Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
COD4's online is fantastic - I still play it, like many others - so more of the same is acceptable. It's a shame that they don't plan to extend the length of the game's singleplayer campaign, but I can have few complaints if it offers the same kind of thrill.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
COD4's online is fantastic - I still play it, like many others - so more of the same is acceptable. It's a shame that they don't plan to extend the length of the game's singleplayer campaign, but I can have few complaints if it offers the same kind of thrill.
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
I guess IW can take that as a compliment, as I never really wanted the campaign to end in COD4. No game is perfect as I've said, but that doesn't mean developers shouldn't strive to achieve it. By maintaining the incredible thrill COD4's campaign offered, but increasing the length (if only slightly), I'll be one satisfied gamer.
There's no need to get so protective, especially when you haven't even completed the campaign yourself.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
but ultimately i agree, i think a seperate co-op will work better. just so they can focus on single player to offer a really good narrative and set peice heavy experience, and a co-op mode for multple players.
But looking back on GRAW... the co-op missions may have been my favorite part of the game.
And I didn't hate the co-op in World At War either.. but the campaign wasn't actually all that great anyway. The additional content was nice though, from co-op (I liked the card system) to the zombie survival bullshit. It was a good package. It was just killed by the somewhat lackluster pacing of the campaign as a whole and the lackluster everything else compared to its big brother.
I'm down with additional mutliplayer co-op content in any form, I guess. If they can extend the value of the package, that is, and it's not just a gimmick. I think that it's wise of them to pick up on where Treyarch left off in a way. Treyarch did not run very far with the ball but there were some decent concepts buried in World At War that deserve to be revisited.
And @ blmbox; I guess it depends on what you're looking for in a game. I love the multiplayer in Call of Duty so much that the campaign seems like a bit of a sidebar. They put a lot of effort into its design and for the first time in the franchises history they told a narrative.. to me that's more than enough for a package that has more replayability than most. But then again, to me, it's a bit like bitching about Battlefield 2 not having a campaign. Doesn't bother me a bit.
Ironically.. I actually enjoyed the UT3 campaign though, as silly as it was.
Call of Duty: Modern Warfare 2 is quite likely to be the biggest game of this year. We're banking on E3 in the summer to tell us more. Until then it's nothing but guess work as the first trailer from the sequel was nothing but a dirty tease.
When Infinity Wards asked the internet what it would like to see in Call of Duty: Modern Warfare 2, the internet responded with...
Quote:
All language and spelling has been left unedited for extra comedy value - expect swear words
a female character named Tina would be cool
Less treyarch
Oh, and an enemy called Pvt. Trey Arch to shoot in the arse.
punishment for team killing rather than just penalizing respawn time
The ability to chose the sex of your character for multi-player and single-player. Sexy
Marine chicks ftw!
I'd like to see Godzilla as the final boss. Thanks in advance.
dead bodies more realistic, since when can people run through dead people? dont
they have to jump or step on dead person
Mke it just like COd 4, improve upon it and we have game of the year 2009
A Snow covered mountain town. and have the snow comming down hard. with players
foot prints everywhere.
A complete lack of player-controlled vehicles. Leave that crap to Halo.
can we have some kind of war cry during matches..it would be so awesome to see a
berserk enemy doing a war cry..if it can be done
Small Suggestion. Ability to actually kill the pilot in a helicopter by shooting at the
cockpit glass.
PLEASE DONT MAKE THIS FU**ING GAME
I wanna see urban combat in a Western (Preferably US) setting
The ability to throw your empty pistol as a last ditch defense/attack.
Dismemberment.
a different phrase instead of "tango down in section one alpha" I've heard that a
million times now.
Brutality greatly adds to a game, we want blood, guts, and dismemberment....
at 20 kill streak give the ability to call in Chuck Norris
How about a teaser screenshot on your website?
Best grafics (able to compare to Killzone 2 ones)
If you're going to have customizable characters, facial hair options are a MUST!
Also, make a headshot noise that makes them really satisfying.
I'd like to see my feet, no joke, the character's feet would be awesome
NO ZOMBIES. People stop it with zombies. Go play Left4 Dead.
more blood/gore (specifically, explosives causing dismemberment)
Get another kickass guitar riff for when you rank up and complete a challenge. That
thing makes my day.
