, and that "bland concept art", since you're obviously so well equipped to tell the difference between a bland or non-bland piece of concept art *chuckle*, seems to fit the description given of the only Reach MP map showcased in any capacity thus far, Powerhouse, but who's paying attention? :P
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
I think it's a different location from the multiplayer map showcased in this concept art, Powerhouse.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
** Yes We CAN!! **
http://uk.gamespot.com/events/microsoftx10/story.h...
The new concept art is probably a location from the power plant area of the same map.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
ML: No way, no. That couldn’t be further from the truth. Reach is absolutely Halo through and through. We’re not doing anything to destroy the foundation of what’s so important to us; as a matter of fact we’re building on a decade’s worth of experience building Halo one, two, three, and ODST – putting all the good things from each one of those into Reach and putting new features on top of that to make this really the definitive Halo title.
In the campaign there seems to be an emphasis on team-play. How far will that team-play extend?
ML: We don’t want to just see those Spartans in cinematics; we want to see them playing along with you during the gameplay of the campaign so that was a big challenge for us – how to make that work seamlessly and how to make them help you and not get in your way. So we invested a ton of effort into new AI systems and new behavioural systems for those characters to make them do really cool things and tell parts of the story as they’re coming along with you throughout the campaign.
With a bigger squad, can we then expect much bigger epic battles then as a result?
ML: Absolutely. In Halo 3 we could have about twenty active characters within the combat zone - that includes both friendly and enemy units. In Halo reach we can have sixty AI, or like forty AI characters and twenty vehicles – all of that with weapons and explosions going off everywhere. Yeah, we’re definitely going to have much, much bigger, open battles than ever before.
In the ViDoc, one of the guys said that you did a lot of soul searching after ODST and Halo 3. What came up as a result of that soul-searching?
ML: Well, I started working on Reach immediately after Halo 3. We had the opportunity to see how ODST was developing as it was being built and we definitely did a lot of soul searching to see what we did right and what we did wrong. There’s always ways in which we can improve and we definitely took a lot of feedback internally and from our fans to find out what they wanted – what they loved about the Halo series, what they’ve never seen, and what they’d love to see happen.
So what can we expect from this May’s beta? Run length? How many maps? Gametypes?
BJ: We haven’t actually landed on the duration of the beta yet, but ultimately it’s a beta and our goals are very specific. There are some metrics we need to get and a lot of back-end data mining that’s going to have to occur so we’re going to build the beta duration around what our team needs to get out of it. Suffice it to say we’ve looked back at the Halo 3 beta and that was pretty successful for us overall, so that’s kind of the model we’re looking at currently.
It also applies to the amount of content as well, so in terms of maps – you’ll see a few maps, you’ll see a couple of different game types – some old stuff that returns, but also some new stuff that we haven’t revealed yet. It’s some brand new multiplayer experiences that are big and risky and need to be in the beta to give us real stress testing and real balance testing. On top of that you’re going to see a huge selection of the weapons that the game has to offer, a pretty healthy amount of armour abilities like our sprinting and our active camo and some things we haven’t talked about yet. Because really, from a design perspective, those things have the biggest impact on how people are going to play Halo – hopefully in an awesome way, but also it’s the riskiest so we’re looking forward to that getting hammered on during the beta.
We have very specific goals in mind, but we have to make it still fun, still compelling, still something that people want to play a lot to give us what we need. Even though it’s just a beta, we know people are going to judge this game – they’re going to look at our unfinished beta and that’s going to influence what they think about our final game in the fall, so we have to do as much as we can to make it awesome. It’s a fine line; it’s scary and rewarding and Marcus is, I’m sure, terrified.
Reach interview dated yesterday, probably wasn't done yesterday, of course.
ML: I can talk a little bit about that today. We definitely want to allow a lot more player investment into customising your Spartan, not only just for campaign but for multiplayer as well, and to play that same Spartan because you are going to become – fictionally – that Spartan and we want you to play and invest in that Spartan from one gameplay experience to the other. We’re taking that a lot further with features that we can’t talk about today.
Brian Jarrard: We can probably clarify that it’s not – I think the first thing people think of when they hear these types of things based on what’s hot right now is “oh, we’re introducing perks”. The fundamental philosophy is not to introduce elements which start to throw off the balance of the game so for the most part these are customisable options which are overall aesthetic. It’s never going to be a matter of “I can do something because I’ve played more than him and now we’re not on an even playing field.” That’s not true to the core of Halo.
ML: Yeah. That would break that golden nugget at the core – that foundation that our fans have come to know and expect from us. So no, player customisation is a visual upgrade.
ML: Absolutely. In Halo 3 we could have about twenty active characters within the combat zone - that includes both friendly and enemy units. In Halo reach we can have sixty AI, or like forty AI characters and twenty vehicles – all of that with weapons and explosions going off everywhere. Yeah, we’re definitely going to have much, much bigger, open battles than ever before.
ML: There are far more polygons. It’s pretty cool actually; we have this new level of detail in our geometry – we call it nose-hair geometry; I have no idea why – but it’s this little level of detail geometry where we can put little details like knobs and buttons on our vehicles and our weapons. It’s just this kind of cheap geometry that we can build that gives everything this super high fidelity.
ML: We’re spankin’ it! Spankin’ it for everything it’s got!
ML: We don’t want to just see those Spartans in cinematics; we want to see them playing along with you during the gameplay of the campaign so that was a big challenge for us – how to make that work seamlessly and how to make them help you and not get in your way. So we invested a ton of effort into new AI systems and new behavioural systems for those characters to make them do really cool things and tell parts of the story as they’re coming along with you throughout the campaign.
ML: That’s a great question. We’re telling a darker story overall; it’s a tragic story so in line with that we want to make sure what we do graphically, outwardly, plays with that tone. Now, that said, this is Halo – this is not a drab, dreary, grey game. We’re going to us colour – use it to help your emotional response, to drive your navigation through the environment, to drive the story arc overall as you start out on the planet fresh and alive at the beginning and you see the Covenant systematically destroy this planet over its life through the campaign. You’re going to see that through colour in a very rich form.
You are part of a military campaign and you will see battles taking place outside of your immediate gameplay area – something we’ve never done before.
ML: It is.
BJ: As of right now... The next game after Reach is something brand new. Whole new world. Whole new experience.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
So many amazing possibilities only made more exciting by the fact that it includes vehicles.
And since this is the Covenant and the UNSC at the very height of their military power, I expect more Covenant surprises than just the Skirmishers. Would be cool seeing something more powerful than a scarab, besides a large number of elites :P
Would like to see a really cool boss encounter in this game. The scarabs, while nice, wouldn't be enough. Maybe there'll be some special, really badass elite we'll have to deal with after he inflicts a life threatening blow on a member of Noble Team or something.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Prepare To Drop!!
http://twitter.com/deftangel
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
I think i have stood in poo
Although, with that said, I certainly wouldn't mind for there to be a truly badass elite that perhaps gets built up within one of the game's cutscenes, and you get an opportunity to face off against him later on. Then again, there ARE already different classes of Elite. I suppose that those can server as our boss battles.
I just sorta long to get that oldschool boss battle feeling where you have to figure out the trick to take down the boss. I suppose the Scarab is certainly like that, but then I'd like a more powerful Covenant weapon than even the Scarab :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Prepare To Drop!!