Operation Flashpoint: Red River

CraCra
CraCra
Since 7669 Days
In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, OPF Red River, Dirt3, BF3

CraCra
CraCra
Since 7669 Days
15min de gameplay sur X360
http://www.youtube.com/watch?v=TZ-Pcn7oZt0

juste dommage ce mode accélération, mais il est beau sur console
In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, OPF Red River, Dirt3, BF3

AbSoLuT_b - Inconnu sous le<br>surnom de bub
AbSoLuT_b
Since 6584 Days
Prêt pour une partie d'armes en l'air à quatre. Il me faut 3 homme solides et fiables ^^

start: 21h30.



Sinon, la pub tv uk.
In reply to
Aure04 - Echangiste
Aure04
Since 6248 Days
Ah il est sorti déjà?
In reply to

The Legend of Mr Rager

xabix
xabix
Since 5702 Days
Normalement il sort Jeudi 21. Mais il doit y en avoir qui ont des relations. :D

@Abso: Jeudi soir je serai dispo. Faut faire gaffe à Skiwi il va vouloir faire l'infirmière ^^
In reply to

Je préfère être bourré que con ça dure moins longtemps. Enfin ça dépend pour qui.

CraCra
CraCra
Since 7669 Days
bah moi pas avant vendredi soir :(
merci pour la Pub, mais posté depuis le 15 ;)
In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, OPF Red River, Dirt3, BF3

esd3s
esd3s
Since 5837 Days
me voila rassuré sur le nombre de joueur potentiel sur ce titre :p

Si il vous faut un bouche trou pas trop mauvais de la gachette, j'suis la =D
In reply to

Joueur de Bomberman Ultra

CraCra
CraCra
Since 7669 Days
Advanced Training Tutorial Video No.1
http://www.youtube.com/watch?v=9Nq04O6bvRg

Intro
http://www.youtube.com/watch?v=bwETUoBamLY

tour de la base
http://www.youtube.com/watch?v=I5hRp5K_lbE

Mission 1 Welcome to Tajikistan
http://www.youtube.com/watch?v=cETdOsfUEMo

mission 2 bomb squad gameplay
http://www.youtube.com/watch?v=S3NO6BGxqcQ

mission 2 clear school gameplay
http://www.youtube.com/watch?v=5VNiu1iKjiI

mission 2 take point gameplay
http://www.youtube.com/watch?v=uGviqKzIcXQ

mission 2 protect bomb squad gameplay
http://www.youtube.com/watch?v=yXFJ1GEfkPQ
In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, OPF Red River, Dirt3, BF3

AbSoLuT_b - Inconnu sous le<br>surnom de bub
AbSoLuT_b
Since 6584 Days
Fin de la présentation des armes:










MEU (SOC) (1th pic)
This USMC pistol officially designated as M45 has a fast semi-automatic rate of fire and is excellent in a close quarters battle (CQB) situations. Quick to reload, it is small, light and very easy to manoeuvre in tight, confined locations where speed is vital. Custom-built by the USMC’s Precision Weapons Shop, the M45 is unique to the USMC and is designed specifically for engagements a Marine might find themselves in.

MP5A4 (2nd pic ..and so on)
The MP5 is one of the most widely used submachine guns in the world. Manufactured by Heckler & Koch, the 9mm submachine gun is designed for close quarters battles (CQB) and is capable of being used at medium range though suffers from a loss of accuracy and lower bullet velocity at distance. It has three modes of fire with a full auto rate of 900rpm. The MP5A4 variant can be fitted with an optional sound suppressor and can also have either a red dot or holographic sights attachment.

M1014
The Benelli M4 Super 90 Combat Shotgun is the close quarters battle (CQB) weapon of choice for the Grenadier. This 12-gauge shotgun is one of the most reliable weapons in service today, requiring minimal maintenance and adjustments to be effective in combat situations. It has devastating power at short range firing 76mm shells but is not suitable for longer distance combat due to its limited range. The M1014 can be fitted with red dot or holographic sights to help improve visual accuracy and target acquisition.

