Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (3 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
http://artpad.art.com/gallery/?j04zivj56hs
^^
http://www.extravadaz.info
cinéma, foot, photos, musique
Tout mon univers dans un site web :)
Red Steel got alot of attention at E3 this year, what is Ubisofts reaction to that?
Xavier Poix: Well we are very happy that everyone got to experience it for themselves and that many of them came away pleased.
EN: How is the online multiplayer going to work? how many players, what sort of modes will it have?
XP: Unfortunately i cannot comment on anything new in regard to multiplayer at this time other than to say it will have most if not all of the standard modes you would expect from a first person shooter.
EN: Can you comment on the price?
XP: (laughs) Sorry.
EN: How about the Wii hardware? What are the specs?
XP: Although i cannot give you exact numbers at this time i can give you a rough idea about the power of the machine. I would compare the graphics chip to somewhere inbetween the ATI Radeon X1400 and the Radeon X1600, and the CPU to between the AthlonXP 2400+ and the AthlonXP 3000+.
EN: Can you tell us how much memory at what speed the Wii has?
XP: I cannot say how much memory the Wii has, but its running at 650mhz.
EN: As we saw in many current-gen titles, 480p can result in significant jaggies. Can we expect AA and AF from Ubisoft's Wii titles?
XP: Red steel will have 4x Antialiasing and 8x Anisotropic Filtering.
EN: What's been your favorite thing about working on Red Steel?
XP: The controller, easily.
EN: What was the biggest challenge?
XP: Not telling the world about it back in january (laughs). Honestly the biggest challenge has been making sure the control is just right.
EN: Will Rayman on the Wii be a port of the current-gen game with new controls, or will it have new art assets for Wii?
XP: Its not a port, other than that i cannot say.
EN: We've been hearing a lot of consistent talk about 60fps at 480p widescreen from other developers. Is this something we'll see a lot of on Wii?
XP: I believe so yes.
EN: Why is this target so easy to hit?
XP: The hardware is totally free of bottlenecks, nothing is slowing us down.
EN: For us graphics whores, what kind of sweet graphical effects will we see in Red Steel or Rayman that we haven't
seen in Gamecube games?
XP: We have alot of self shadowing going on, also we will have some normal maps and bump maps things like that.
EN: Will there be any innovative uses of physics in Rayman?
XP: Quite a few interesting things with physics in both Red Steel and in Rayman. We've got ragdoll in Red Steel for
example.
EN: You said that you were using FEAR as inspiration for Red Steel's AI. How is that shaping up?
XP: Yes, we loved FEAR and we tried to draw alot from it in terms of AI. In Red Steel the AI will throw grenades
back at you, it will duck for cover and also try to flank you. Many things.
EN: Will we see any sort of single disc network play like you have on the DS?
XP: No comment.
EN: Will Sam Fisher be making a return to Nintendo's home console?
XP: At some point.
EN: Lost Magic was one of the first compelling 3rd-party games for the DS in a while. Does Ubisoft have any more big
plans for the handheld?
XP: We do, keep an eye on the Tokyo Gameshow.
EN: What was your favorite Ubisoft Gamecube title?
XP: Prince of Persia (all of them)
EN: Speaking of Prince of Persia, will we be seeing more acrobatic platforming adventures on Wii?
XP: No comment.
EN: Metroid Hunters was an amazing feat on the DS. Any chance that Ubi will enter the fray with an FPS of their own?
XP: Possibly.
EN: Could you possibly tell us anything specific about the Wii GPU?
XP: I can tell you that it has double the number of pixel pipelines (of gamecube), and that it processes physics. It really takes a huge load off of the cpu.
EN: Is the T&L setup fixed function like it was on the gamecube?
XP: No, fully programmable.
EN: How much Edram does it have?
XP: 2MB for the framebuffer 2MB for the Zbuffer and 4MB for texture cache. Unfortunately I am out of time, id like to come back for another interview sometime.