Dead cert: Iranian Embassy siege courtesy of Britains SAS!
More maps with more trees and bushes
MORE WATERMELONS
more chemical weapons and more chemical based grenades
STEADY AIM NEEDS TO GET STEADIER
Only count time spent in Online Public Games towards Overall Playtime.
Easter eggs mocking CoD:WaW
A level called F**k treyarch like mile high club but you have to assassinate the VIP
(the ceo of treyarch)
http://www.computerandvideogames.com/article.php?i...
I dont know why people are so much against Treyarch...!
From Wikipedia:
Quote:
The game was the second best-selling game for November 2008 in the United States selling over 1.41 million units, and sold twice as many units in the UK in its first week compared to Call of Duty 4, becoming the third fastest-selling video game in the UK. It received a mixture of reviews. Some criticized the game for returning to World War II and not building upon Call of Duty 4, whereas others praised its portrayal of the gritty, dark side of the war. It was also criticized for jumping years ahead during the plot, but was also praised for the new co-operative mode introduced.
Plus the multiplayer on Live was a blast to play!
I've always avoided COD because I thought the WW2 motif was even more tired than serious face, realistic war shooters in general, but COD4 always had me somewhat more interested due to its contemporary setting. I had some brief bouts with COD2 when the demo hit Live back in.. you know.. the creation of time.. and I couldn't quite put my finger on what I didn't like about it and assumed it was the motif.. but COD4 kinda brings me nearer to the source of my concern I think.
Because despite being superficially more to my taste, I really can't seem to feel involved in it. There's some kind of disconnect between me and the craziness that goes on, and I mostly attribute that to the - to me - absolutely shocking linearity of it. I'm not a stranger to linear games, on the contrary I think sandbox is in many ways a retarded direction for games to be going in, but this thing is like being stuck in those gates at the supermarket and you kinda have to back up and wobble a bit for them to open so you can proceed.
There are SO many times in this game that I was either AHEAD of the invisible cart they expect me to ride in, or hopelessly far behind it and when I finally came running in the right direction it was like they were waiting for me to come through the door so they could yell SURPRISE! and sing happy birthday to me. But instead kicked a door open and killed guys that were goners from the second they shared the same animation as the door kickers and couldn't be killed by my gunfire because they were too busy gearing up for their scripted deaths.
The constant back and forth between the game not giving two shits about me (stand in the way of people in their pre-determined animation path and you get shoved right the fuck away like an insignificant piece of scenery) and the game stopping to a complete halt unless I stand in the right position just really bummed me out completely.
I can't tell if this is truly 2007 stuff and me playing it in 2009 is what makes me react so strongly to it.. I mean it's obviously awesomely animated and technically very immersive but the way every event is so mechanical is really super jarring for me.
I realise that most people play COD4 exclusively for the multiplayer so I suppose this is a complete non-issue to them, but for me in my theoretical anticipation of MW2 I really hope they work on this kind of stuff. Sooooo many games have done the heavily scripted thing and at the same time felt like it wrapped around the player.. Half Life 2 for pete's sake! And to be honest, all those games that "ripped off" Call of Duty.. stuff like Resistance and Killzone 2.. they were actually a lot better at hiding the fact that they were essentially roller coaster rides too.
Upon venting my thoughts my friend told me that this is what Call of Duty has always been like and that I'm just not used to it, and if I can't get used to it I should just play something else. I guess that's a good point.
Regardless, I'm still cautiously interested in MW2.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
I am not however saying that Call of Duty 4's campaign is any better, because I have not played it yet either. It does seem promising though that IW keeps attempting to evolve the COD experience for the single player portion of the game though. COD4 was the first game in the franchise with a real narrative, and if you read the GI reveal on MW2 it seems like they're taking a lot of the criticism that people had of its design to heart.
I liked a lot of the things COD4 did.. none of which I'll mention specifically because it's impossible not to spoil them.. The prospect of them further developing those ideas alone has me signing up for Modern Warfare 2.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
The only mission that wasn't like that was the Sniper one. If you obeyed the commands (if you were fast enough to follow that is) it really felt like having an impact and both of you clinging on to their life.