M4A1
The Colt M4A1 carbine is a fully-automatic variant of the basic M4 carbine used by the USMC. Best employed in single shot mode at medium range and full auto for closer short range engagements, it is a versatile weapon suitable for most marines to use. Firing the standard 5.56mm NATO ammunition, the gas-operated M4A1 is a more compact version of its cousin, the M16 assault rifle, making it ideal for special operations use. It can be fitted with a range of attachments including red dot and holographic sights.

M16A4
The Colt AR-15, designated the M16, is the USMC’s main assault rifle, with the M16A4 variant being the latest version in use today. Much like the M4A1, it is very effective at medium ranges though the increased barrel length allows for the M16A4 to also be effective at longer ranges, especially when used in combination with single shot and scope attachment. The M16A4 has two fire modes; single shot or 3-round burst and can be equipped with the M203 grenade launcher, a sound suppressor and a range of sights and scopes to ensure that it is effective in all situations.

M249
The FN Herstal M249, also known as the SAW (Squad Automatic Weapon) is the standard issue light machine gun for the Automatic Rifleman class. Coupling weapon portability and decent accuracy with high volume of fire (800 rpm), this is an excellent weapon for medium to longer range engagements and is usually relied upon for suppressing enemy positions. Using the standard 5.56mm NATO rounds on a 200-round belt it can be fitted with a range of attachment to help improve its effectiveness in the field.

Mk48 Mod 0
The Mk48 is a lightweight belt-fed machine gun, firing 7.62mm NATO rounds. It’s designed to be a scaled-up version of the 5.56mm M249 that replaces the M60. FN Herstal’s Mk48 is the pinnacle weapon for the Auto Rifleman class to use, packing a meaner punch than the M249; however its rate of fire is slightly slower at 550rpm and it only uses a 100-round belt. Providing increased accuracy and stability without sacrificing manoeuvrability or increasing its weight, the Mk48 is an excellent weapon for suppression. Additionally when outfitted with a range of sights or scopes it becomes more effective at longer distances than its smaller calibre cousin.

M14 DMR
The M14 Designated Marksman Rifle or DMR for short is the starting weapon for the Scout class. Introduced as the main assault rifle of the US Armed Forces in 1959, the M14 DMR is a highly specialised variant in use by the USMC with a 22-inch stainless steel match-grade barrel, M2A fibreglass stock, an S-L bipod and a Picatinny rail which supports a wide range of sights and scopes. Utilising the NATO 7.62mm round it is designed to provide accurate and rapid long range support for the fireteam.

M39 EMR
The M39 Enhanced Marksman Rifle (EMR) is a replacement for the standard M14 DMR. It is a modified version of the DMR that is built and utilised solely by the USMC. Designed to outperform the DMR in every aspect, it has been improved to be more accurate and reliable. These improvements make it the optimum weapon for the Scout class to use. As with the DMR, it comes with a scope as standard but can also be fitted with an improved scope, thermal optics and a sound suppressor.

M107
The Barrett M107 is not standard issue to the fireteams in Tajikistan, however it can be acquired when certain circumstances dictate and a long range anti-material rifle is required. This weapon can be used by any Marine, but as a sniper rifle it is best suited to the Scout class. The M107 semi-automated rifle utilises the large calibre NATO 12.7mm round it is capable of punching a hole through an entire engine block and penetrating lightly armoured vehicles. The large calibre round has a devastating effect on infantry and should only be used at long range.

SMAW
The Shoulder-launched Multipurpose Assault Weapon is an unguided rocket weapon used for destroying soft and armoured vehicles as well as fortified positions. Designed by Israel Military Industries, the Nammo Talley manufactured weapon has been in use by the USMC since 1984 to deal with armoured targets. It has an effective range of 500-750m and depending on the warhead it is capable of penetrating up to 60cm of armour.