EN: Thank you very much Mr. Poix.
Source : http://www.easynintendo.net/viewtopic.php?t=9
Et ce jeu me rassure enormement sur les capacitées techniques de la Wii,on peut deja remarquer certains effets graphiques fort sympathique.
http://www.gameinformer.com/News/Media/Media.htm?C...{C366AF10-4196-4CC6-BDF9-55A6406544BC}
"Avec la Wii connectée à Internet 24h/24, nous pourrons directement vous envoyer des démos pour votre DS pendant votre sommeil. À votre réveil, la console vous signalera que vous avez téléchargé du contenu durant la nuit. Il ne vous restera plus qu'à le transférer sur votre DS pour y jouer."
Source : http://www.playerone.be/playerone/be/news_details....
"Avec la Wii connectée à Internet 24h/24, nous pourrons directement vous envoyer des démos pour votre DS pendant votre sommeil. À votre réveil, la console vous signalera que vous avez téléchargé du contenu durant la nuit. Il ne vous restera plus qu'à le transférer sur votre DS pour y jouer."
Source : http://www.playerone.be/playerone/be/news_details....
http://www.extravadaz.info
cinéma, foot, photos, musique
Tout mon univers dans un site web :)
Résultat E3 2006 -> Mode économie pour la Wii enclenché.
Achat 2006 jeux neufs 360 ->PSU, Sonic, Rayman4 et Viva Piñata.
Achat 2006 pour Xbox ->Flat Out 2, Pac Man World 3
La nuit, tous les trolls sont gris.
When no one is watching, we are invisible
1 - j'ai pas envie qu'on charge mon système de stockage sans me demandez mon avis
2 - le dit système a une capacité ridicule
3 - Un bon vieu système de download marche aussi bien pour chopper des démos
Bref inutile au possible dans le cas présent :p
When no one is watching, we are invisible
M'enfin on va supposé qu'il aurait un système de contrôle oui, du genre tout ou rien, même si leur idée reste de toute façon proprement inutile à la base.
M'enfin les démo Wii, y'en aura surement pas des masses de toutes façon, c'est pas sur 512 mo qu'on case grand chose :/
Résultat E3 2006 -> Mode économie pour la Wii enclenché.
Achat 2006 jeux neufs 360 ->PSU, Sonic, Rayman4 et Viva Piñata.
Achat 2006 pour Xbox ->Flat Out 2, Pac Man World 3
M'enfin on va supposé qu'il aurait un système de contrôle oui, du genre tout ou rien, même si leur idée reste de toute façon proprement inutile à la base.
M'enfin les démo Wii, y'en aura surement pas des masses de toutes façon, c'est pas sur 512 mo qu'on case grand chose :/
Lunik le seul et Lunik [EGOcentrisme powaaa]
Dailleurs ça me fait penser à un truc.
Nintendo veut pas de service en ligne unifié avec un compte unique tout ça machin. Comment ils vont associer le contenu télécharger à un joueur alors ?
Lunik le seul et Lunik [EGOcentrisme powaaa]
http://www.entrainement-cerebral.com/performance/
Je trouve ça très très ludique ^^
Résultat E3 2006 -> Mode économie pour la Wii enclenché.
Achat 2006 jeux neufs 360 ->PSU, Sonic, Rayman4 et Viva Piñata.
Achat 2006 pour Xbox ->Flat Out 2, Pac Man World 3
When no one is watching, we are invisible
Edit: Mugen Tenshin
Lunik le seul et Lunik [EGOcentrisme powaaa]
When no one is watching, we are invisible
Nane plus sérieusement, si je dit ça, c'est que forcement j'ai essayé.
à Micromania, la DS et fixé horizontalement, et l'ecran tactile et donc sur la droite, et donc, un gaucher ne peut pas y jouer, d'ou mon poste.
J'ettait bien dégouté d'ailleur, mais bon si maintenant un mode gaucher est inclu tant mieu et heuresement d'ailleur ^^