Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
How was that?
Solve this Halo 3 riddle: 7002 ɥʇ52 ɹǝqɯǝʇdǝs ǝʇɐp ǝsɐǝ1ǝɹ 3 o1ɐɥ
How was that?
Honestly I don't see whats so impressive about this you'd think with this much time the developers would learn to get more out of the Xbox 360, but apparently I was wrong. First time around the excuse was that they were rushing for launch and didn't have enough time to change code so whats the excuse now? It looks pretty much exactly like PGR3 only with weather added to the game and some motorcycles and don't even get me started on these so called "screenshots" these are the same kind of bullshots we were fed before the release of PGR3.
Also why is the game running at 30fps? I thought they said the next PGR would be faster? Wasn't PGR3 30fps?
What the hell is this?
http://image.com.com/gamespot/images/2007/183/revi...
Is this a next gen game or current gen because I can't tell the difference. Bad textures horrible looking trees and most of the other shots are obviously fake or photomode. lets see how much blur we can add to hide imperfections. What is up with the rims in this shot?
http://image.com.com/gamespot/images/2007/183/revi...
Why aren't the tire textures better in this shot?
http://image.com.com/gamespot/images/2007/183/revi...
Its not like the game is running at 60fps.. its running at just 30 and we can't get better textures than this? Embarassing toca on the pc looks better
How was that? Did I sound like a constantly whining girl?
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
hahahaha LEBATOwned.
Solve this Halo 3 riddle: 7002 ɥʇ52 ɹǝqɯǝʇdǝs ǝʇɐp ǝsɐǝ1ǝɹ 3 o1ɐɥ
hahahaha LEBATOwned.
Now can we please pretend to be nice?
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
If they said it, fine. But at least give them the proper Turn10 treatment and quote them directly.
Like I said before, I will wait for confirmation that these are actually ingame and not photomode bullshots (the MSAA levels as well as DOF indicate that some are).
That said, it is is notable that their HDR technique isn't all bloomy -- or introduce a billion jaggies. Reflections are also well balanced. The bikes have a very solid feel from, what appears, to be liberal use of AO maps (I like the effect they are doing a lot). Their material system looks very good (e.g. the shot with 3 bikes in the inverted trail camera with dead trees, the bike on the left shows very distinct shader properties for the front brassy shock absorber, plastic frame, wheels, and helmet). Did I mention the graphics don't look butchered from abusive HDR/Bloom? The geometry is very high, texture detail is good as well as shaders, the water looks good in the new shot as do particles, and 720p with MSAA. We know it plays well--and they are not cutting any content, just doubling it. This is how you do a sequal to a launch title that was very good and fun, but in need of some extra polish.
AF in some shots looks spoty, although that may be DOF/MB messing things up some. I will be keeping my eye on that. The damage looks much more pronounced this time but looks like that stuff Turn10 was doing with nasty scratches (the effect could use a lot of work... also, any dust accumulation?) There is a lot of minor stuff to nitpick, but the major things that either consume large amounts of screen space or things that stick out and screw IQ are checked in place. Good tradeoffs.
In classic Xboxyde fashion of late (not that I buy this theory in all cases... this being one of them seeing as BC had a good foundation to build and has obviously implimented many of their graphic tricks with a lot of polish), "It has 5 months of polish! ZOMG!" That said, BC has lived up to their reputation in terms of jaw dropping graphics -- lets hope the other part, the photomode stuff, is a part of their reputation they dropped :P
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Bizarre aren't a 3rd party, at least with regards to PGR :) MS have this particular franchise locked up very nicely.
They do share technology. A guy from Turn 10 is over there now and the PGR.TV system was the basis of Forza.TV . Sure, they should have shared a hell of a lot more! But it does happen.
I'd love MS to snap these guys up and now they've opened an MGS office in Reading, London, I wouldn't be suprised to see them pick up at least one more European studio. It doesn't always make sense though...there would be no point buying Bizarre if then half the guys up and left because they wanted to stay independent. Lionhead worked because they were looking to get picked up.
These shots look OMGWOW but they're going to be photomode shots, guarenteed. That in no way should detract from their quality but if you have a stunning photomode app in your game, of course you'll use it for screens!
Besides, I've a hunch you might get a closer look at this next week anyway ;)
Project Gotham Racing (TM) is a Microsoft trademark -- MS is the owner of the franchise. They contract BC to develop the franchise and MS inturn publishes said titles.
At any time MS could hand development of PGR to another studio.
At any time BC could pass on future development of the PGR franchise.
On the buyout front, I am not actually suggesting a buyout. I would suggest investment. I would like MS to take a minority stake, e.g. 30%, of BC and couple that investment with a significant cash infusion.
The goal of this would be multifold:
1/ Maintain BC independance and control as a developer as well as oppurtunity for growth and internal profits.
2/ BC tap directly into MS's vast internal resources, both technical and financial.
3/ Stabalize MS's studios/development talent; BC enter an exclusive arrangement (similar to former Rare-Nintendo and Insomniac-Sony; i.e. the fabled 2nd party)
On technology sharing... anything happening right now is pretty shallow, which you agree with. But what I am suggesting is a little deeper.
MS has a number of racing franchises: PGR, RC, FM. There may be more -- with the FF wheel MS has made their stake on the racing genre this generation.
It is a waste of resources to have co-development of nearly identical technology on multiple titles, especially when there is talent disparity in the market. On the wasting front... Made up numbers for arguements sake...
PGR4
=> 20 man years physics dev time
=> 40 man years renderer dev time
=> 100 man years car models
=> 20 man years terrestrial vegetation
=> 100 man years building models
=> 10 man years audio
FM2
=> 30 man years physics dev time
=> 20 man years renderer dev time
=> 100 man years car models
=> 50 man years terrestrial vegetation
=> 50 man years building models
=> 10 man years audio
There is significant overlap in development. Pooling the top resource talents from each of the teams to build rich, yet flexible "MGS Racing Middleware" could go a very, very far way.