FGM-148
The FGM-148 Javelin is currently the most advanced anti-tank weapon used by infantry forces in the USMC. The Javelin uses a tandem warhead which is fitted with two shaped HEAT charges; a precursor warhead to detonate any explosive reactive armour and a primary warhead to penetrate base armour. A fire and forget weapon, it utilises thermal imagery to allow it to lock onto targets at ranges of up to 1.5km away. Once locked on and fired this ingenious weapon goes into a top-down attack mode against armoured land targets as the armour of most conventional vehicles is thinnest on the top, allowing it to take out most targets in one hit.

FIM-92
The FIM-92 Stinger is a shoulder-launched, passive surface-to-air missile. The General Dynamics designed Stinger is capable of attacking aircraft at a range of up to 4.8km and at altitudes between 180m and 3,800m. The Stinger is launched by a small ejection motor that pushes it a safe distance from the operator before engaging the main two-stage solid-fuel rocket, which accelerates it to a maximum speed of Mach 2.2. Utilising an infrared homing system to lock-on to the target aircraft, it delivers a 3kg warhead with a delayed impact fuse for optimal detonation against the aircraft’s airframe.
In reply to
Aure04 - Echangiste
Aure04
Since 6248 Days
Et sinon ça donne quoi? Je viens de me le commander.
In reply to

The Legend of Mr Rager

AbSoLuT_b - Inconnu sous le<br>surnom de bub
AbSoLuT_b
Since 6584 Days
Pour ce que j'ai avancé (2 premières missions solo bouclées + multi en mode Tonerre).

Premier constat, ça pique... Fête à l'aliasing, certaines ombres oO, des textures douteuses, du clipping (pas toujours) végétations et rochers surtout en véhicule, entrée en matière niveau scénario commune. J'ai trouvé aussi le choix musical "ambiançant" les fins d'objectifs ou autre, bien mauvais. Je ne juge que sur ce que j'ai vu hein.

Après en points plus positifs: la superficie des terrains permet toujours des choix tactiques et approches diverses et, driver sa team est toujours aussi plaisant. Bon, c'est l'essence même du titre donc, heureusement ^^.
Le gameplay a été remanié par rapport au 1er opus (trouvé trop lourd et surtout approximatif pour ma part). Ca me convient beaucoup mieux, plus réactif et précis, je n'ai pas relancé le 1er cependant.
Le système d'xp intégré est un bon point.

Multi (Tonnerre): je suis tombé dans une session "sérieuse", la coordination était primordiale. C'était bon :p


Enfin, à préciser tout ça. Méfiance pour les non accros du genre (?)
In reply to
Driftwood - Dictateur en chef
Driftwood
Since 7613 Days
Alors, je ne suis vraiment pas adepte de ce genre de jeu, et mon avis ne vaut donc pas grand chose. Mais qu'est-ce-que c'est naze ! :D

Avec ça c'est sûr, plus personne voudra faire carrière dans l'armée. :)
In reply to

I'm rubber you're glue...

One ring of death to rule them all.

lordY
lordY
Since 5606 Days
C'est du flashpoint quoi, c'est vraiment pas pour tout le monde :p

J'ai encore du sang sur ma manette en mode Hardcore du précédent épisode
In reply to

Jeux pour 2011: Battlefield 3, Shift 2, Battlefield 3, Forza 4 et si me reste un peu de thune Battlefield 3 !

