Jolli finally buys a 360 game!

Jasper
Jasper
Inscrit depuis 6950 Jours
Why would they release most of the fps games on the PS3, while they sell extremely well on the Xbox (360) ? I think the chance of most fps games coming to the ps3 is about as likely as Square becoming an exclusive developer voor the 360.
En réponse à
Jollipop
Jollipop
Inscrit depuis 6899 Jours
Um because they would make more money from multiplatform games and there is a market for it.
En réponse à
Jasper
Jasper
Inscrit depuis 6950 Jours
Yes, but why would they release more FPS games on the PS3 than on the Xbox 360, while on the PS2, apart from Killzone, most FPS games did pretty bad?
En réponse à
Jollipop
Jollipop
Inscrit depuis 6899 Jours
I never said they would releaase more FPS on the PS3 than the 360.

I said the PS2 was less powerful than the xbox so it would have been a hassle for them to port it games to the PS2.

PS3 and 360 will be closer in performance so the chances of more FPS multiformat games are likely.

EA have already said games like BIA3 are coming to PS3 and most Ubisoft games will be multiplatform.
En réponse à
Jasper
Jasper
Inscrit depuis 6950 Jours
BIA 3 is an Ubisoft game btw.

Ubisoft and EA games always were multiplatform, so that's not gonna change much.

But I think that the fact that the Xbox got more FPS games is more of a demographic issue, than a power issue. It's just as big a hassle to port games from the 360 to the ps3, although they may be more equeal power-wise, they still differ a lot in architecture. If most FPS fans stay on the Xbox (and COD2 and GRAW sales certainly suggest that), there is no reason to port a game to the PS3, smaller power difference or not.
En réponse à
Jollipop
Jollipop
Inscrit depuis 6899 Jours
The PS3 wasn't around for GRAW and COD2.. otherwise i suspect they would be multiplatform also.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6987 Jours
Posté par Jollipop
I think the PS3 will have more in the way of FPS, most of the 360 (ubisoft and EA) titles will be multiformat.

So i don't really agree with that ..
4+ years tells us that I am correct though. People can speculate about the future, but the fact is the Xbox has a TON more FPS, has a lot more online games, and the 360 has built on that.

The PS2 -- even with 5x as many units sold -- had fewer quality FPS and fewer online games.
Sure the PS2 lacked decent FPS but it did have some
Just like the Xbox1 had some JRPGs. Doesn't mean the Xbox1 was the best JRPG platform.
but like i say above i think next/this gen will be different mainly because the PS3 will be more capable
It does not always work that way. More capable how? Than the 360? The 360 mimicks the PC much more closely in design--just look at SE's comments about porting FFXI. Moving a title to the PS3 takes a COMPLETE re-engineering of a game. The 360 less so because the Xenon cores, while not as robust as a PC CPU, are similar enough to facillitate the move. Further, MS's current tools allow such transitions to be much easier, and XNA builds on that by allowing 1 code base to be tailored to multiple platforms.

Toss in MS's already cozy relationship with PC developers and the extension of DX to include Live functionality in the future, and it appears pretty clear to me that the Xbox 360 is much more capable in regards to PC porting. The PS3 is a wonderfully powerful machine, but to tap that power requires custom engineering to tap its power--just porting across your code does NOT work. This was intentionally on Sony's part for many reasons (it allows a very high peak performance, it also makes it difficult to port PS3 games to other platforms).

Sony will be getting ports from the big Publishers because they will always engage in cross platform co-development.

But when it comes to PC games by PC developers -- that is all the guys who make a TON of quality FPS -- they wont necessarilly wont have the resources to do a PC title and a totally separate PS3 title.

The PS3 will get better FPS support this gen compared to last, but a lot of that will be due to the increased importance of FPS in the market and due to consolidation of developers and cost of development and the increase of sequalitis. But in the same breath the 360 has already seen an increase in JRPGs.

But it does not mean the platforms are ideal for either. If I wanted SE games you could bet my bottom dollar I would get a PS3. Ditto MGS. If I want a lot of FPS and Halo then I should get a 360.

IMO the consoles cater to different demographics and audiances. Contrary to common belief, Sony has thin spots in their library just as MS does. The key as a gamer is to get the platform that has the games you want... and if on console cannot meet all those needs then get 2... or 3.

But for many gamers 1 console can meet most needs. The average console attach rate is ~10 titles per console sold, and this number is skewed significantly by the enthusiests who buy 20+ titles and by rental stores. That means ~2 titles bought per year per console by the average consumer (actually less when you consider most consoles continue to sell for years beyond the release of new consoles). Even if a genre is thin, on average most gamers will be pretty happy with 2 or 3 really good titles in a "perephiral" genres and a wide selection in the core genres.

And in my opinion all 3 consoles have DIFFERENT core genres. Looking at the sales charts, number of titles released in a genre, and the best critically acclaimed titles on each platform backs this up substantially.
En réponse à

I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

Jollipop
Jollipop
Inscrit depuis 6899 Jours
Just like the Xbox1 had some JRPGs. Doesn't mean the Xbox1 was the best JRPG platform.
Shenmue was the only one i can think of..

But yea whatever..
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