Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 8 Heures)
TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 13 Heures)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 20 Heures)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 1 Jour)
Driftwood @face2papalocust: ça n'arirvera probablement jamais. :/ (il y a 1 Jour)
face2papalocust @CraCra: Oui je sais justement j'attends que ça se normalise pour tout les jeux peu importe l'éditeur ou la plateforme. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
That and this game is horrendously slow. Remember how in Sonic Adventure or Adventure 2, you can quickly take out 9 baddies, hit a light dash rail and bust through an item box all in a matter of 5 seconds? That's gone. What is with the 3 second delay between homing attacks?
For a game that emphesizes speed, it is VERY slow. On top of which, sonic is irregularly too responsive and inresponsive. For example, when you're just running around, a simple tap to the right will send you in to a 90 degree shift of direction. But when you're going down that big slope at the beginning with the rails on either side and you want to shift your position so you can light speed dash the ring lines, you literally move two millimeters to either side, even if you're olding the stick all the way down.
The controls and the camera in this demo fail and they need MASSIVE tightening before the game ships. But it looks great. If they can fix the many many clipping problems, plaguging some of the less obvious paths, we might have a real game here. But if this is what the final game is like, then Sega has made a 3D sonic game worse than Sonic Heroes. And that's hard to do.
The somewhat context sensitive approach to controls and the lower pace in some places is exactly what makes this an infinitely more playable game, and when the game needs to be fast, it's fast. It's just not fast all the time, because then you get the spazzyness that is the big issue with most of the 3D Sonics.
AETOA is currently under reconstruction, so it'll look a bit funky for a while.
I'm personally not happy with the fundimental changes. The demo that came out today paired with the gameplay videos that were released yesterday make me nervous. There have been quite a few times where I've fallen through walls and floors in this demo and there are more than a few times where whoever was playing the demos at TGS warped through walls to fall to their death when playing as shadow or Silver. It just feels to me that the gimped the things that made the 3d sonics fun while fixing none of the things that made the gameplay problematic.
If it needs to be delayed, then delay it. But I'm not happy with this at all. As it stands, Sonic Adventure 2 is worlds better than this game.
This is it! It looks and feels near perfect! There is the problem with running into and falling constantly, but if you slow down your game, you won't run into that as much. SA2 is better in this regard, and I do hope there are a bit of improvements before release(would also be nice to have a faster moving camera when rotating the right stick).
Still, from what I've played now I know this one will be a great game!
The music and graphics are on point, even though Sonic doesn't show that ultra high AA we've seen in the pics :)
I think the formula for the 3d sonic funness is still there, despite those "downfalls" ;)
ps. One thing that bothers me is that the spin dash is now just Sonic actually spinning instead of that cool spinning ball we've had forever.
Also I'm sure there's more to the scoring system than just that, mesoian. Time and ring attacks for more emblems and stuff like the other games.
But will she be playable? hmm...
Maybe she and Silver are from the same dimension/time period?
Is that lava-ish monster the Chaos from the Sol Emeralds?
I think the other characters work like they do in Shadow. You get paired up with them at points in the story. Of course in Shadow they had fairly little impact on gameplay, and were more of an avatar for which path you were recieving missions for. (left, up, right on d-pad for good, neutral and evil, respectively)
AETOA is currently under reconstruction, so it'll look a bit funky for a while.
Nice! :O
AETOA is currently under reconstruction, so it'll look a bit funky for a while.
Ami has freakishly big hands.. :S
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
Silver looks awesome in that shot though, and the pics reveal Blaze as a playable character, which is way more than I was expecting.
AETOA is currently under reconstruction, so it'll look a bit funky for a while.
I've spent about three hours with Sonic The Hedgehog and I feel confident enough to write a few paragraphs of essentially what I'm thinking right now.
Sonic Heroes and Shadow the Hedgehog were both honest attempts at good games from someone somewhere, and the only reason the relative crappyness of those didn't quite taint Sonic is that they weren't *really* Sonic games. Or if they were, you sort of let them slide conveniently into Luigi's Mansion style "spinoff" folders in the Sonic history cabinet.
Well this is it then. THE it. Sonic THE Hedgehog. There's no hiding now - no excuses.
Three hours in I'm hardly qualified to write a review, so I don't want you to take anything I say right now as a definite statement on whether the game is good or bad.
It starts off reasonably well, without explaining too much about why Sonic is in a Kingdom of whatever. From what I can tell this is just where he lives now, he doesn't seem transported to another world or anything as speculated pre-release by some. You're immediately dropped off in a "town stage" (think Sonic Adventure 1) and it's striking how incredibly bland the place looks. It's sort of like a Crazy Taxi 1 district without the people and the cars and the driving and the fun.
Anyway, you figure out you need the light dash thingy, and you need to buy it from a shop, so you accept a mission from one of the townsfolk to jump through some red rings, presumably as part of some basic movement training. Ka-ching, you got 100 rings for the mission and you're ready to acquire the dash to reach the first real action stage - the Emerald Coast lookalike.
The game plays exactly like the demo. Some people were pissed that you couldn't do the homing attack really fast in succession, and you can't here either. From what I understand there might be something you can do with the on screen gauge that fills up when you destroy enemies, or perhaps you can buy upgrades or summat. At this point I don't know, but don't expect that to be a "bug" that's fixed. It's simply how it plays, and I'm fine with it.