CraCra
CraCra
Since 7669 Days
Je viens de lire sur un magazine en titre
Un peu simu
Beaucoup d’actions
Mais pas de déception
In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, OPF Red River, Dirt3, BF3

Stephammer
Stephammer
Since 6136 Days
C'est une blague? Moi je n'ose plus dire qu'un jeu est moyen sous peine de me faire pilonner par des hordes de défenseurs du droit à la daube vidéo-ludique et toi tu balances un gros "c'est naze" sans même te demander si il y a des fans dans le lot? Question de grade je suppose? :)

Sinon d'un point de vue de fan du genre, il est bon ou pas?
In reply to

"Man Furismo Jive"
http://img40.imageshack.us/img40/1407/manfurismojboxartoffici.jpg

Orbbs
Orbbs
Since 7666 Days
Il précise bien que son avis ne vaut rien donc... ;)
In reply to
Driftwood - Dictateur en chef
Driftwood
Since 7613 Days
Oui question de grade en effet. Nous n'avons pas les mêmes valeurs.

Je suis désolé mais passer une demi heure à viser des ennemis aussi gros qu'une crotte de mouche dans son viseur, coincé de l'autre côté d'un pont sans avoir le droit d'avancer, je ne trouve pas cela très excitant. ;)

D'un point de vue fans du genre, il est peut-être sympa, à condition de ne pas jouer avec l'IA qui a toujours l'air aussi à la rue.
In reply to

I'm rubber you're glue...

One ring of death to rule them all.

Orbbs
Orbbs
Since 7666 Days
Je n'envisage même pas d'y jouer seul... Comme le premier enfin, le 2 en fait, j'ai fait que de la coop.
D'ailleurs, qui ce le prend ce jeu ?
In reply to
dadator
dadator
Since 6497 Days
Je ne le prendrai que pour le multi, et que si des amis y jouent dans les horaires "communs". C'est un jeu d'équipe alors c'est pour moi obligatoire. Je vais donc attendre de voir où, quand, comment, qui le prend !
Et ça me permet en plus de le choper le cas échéant plus tard d'occase !
In reply to
augur - Tkazual
augur
Since 6575 Days
Posted by dadator
Je ne le prendrai que pour le multi, et que si des amis y jouent dans les horaires "communs". C'est un jeu d'équipe alors c'est pour moi obligatoire. Je vais donc attendre de voir où, quand, comment, qui le prend !
Et ça me permet en plus de le choper le cas échéant plus tard d'occase !
Je l'ai pris, je joue en hardcore et en plus je suis en vacances dès vendredi, si ça peut te motiver! :D
In reply to

"Zoey ?"

Orbbs
Orbbs
Since 7666 Days
ok pour vendredi en ce qui me concerne...
In reply to
augur - Tkazual
augur
Since 6575 Days
Posted by Orbbs
ok pour vendredi en ce qui me concerne...
On peut déjà recruter Abso et Xavbern (que l'on remplacera par Dada si il le prend)!
In reply to

"Zoey ?"

AbSoLuT_b - Inconnu sous le<br>surnom de bub
AbSoLuT_b
Since 6584 Days
Posted by Driftwood
passer une demi heure à viser des ennemis aussi gros qu'une crotte de mouche dans son viseur, coincé de l'autre côté d'un pont sans avoir le droit d'avancer, je ne trouve pas cela très excitant. ;)
Je crois voir le passage dont tu parles. J'ai repoussé les ennemis trop agressifs avant de déborder en contre bas par la rivière. Pas eu l'impression d'être bloqué. C'te mauvaise fois parce qu'on dirige la team Bravo et non Charlie!! ^^
In reply to
augur - Tkazual
augur
Since 6575 Days
Posted by AbSoLuT_b
C'te mauvaise fois parce qu'on dirige la team Bravo et non Charlie!! ^^
Haha très bon! ;)

Mais j'ai eu le même soucis, tant que "Knox" ne nous ordonne pas d'avancer et bien on meurt on essayant de traverser la rivière (que ce soit par le pont ou par le chemin en contre-bas)...
In reply to

"Zoey ?"

dadator
dadator
Since 6497 Days
Posted by augur
On peut déjà recruter Abso et Xavbern (que l'on remplacera par Dada si il le prend)!
Hum, je passe mon tour... J'attend un peu, j'ai pas envie de claquer 65 € pour ne pas y jouer "vraiment".:p
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