Driftwood @Blackninja: je doute qu'ils osent modifier ce genre de choses, car le jeu original n'était pas construit sur de telles mécaniques. Avec un remake, tu dois penser aussi aux fans de la première heure. (il y a 1 Heure)
Blackninja @Driftwood: C’est sûr que la plaine de nos jours en 2 min 30 tu en fais le tour. Tant qu’il n’y a pas d’endurance et d’armes qui cassent 😡 (il y a 6 Heures)
Driftwood @Blackninja: il va surtout falloir revoir le game design et la structure du jeu non ? Capcom a réussi ses remakes. Il n'y a pas de raison que Nintendo se plante avec une licence importante comme Zelda (il y a 7 Heures)
Blackninja Dans le même genre le remake de OOT va avoir beaucoup à faire pour convaincre. Il va falloir garder la formule originale en étant obliger d’apporter des élément de TOTK sans dénaturer le tout (il y a 7 Heures)
Blackninja @Driftwood: je préfère le look de la première trilogie mais je laisse le bénéfice du doute à PG et surtout j’attend de pouvoir visiter ce nouveau Albion par moi même avant de juger. (il y a 7 Heures)
Driftwood @Blackninja: peut-être que toutes les séries ne devraient pas essayer de faire dans le réalisme ? Cela donne un rendu global très banal, même si les décors ont l'air super chouettes. (il y a 7 Heures)
Blackninja @Driftwood: Ils auraient eu du mal à revenir sur une DA type Darksiders avec les grosses armures et des perso patibulaires tout en réstant réaliste. (il y a 8 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7578 JoursThere are a few things I don't like about the upcoming Max Payne, but the cover system ain't one of them. It's a welcome addition for me.
Inscrit depuis 7508 JoursLooks like they had more access to weapons and items and got to try out cloak. Recoil looked realistic to me, and I think it's a good thing they're taking it into account the stress of the situation with aiming.
It looked like you could see your opponents for the most part (red and blue) even when they had cloak.
Inscrit depuis 6286 JoursI think it will encourage swan diving and camping. Your accuracy is just better on the ground and you're less of a target. Granted I didn't play against anyone decent, but I didn't die because I kept going prone.
I started doing it right away and never stopped.
A chirp sound like in CoD or something?
Anything?
Please say yes, my purchase depends on that even if it sounds silly.
Real Madrid C.F. fan.
Inscrit depuis 7445 JoursThat video shows the cloaking isnt as crazy as Crysis 2, you can seem them if you really pay attention, but it is still a bit hard. I am hoping for some sort of a heat vision to spot them, something that ALL classes should have IMO.
As usual, I always go with assault rifles, so Rifleman is my class, unless there is a more "recon" type going on then thats another class I go with, but mostly Rifleman.
The recoil is realistic but there should be a line to not cross, in the end it is a video game and should be fun and not an annoyance IMO. I guess its a burst fire heavy game, I am okay with that.
Btw, that see-through enemy thing, I think that is only through air drone from one of the teammates or against AI. I strongly doubt its cloak + see all enemies, then thats idiotic.
Well beta is in a few weeks so I am hoping I come in to experience it, it is the next shooter I am looking forward to, looks so damn great IMO.
Inscrit depuis 7508 JoursOnly team speak was running through the headphones unfortunately. I had to listen to some idiotic kid talk to his friends the whole time.
Well in that game type it looked like you could see enemies and friendlies (blue/red), based upon a type of vision the guy was using. I would assume that to counter the cloak.
Another thing that is likely impacting recoil is not everyone has a sight they can look down. Depends on your gun. So a lot of times people are just straight up aiming and that's it, without an iron sight.
Inscrit depuis 6286 JoursOnly team speak was running through the headphones unfortunately. I had to listen to some idiotic kid talk to his friends the whole time.
:)
Real Madrid C.F. fan.
Inscrit depuis 6982 JoursYeah I know that when you are being fired upon the stress level of your character will rise and makes your aiming and shooting overal much more difficult, so thats something new to shooters IMO that is why teambased flanking would be great.
Inscrit depuis 7445 JoursBesides, considering Ghost Recon FS has cover mechanic, there is no way you can pop your head out since you are being fired upon and its useless to fire back when your aim is totally off and you would get hit and start wasting bullets.
And you cant stay there long since cover can be destroyed by explosive and bullets.
So yeah, idea is the same but doesnt work exactly the same.
I like it, it really gives you that sense of panic and stress.
Inscrit depuis 6982 Jours
Inscrit depuis 7445 JoursBut Like I said, same idea but its not "exactly" like it, so yes "kinda" does.
Inscrit depuis 6982 JoursBut Like I said, same idea but its not "exactly" like it, so yes "kinda" does.
Inscrit depuis 7445 Jours
Inscrit depuis 7578 JoursI think it's a misguided concept, really. It does reward tactical play, but those things are naturally rewarded. It's pretty pointless to penalize someone who is already at a great disadvantage.
Inscrit depuis 7508 Jourshttp://theybleedpixels.com/
Inscrit depuis 7445 JoursAll shooters have campers, my point is prone makes it harder to spot campers and being annoyed by them even more.
Inscrit depuis 6286 JoursAll shooters have campers, my point is prone makes it harder to spot campers and being annoyed by them even more.
Deal with it and learn to counter those fucking campers, nothing wrong with prone at all, in fact I like it.
Real Madrid C.F. fan.
Inscrit depuis 7578 JoursAll shooters have campers, my point is prone makes it harder to spot campers and being annoyed by them even more.
Inscrit depuis 7445 JoursAnd I have come across alot of prone campers in BF3.
Anyways, getting a bit sidetracked with the threat topic here lol, better stop.
Inscrit depuis 5598 JoursYeah, but a grift said, they aren't very threatening.
Inscrit depuis 7445 JoursYeah, but a grift said, they aren't very threatening.
If you are not protecting an objective, move!
Bah whatever, I stopped playing BF3, too many issues for me to enjoy it any more than I did.
Inscrit depuis 7578 Jours
Inscrit depuis 7445 Jours