Obviously each of the titles will need tweaking and individual development. But lets take the renderer for an example. You have 40 PGR4 years and 20 FM2 years for their renderers. Let assume each title will take 10 man years for franchise customization for their design goals and needs; thus there is 40 hours of combined renderer development -- from the BEST talent of all studios -- and 10 additional years of focus. The quality will be higher due to talent, but more importantly a game like FM2 gets more talent in a weak area of development -- nearly 3x as much man years.
And vice vera: The spot on FM2 physics could be even better and migrated downstream to other titles.
Basically the best of all worlds is available to al dev teams. This means higher quality across the board, faster development cycles, and less wasted resources. The last point on resources means this: More time spend on NEW features rather than recreating the wheel.
PGR4 and FM2 are not all entirely different. There are some divergent design goals, but the core concepts and technologies have HUGE overlap. And any differences can be compensated by re-engineering because of the huge amount of time saved on quality tools aimed at content creation. Just sharing source assets for cars, tracks, and art assets would be a huge time saver 0_o No more, "Not enough time for cabin view" excuses!
You don't want BC to lose dev talent -- that is a concern, hence no buyout and instead a financially rewarding situation for BC. But as well as the UE3 engine works for dozens of titles, making an internal racing engine for 3-5 games with shared assets and resources would be very, very nice.
And it would resolve the issue of deficiencies in a number of studios -- and open the door for more quality titles to be developed. With quality tools you can actually fund new studios which, while smaller, have the dev tools of a HUGE racing developer and take a risk on making either new titles or more "niche" products like RC.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
I think Bizarre is best off as an indy developer.. but I'd like to think that we're all better off as gamers if studios are allowed certain freedoms that they'll only see in that sort of position. Then again, MS sized funding never hurt anyone.
At any time BC could pass on future development of the PGR franchise.
Why would MS make such a stupid decision, and why would BC make such stupid decision. We are talking about PGR here, not some game that's barely selling.
Anyhow, BC is a 3rd party. If PGR4 doesn't sell much better than PGR3 and MS wants them to work on PGR5 BUT BC thinks another internal title could sell better don't be surprised if BC moves on. PGR3 sales were dissappointing for what it was to the 360 launch.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Basically Bizarre won't be eager to jump ship unless they'll get an offer from EA to make Need for Speed (which won't happen for many reasons) or from Nintendo.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Well over 1m worldwide easily in my opinion, if not that in the US alone.
Well over 1m worldwide easily in my opinion, if not that in the US alone.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
N64/PS1 had about 4MB
PS2 had 32MB + 4MB VRAM
PS3/360 have 512MB (+10MB eDRAM on 360)
1GB would be a mere 2x jump.
Anyhow, with the state of PC games 512MB of dedicate video memory is rare and games that make good use of it rarer. Bash the consoles Inflatable, but you ignore the advantage of a known, dedicated pool of memory. You know on the 360 what resolution the game will be at, how much memory every user will have, etc. The PC doesn't. Further, the PC wastes memory like no tomorrow. Not only is the OS and such bloated (my fresh XP install after boot has over 350MB of stuff in memory!) but there is mass duplication of content in games. So you have 2GB of system memory and 512MB of video memory... unfortunately your system memory pretty much mirrors the video memory.
PCs are general purpose with high level management, thus wasteful. With the target GPU on most *new* games having 128MB of memory very few games are utilizing the memory footprint that new GPUs offer at 512MB and 1024MB.
Part of the problem with a lot of games is they are essentially PC ports to the consoles and do a craptastic job of memory management. On the 360 you cannot be wasteful as on a PC and you do need to manage your caching more logically -- you cannot tell the consumer, "Stop whining and get a Raptor, 4GB of memory, and a $800 GPU". There is also texture bandwidth -- you get peak 22GB/s for this (buffers are on the eDRAM unlike a PC GPU... same solution on the PC as before: Either lower your settings or buy a GPU with a boatload of wasted bandwidth).
But when designed for it looks great. I can think of a number of games with nice texturing. BFBC for one.
When you recycle your game engine, like CoD2, for console usage, yeah, craptastic.
As for PGR4, sorry... name 1 PC racing game that looks like this:
Games are not perfect. No game, PC or Console, at this point has perfectly high resolution textures across the board. None. All have artifacts.
But as of 2005 PGR3 is head and shoulders above EVERY PC racer in graphics.
Pretty lame that the PC in a 2 year time could not pass PGR3. Heck, according to you, the 360 was old/underperformed to 1337 PC hardware when it shipped.
So where are all the killer street racers blowing PGR away?
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
PC gaming IMO validates itself not in cutting edge hardware but in open, social networking; modifications; a variety of excellent input devices catering to specific game types; and a wider selection of unique games including arcade games as well as indy style productions. I like the fact I can find "smart" games, even "smart" action games on the PC. Not every PC game has to target mainstream 1M sales success.
The number of games that ran effeciently on my 6800GT is... woeful. The resource model on the PC as well as programming model pretty much negates many of the hardware benefits. In theory the 6800GT isn't too far behind the 360 GPU (16 texture units @ 400MHz, 32GB/s of bandwidth, 16 wide Pixel shaders and 6 dedicated vertex shaders, SM3.0, 256MB of dedicated memory) but comparing something like FEAR on the 360 to FEAR on the PC is... eye opening.
Graphically, I wouldn't touch the PC version. Of course online and KB/MS, the x factors, make up for decent hardware outputting crappy performance.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
It's rediculous anyway to expect a $400 console to do better then a $2000 PC built with the latest tech hardware available anywhere..
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg