Driftwood @MadDemon: mais GTB joue à Returnal, il est sur PC. ;) (il y a 1 Heure)
MadDemon Je le préfère (au contraire de beaucoup d'autres) a returnal. (il y a 2 Heures)
MadDemon @GTB: persévére GTB le jeu en vaut vraiment la chandelle (je parle de saros). Je l'ai fini en presque 40h et jai vraiment adoré (il y a 2 Heures)
GTB Bon, faut dire que je viens de comprendre que j'ai pas besoin de retrouvé la clé du boss à chaque fois ^^'. Je pourrais faire des tentatives plus rapprochées en fait. (il y a 18 Heures)
GTB le jeu est assez foutu pour apporter du neuf (lore, ennemis, salles) qd tu recommences encore et encore. Là j'en suis juste à un moment où il y a pas vraiment de neuf dc ça fait plus répétitif/frustra (il y a 18 Heures)
GTB Globalement, je galère pas vraiment. Mais il suffit d'une salle, chargé en ennemis dangereux et une typo de la salle à la con => + de risque de mourir et...retour case départ. (il y a 18 Heures)
GTB et vraiment très punitif. Tu te fais toucher => ton adréna retombe à zéro et tu perds tes bonus. (il y a 18 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7450 JoursSomehow it looks that it has a lot of bad things to downright awfull things incorporated that doesnt make sense at all.
He eliminated orb absortion UTs so that means goodbye to On Landing Uts.
Shake my head.
Inscrit depuis 6772 JoursMy biggest fear after the first initial vids was that the combat isn´t as fluid, refelx-orientated and demanding as in the previous titles. So in the youtube vid we can actually see a player that has at least some skills. Hence I can see some segments where Ryu actually hits the enemies more than just three times after the SOB-command appears. If we´re lucky we´re maybe able to cancel the SOB-attack by just pressing a different button, that is actually displayed and therefor maintain the initiated combos.
Sure, still not the gameplay that we love so much, but at least a glimpse of hope that it might be still a fast and fluid experience.
Though, the friggin QTE during the other gameplay segments suck big time. Why not make those events more intuitive? I would slide or crouch intuitivly anyway when a friggin truck is flying at me!
Example: when he´s flying towards the opponent after jumping from the building, just make the screen getting a bit red, blured or something similar to indicate the need of a attack and let us press any button that we want. Would make this stupid gameplay elemets at least a bit less annoying.
The SOB-thing could be so much more fun, if they would indicate it with the removal of a limb, thus the trendy QTE-shit would be a "privilege" of other games. Maybe I could even forgive the slowdown from the SOB-attack with such an approach.
That´s simply like the OT´s in NG2 worked. And they were friggin brilliant.
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Inscrit depuis 6587 JoursOh I hope Itagaki rips Hayashi a new one as well.lol
Inscrit depuis 6772 Jours
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Inscrit depuis 7450 JoursSomething that annoys me is how limbs didnt get decapitated but yet Ryu pulled that off.
Does this mean the SOB will automaitcally do it when enemy is weak enough? if so, damn stupid, would ruin ones combo.
Inscrit depuis 7569 JoursZapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 7559 JoursSomewhere, Itagaki and Kamiya are laughing their asses off.
This is America. My president is black and my Lambo is blue.
Inscrit depuis 7569 JoursWe get to climb walls though... so there's that...
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 7450 JoursAnd dont forget, THE SLIDE! lol
Inscrit depuis 7450 Jourshttp://www.eurogamer.net/gallery.php?game_id=14057...
That villain, looks awesome I wont lie.
Seems he has a musketeer type of fencing fighting style going from the sword look and slight animation in the trailer.
This is my favorite image http://images.eurogamer.net/assets/articles//a/1/3... (BIG)
Inscrit depuis 6772 Jourshttp://www.eurogamer.net/gallery.php?game_id=14057...
That villain, looks awesome I wont lie.
Seems he has a musketeer type of fencing fighting style going from the sword look and slight animation in the trailer.
This is my favorite image http://images.eurogamer.net/assets/articles//a/1/3... (BIG)
Inscrit depuis 7450 JoursAs I mentioned it MANY times, I HATE fighting soldiers, they are boring enemies.
