Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
hd-dvd games hd-dvd games hd-dvd games
Again, the only problem is that players slide too much at times. For example, they take a step back but they are moving a couple of meters. That's the only area they could improve in terms of animations or of course, add more animations.
http://www.lebato.blogspot.com--UPDATE: Blog Failed.....
Come on !!
The 32 GB/sec would cause a bottleneck, sure it's safe to say that every 32 GB/sec transfered becomes free from restrictions but there is only so much that can be done on the Edram (perhaps in future dev's may find new ways of doing things with the Edram, we can only hope)
But saying that it's 52 GB/sec vs 256 GB/sec is being very naive.
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
Come on !!
GDDR3 Read/Write: 20.8GB/s
R Read/Write: 15.5GB/s (read) / 10.6GB/s (write)
So RSX is actually lower than what Has is saying. And this doesn't even begin to account for the penalty of using R for texturing or inability to use it for framebuffers (i.e. pretty much limited to texturing, with penalty, or storage).
The 32GB/s Parent Die <=> Daughter connection was designed to meet the peak needs of communications between the Logic and ROPs. An exce is MRT, where you would output form the ROPs to system memory and then re-use the render target. Of course in this situation you have 32GB/s to transfer such (60% more bandwidth than RSX has for such) -- and you still haven't touched the 256GB/s of eDRAM bandwidth for fillrate (MSAA, Z, Alpha, Color).
Yes, there is "only" so much that can be done in eDRAM... like draw your image? It isn't a general memory pool, but it is a design choice: your framebuffers are your largest bandwidth client (hence 256GB/s of bandwidth). There is a reason that RSX has a fillrate of ~2GSamples with 4xMSAA and Xenos has a fillrate of 16GSamples. Could it be that RSX is incapable of supporting the fillrate (hint: the GDDR3 doesn't have enough bandwidth in the PS3 to support peak fillrate on RSX, let alone peak fillrate + texturing and everything else).
Not that it matters: Every developer I have talked to says animation is an *artist* limited problem. And not every problem is equal in regards to hardware. A solution on one platform is not good on another. e.g. Cloth animation and Inverse Kinematics may not have proportional solutions.
How does a Radeon X1600 outperform an GF 7900 in Parallax Occlusion Mapping? (POM, sometimes called virtual displacement mapping, is a common 'next gen' effect that gives a pronounced impression of geometry from many angles; Kameo uses this a bit and Motorstorm uses it for the mud deformation).
Ps- as I have mentioned before, both consoles have strengths and weaknesses, and will each have technical game designs that really show them off. But the "RSX 2x the shader ops / Cell 2x Float" stuff is really misleading and am surprised people still buy into it. NV30 was theoretically superior to R300 in a number of checkboxes and peaks, but in performant features we all know that all the PR hype checkbox-PR numbers got cut down by a finer look at what they actually MEANT for the architecture in said environments... oh well.
RSX has some strengths, as I have mentioned before. It has 50% more peak texture fillrate (although the dependancy upon Pixel Shader ALUs skus a direct comparison to Xenos which has decoupled TMUs). It is a more traditional design which should allow PC porting quite easily on the renderer side. It is also easier to troubleshoot at this time because of the discreet PS/VS. You have solid numbers of shader execution times whereas with Xenos devs are currently limited to shader resource needs (i.e. the threaded nature of Xenos has concerete ALU resource, like RSX, but since it is much more threaded the total execution time is not available, at least not yet). NV has done a lot of work with OpenGL and the TWIWMTBP program from NV has broad support in the PC industry. The lack of eDRAM also means no messing around with tiling, and a single pool of 256MB GDDR3 dedicated to the GPU allows some flexibility within the bandwidth budget (Xenos has to share the 512MB GDDR3 pool). RSX also has good branching in Vertex Shaders. Overall RSX is an excellent SM2.0 GPU with SM3.0 features available (albeit core SM3.0 features like dynamic branching in Pixel Shaders and Vertex Texturing are very poor, which is not surprising since RSX is based on the NV40 family).
Optimusv2 said: "Gun for the 360 has better graphics than both Halo 3 and Gears of War"
I'm not downplaying yout beloved Xenos here, i'm just trying to be realistic, if the PS3 suffers so badly from bandwidth problems why are we not seeing the results of this from TGS, why are all the journalist who covered TGS saying that the PS3 footage looked smoother and superior to the 360's. (and in reality it's not just shane from EGM who has been saying this)
If the RSX has such bad badwidth problems how can games like Virtua Tennis, Liar, RR7 and so on run at 1080p ?
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
I'm not downplaying yout beloved Xenos here, i'm just trying to be realistic, if the PS3 suffers so badly from bandwidth problems why are we not seeing the results of this from TGS, why are all the journalist who covered TGS saying that the PS3 footage looked smoother and superior to the 360's. (and in reality it's not just shane from EGM who has been saying this)
If the RSX has such bad badwidth problems how can games like Virtua Tennis, Liar, RR7 and so on run at 1080p ?
Virtua Tennis is a port of a Nvidia 6800 Running on the arcade at a 1360x resolution (higher than 720p)
Lair doesnt have any sort of good textures compared to any of the the other games
RR7 is a straight up port of RR6, a game that could easily run on last generation GPUs
please provide better examples
One would be Motostorm. Whats the best looking game at its resolution
Burn em' at the stake!!!
My point was (considering as we were talking about bandwidth) they are games which are running at 1080p/60 show me a 360 game which is running at 1080p and at 60 fps.
What you consider to look good or not is besides the point.
***I'd also just like to say that i don't believe that many games will run at 1080p, before you try and bait me into an arguement about that***
I have said loads of times that 360 games and PS3 will look basically the same in terms of visuals quailty, you don't believe this to be the case, but i can't see why not.
