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I said the PS2 was less powerful than the xbox so it would have been a hassle for them to port it games to the PS2.
PS3 and 360 will be closer in performance so the chances of more FPS multiformat games are likely.
EA have already said games like BIA3 are coming to PS3 and most Ubisoft games will be multiplatform.
Ubisoft and EA games always were multiplatform, so that's not gonna change much.
But I think that the fact that the Xbox got more FPS games is more of a demographic issue, than a power issue. It's just as big a hassle to port games from the 360 to the ps3, although they may be more equeal power-wise, they still differ a lot in architecture. If most FPS fans stay on the Xbox (and COD2 and GRAW sales certainly suggest that), there is no reason to port a game to the PS3, smaller power difference or not.
So i don't really agree with that ..
The PS2 -- even with 5x as many units sold -- had fewer quality FPS and fewer online games.
Toss in MS's already cozy relationship with PC developers and the extension of DX to include Live functionality in the future, and it appears pretty clear to me that the Xbox 360 is much more capable in regards to PC porting. The PS3 is a wonderfully powerful machine, but to tap that power requires custom engineering to tap its power--just porting across your code does NOT work. This was intentionally on Sony's part for many reasons (it allows a very high peak performance, it also makes it difficult to port PS3 games to other platforms).
Sony will be getting ports from the big Publishers because they will always engage in cross platform co-development.
But when it comes to PC games by PC developers -- that is all the guys who make a TON of quality FPS -- they wont necessarilly wont have the resources to do a PC title and a totally separate PS3 title.
The PS3 will get better FPS support this gen compared to last, but a lot of that will be due to the increased importance of FPS in the market and due to consolidation of developers and cost of development and the increase of sequalitis. But in the same breath the 360 has already seen an increase in JRPGs.
But it does not mean the platforms are ideal for either. If I wanted SE games you could bet my bottom dollar I would get a PS3. Ditto MGS. If I want a lot of FPS and Halo then I should get a 360.
IMO the consoles cater to different demographics and audiances. Contrary to common belief, Sony has thin spots in their library just as MS does. The key as a gamer is to get the platform that has the games you want... and if on console cannot meet all those needs then get 2... or 3.
But for many gamers 1 console can meet most needs. The average console attach rate is ~10 titles per console sold, and this number is skewed significantly by the enthusiests who buy 20+ titles and by rental stores. That means ~2 titles bought per year per console by the average consumer (actually less when you consider most consoles continue to sell for years beyond the release of new consoles). Even if a genre is thin, on average most gamers will be pretty happy with 2 or 3 really good titles in a "perephiral" genres and a wide selection in the core genres.
And in my opinion all 3 consoles have DIFFERENT core genres. Looking at the sales charts, number of titles released in a genre, and the best critically acclaimed titles on each platform backs this up substantially.
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
But yea whatever..