You just block or dodge their bullets/rockets and get in their to kill them off, they are all predictable.
I can't wait to see how the more fantasy side of NG3 will be like.
Inscrit depuis 7569 JoursYou just block or dodge their bullets/rockets and get in their to kill them off, they are all predictable.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 5556 JoursAs I mentioned it MANY times, I HATE fighting soldiers, they are boring enemies.
You just block or dodge their bullets/rockets and get in their to kill them off, they are all predictable.
I can't wait to see how the more fantasy side of NG3 will be like.
Inscrit depuis 7450 JoursThe demons had gore as much as the humans, its the shitty NGS2 that didnt have that stuff, pissed me off.
Yes, It feels good to have weaker enemies once in a while to feel powerful, but even demons can be weak (pink imps).
But soldiers...boring enemies in NG for me.
Inscrit depuis 7569 JoursThe demons had gore as much as the humans
I'm not saying I'd want to fight only human soldiers the whole time, but I also wouldn't have played NG2 if all I fought was fiends.
That said, rockets are a pain in the ass, and offscreen incendiary shurikens can go to hell.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
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Inscrit depuis 6292 JoursSonia was pretty hot in NG2.
Now I can't add anymore.
Real Madrid C.F. fan.
Inscrit depuis 7450 JoursShows Region of the Mask (villain) boss too.
Before the boss and stealth approach, I really liked the gameplay, good combos, it has more relationship with NG1 than NG2, but it still has some aspects of NG2 which is the gore.
Now Hayashi said this level is just level 1, basically a tutorial to help you to learn some stuff, but these prompt will go away later on.
I do hope so, he even added QTE for the first time to DOA Dimensions to teach the player the basics, but later on there was no more of this.
If he do that, great!
As long as the QTE on screen goes away for like sliding under trucks, climbing...etc. it would be good.
But the QTE during the OT, I am fine with that as long as its not alot and every time...rather have a option to remove it.
The boss seemed super easy, didnt do shit, but then again, its probably on Acolyte.
I dont know, I do feel like I will enjoy this game for what it is, but will it be my favorite NG...extremely doubtful.
Inscrit depuis 7450 JoursHayashi says the QTE is not a real traditional QTE.
Its basic tutorial, level 1 type of guide QTE so people can get familiar with the combat and later on remove it so it feels more natural to do it (like NG2 OT button).
If thats the case then thats great, as long as the QTE goes away on level 2 or during later on in level 1 I will be happy.
As I mentioned it before, Dead or Alive Dimensions was like this. They guide the players for the first time to let them know the buttons and what they can do, but a bit later they will remove it and play normally.
And the games story is focusing on Dragon Sword but there will be other weapons, but its unsure how many and what.
The whole weapon thing doesnt bother me considering I love Dragon Sword and its my main weapon.
But what I want to know is some enemies, without touching them once, Ryu goes and kills them with the Steel-on-Bone move, I have no idea how that works, but I definitely dont like it.
Tbh, my interest for a good NG is back, but I am being light on that opinion.
Hopefully its a solid title.
Inscrit depuis 7476 JoursHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7450 JoursBut I do believe the QTE during some of the "forced" slashes during OTs are going to stay, because I kept seeing random from X, SQUARE and TRIANGLE show up, dont know but gotta wait and see.
Hayashi, make me a believer again!
But again, some of the moves are so freaking badass and brutal!
PS. decapitation has to be to in it!
Inscrit depuis 7450 JoursScrew stealth.
http://www.youtube.com/watch?v=KFBCVvpHeOI&feature...
And here is only combat, no QTE during combat whatsoever
http://www.youtube.com/watch?v=osByCpbDUgA&feature...
Hayashi did say the QTEs are just for tutorial to guide you at first to get into the new mechanic, but once you do them they will go away, damn I love watching the gameplay now without getting those constant QTEs and slow mo.
Camera is very bad during the fog, I do believe the camera was suppose be stealth mind. But considering the player was a genius to go all actiony the camera doesnt go back.
Though I do believe its done on purpose for challenge which NG is known for as goes for some cheapness as usual lol
My faith is restored seeing these videos.