There has been no evidence to suggest that the 360 will be superior in any way to the PS3 or vice versa.
I just find it sad that every post you make is in some way trying to discredit the PS3.
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
My point was (considering as we were talking about bandwidth) they are games which are running at 1080p/60 show me a 360 game which is running at 1080p and at 60 fps.
btw RR6 was running at 720p on 360 (supported launch resolution) at 60fps, a port
Lair was running at 1080p with worse textures than a year away MGS4 running at 20-30 fps
Virtua tennis was already running at 60 fps at 1360x arcade resolution on an Nvidia 6800, a GPU from 2004
Use your brain Jolli, it will do wonders
Burn em' at the stake!!!
Yes because we know how unbias you are.
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
Yes because we know how unbias you are.
Burn em' at the stake!!!
We have eyes we've seen it. We've see the worst of what the 360 can do we've seen the best it has achieved thus far. Lair doesn't look good at all @ 1080p, Virtua Tennis is a port as Hasan said, Ridge Racer 7... lets be serious they could get ridge racer 6 or 7 to run on the 360 at 1080p no problems whatsoever and ridge racer 7 wasn't impressive graphically either. You know what I think those journalist are all doing? They are giving Sony the nod SIMPLY because there were playable games at 1080p ignore the fact that majority of them looked like crap or clearly underperformed.
As I've said before 1080p is by far the worst thing to happen to the game industry.
Jolli we all know the 360 is capable of running 1080p games at 60fps. Again we are back to this other point are people giving the ps3 the nod because these games look impressive or just because they are at 1080p? Only Virtua Tennis looks decent to me.
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
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Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
Burn em' at the stake!!!
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
I don't think I need to inform you of how many bias and lying "journalists" there are out there.
Jolli are you serious? You believe the current 360 isn't capable of 1080p at 60fps? What do you think they'll do a cpu or video card upgrade in the future or something to make it possible? I'm still in shock you'd believe the current 360s wouldn't be capable of it. I think you already know the 360 can do it, but are doing that stubborn "until I see it" on purpose knowing full well it'll happen, but just hasn't happened yet.. and to be completely honest jolli sony are sacrificing the quality of their titles for 1080p and to me that doesn't make them better than Microsoft at all. I personally wouldn't mind never see a 360 1080p title, but I know I will. ANY console with the power of these consoles can run games at 1080p 60fps its as simple as making sacrifices.. it isn't rocket science.
Yes I've said before we need to see it running on our tvs to be sure, but jolli I've seen the same camcorder videos of 360 titles that I've seen of ps3 titles and thus far there isn't one that beats Gears of War, blue dragon, mass effect or lost odyssey nor has there been any that have remotely shown anything that can't be done on a 360. Also jolli let me ask one question do you believe honestly that sony has shown a single ps3 title that isn't also possible on the 360? The videos blim captures are of very nice quality I know it'll look better running in front of us, but the fact still remains its enough to get a jist of what we are dealing with graphically.
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
http://www.tourfilms.com/bd22.gif
Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い
What I see is "theoretical limit" within the context specifically of "pixel rendering to memory" i.e. graphics related bandwidth. You jumped up and down about Xenos number, when it is a peak [real] graphical limit for the framebuffers, yet never a peep about the other side.
Just as easy to say, "So you say Jolli yet people around here still throw the ~50GB/sec around as if it's the real bandwidth of the whole RSX GPU".
You cannot have it both ways.
Look, we already know that you have a decided preference based on PR (shops, gflops with disregard for architecture, little consideration of featureset, and so forth).
But if you keep posting "one-up" style comments, and I take the time to respond and your effort in reply is insinuitory and inflammitory replys then you will take a vacation. Either stick on topic without name calling (which you have been banned for before) or stop posting.
Did you see MGS4? The shadowing/lighting was poor and the texturing is very low quality.
Did you see Motorstorm? Like GT:HD, which cut down many of the particle effects from the PS2, is lacking a significant amount of particle effects.
Anyhow, you are framing the issue as a "right now" question instead of "is there an issue, and will it become more pronounced as games evolve graphically?" There is a reason why 7900/X1900 class GPUs have 50GB/s of framebuffer bandwidth. And even then GPU tests show they still can become memory limited.
I have read more than 1 account about Gears of War being the absolutely best looking game graphically coming out in 2006 and arguably 2007.
I don't even need to begin touching Bioshock, Mass Effect, and so forth (games again flooring people and big winners at E3).
You say you are trying to be "realistic" -- from everything I have read, realistic is: Both consoles have some great looking titles.
Anyhow, your question is like me asking how MotoGP can do what it can at 1280x1024 with MSAA.
Btw, And you STILL refuse to answer my question about POM on G70 vs. the X1600. I answer a lot of your questions.
Maybe you will go back 10 months and answer my question how 78B shader ops is a metric of performance (when PS3 devs say it isn't) and yet 2x the shops produces nearly identical Floats?
Optimusv2 said: "Gun for the 360 has better graphics than both Halo 3 and Gears of War"
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
http://www.tourfilms.com/bd22.gif
Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い
Edit: Another thing, Im actually understanding Acerts posts now:O
Games sure are fun.
XBOX 360 FOREVER !
Games sure are fun.
hd-dvd games hd-dvd games hd-dvd games
I for instance prefer the 360 over the ps3 even though I'll own both.
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
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Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い
Hasan's post confused me as it said with tiling and 4XMSAAAA its 4 billion (as opposed to 16 billion I thought it was can someone clarify that for me?)
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
http://www.tourfilms.com/bd22.gif
Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い