At one point in the stage, Sonic grabs on to the fin of a whale and tells Tails (say that fast!) to push a switch to close a gate, so that the whale doesn't take Sonic with him out to sea! Suddenly you control Tails briefly, and you get to direct him to said switch and take out some enemies along the way. This is a very small portion of the stage, but I'm really thrilled how they managed to use different characters without forcing them on you too much. Of course all the other extra characters apart from Silver and Shadow are presumably handled the same, and I think that's fantastic.
Speaking of Silver and Shadow; the episodes are separated. For those of you lying sleepless at night, worried you'll get the other two hedgehogs shoved down your throat during your personal Sonic time - you can stop that. The extra "campaigns" are there for you to pick once you've *unlocked* them, Sonic Adventure 1 style.
Oh and I haven't seen much of Silver yet, but he's REALLY cool.
Graphically the action stages look pretty great. I played a desert stage (carrying Elise actually, which doesn't look as awkward as you'd think) and the lighting looked absolutely fantastic. I don't say that in comparison to something like Gears - which I haven't played yet - I'm saying that in relation to how it looks. How Sonic looks, and what kind of signals my brain are recieving. It's warm, colourful, and you just want to fondle him - particularly in cutscenes. Her I mean. Obviously. Ahem. (She's like 16, so it's creepy anyway!)
That's the action stages though. In the town (more sections open up as you go) things are gray, drab, choppy and boring. People look really weird, the draw distance on shadows and some objects is absolutely laughable, and the physics look stupid a great deal more than they look good. Walking into a bunch of apples (after breaking a barrel or something) usually kicks them right out into space. Weirdly - even though it looks absolutely blandtastic, the framerate has real trouble being steady. It's just a mess.
It would be easy to disregard of said blandness if the game didn't insist on having "missions" set in town, too. This makes it a REAL mystery why more effort wansn't poured into making it half appealing. Usually you walk up to someone and this someone says "argh, my cat's gone missing!" or something to that effect, and asked whether you want to accept you get to answer yes or no. You'll be answering no a lot. Not because the missions themselves are particularly difficult, but because the game needs to slap a loading screen onto your face twice - once for loading the guy explaining the "mission" in detail and one for the actual mission. It's just a damn hassle and no fun whatsoever.
Wrapping up this mess of a write-up, I'm not sure whether I like it or not yet. I'm just completely neutral, because for each thing that's awesome (the high speed bits of some stages are nuts! :O) there's something about it that slaps you right on the testicles. Nothing game breaking - mind. This is certainly not a Shadow or Heroes level of badness by any stretch, and it could really come out on top after all is said and done - but it's enough to remain sceptical.
I'll return with more thoughts as they strike.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
Man i have no time to play all these games. :S
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
Sonic The Hedgehog harbors a pretty good game in there somewhere, so what you really gotta ask yourself is if you like Sonic enough to find it.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
I got it this morning, not had the chance to play it, with all teh virtua gardening i been doing on Viva Pinata.
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
With the presentation and care of something like Sonic Adventure this could've been a true comeback though - because as it stands it's "just" the best playing 3D Sonic there is.
Oh and the story gets pretty damn good too.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
I remember the first time I saw the sonic gameplay vid I went insane about how incredible I thought it looked graphically now its not even close.
Also to my surprise I just found out today that Gears of War actually looks a lot better than I thought it did (which was already pretty damn impressive) I had my 360 set to 1080p and recently brought the resolution down to 720p and things look much sharper and gritty not as soft as before.
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
http://www.tourfilms.com/bd22.gif
Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い
Example, you accept a challenge the girl say's can you help us, i say yes, *loading*, then you get a 4 second cutscene, please help us mister sonic, loading, then you get to run around and fight etc, loading, talk to someone, loading.
Do Sega not know the meaning of streaming? or compression, although perhaps the gameplay is too fast i duno, but my god, and it's not just short loading, it's 10 seconds at a time.
I have to say though graphically it is quite nice, not earth shatteringly great but the i'm liking what i see so far.
I'm wondering if the base dev platform was the PS3, although the PS3's blu-ray drive is slower so it must be painfully bad on the PS3, unless they give you the choice to install it to the HDD.
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
Anyway, it gets easier and easier to cope with, and you really don't need to do missions at all. I'm saving mine for when I've completed Shadow's episode, there's prolly some unlockable thingies through them.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
The real issues lie with presentation and inconsistent visuals, and quite frankly the game's lack of anything noteworthy beside that core action. Sonic Heroes got 7.5 on Gamespot and that's a far worse core game - but it has content beside that in spades, and most importantly perhaps; charm.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
In no way is this game acceptible. This is a step backwards from Shadow the Hedgehog. The game that ruined the definition of Sonic the Hedgehog is better than this.
If this is how 3d Sonic games are going to go in the future, then Sega needs to stop. This is nothing more than intolerable dreck. From Boring boss fights to the AWFUL high speed areas to monotonous and truly deplorable RPG stages, there is nothing good about this game.
Actually, that's not true. The music is pretty good. Everything gameplay related is complete and utter failure.
And I tell you right now, if The secret of the hidden rings is anything like these high speed stages, that game is going to suck just as badly.
I don't know how Sega manages to get this formula so damn wrong each time out.