Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 7578 DaysIt's almost here! I'm pretty excited, and although I don't expect everyone here to share my enthusiasm, I figured I'd post some stuff I've been reading/viewing in anticipation for this weeks release.
This is perhaps the biggest shake up the franchise has seen since it moved from edge-to-calibur (actually, it's probably bigger). The mostly useless critical finish from Soul Calibur IV is absent, and several new systems have been introduced in its place. Those include Critical Edge, Brave Edge, a revamped Guard Impact, Just Guard, and Quick Step. Unlike Critical Finish, each of these systems change Soul Calibur at its core. They've pushed the pace in this game tremendously.
HateSpeech from 8WayRun posted some great impressions of the game from one of the many tests Namco hosted over the last few months. These impressions were of a pre-release version of the game, but not much has changed:
Each new SC installment has its own distinct game feel, and this is certainly no exception. The new mechanics—Quickstep, BE moves, Critical Edges, Just Guard, and guard breaking—contribute to this greatly, but it’s equally a product of freer movement, innovative stage ideas, and intelligently tweaked movesets. Many returning characters return with largely familiar moves intact, but their properties are such that they often have very different applications within the new overall game engine, and it feels good. Move lists are shorter overall, but that does not seem to impact the game’s overall depth. The characters I examined mostly lost redundant or “fluff” moves, and the core of what remains is solid and allows for broad-stroke experimentation.
From a competitive standpoint, SC5 rewards activity and punishes passivity, both on offense and defense, and it does so in ways both apparent and subtle. Thanks to guard breaking and chip damage on throw escapes, simply holding block becomes a good way to get oneself in quite a bit of trouble. Instead, the game rewards active commitment to defensive options such as crouching, stepping, jG, evasion, and so on, each of which involves accepting a certain degree of risk.
Similarly, when pressuring an opponent, the most rewarding offensive options also involve committing oneself. Damage on moves like 2A, 2K, and other minor pokes seems greatly reduced and most AA and BB attacks are also underwhelming, damage-wise, rendering them useful primarily in checking an opponent. In order to access major damage, it is usually necessary to make a read and put yourself out there.
...
VII. The Grand Philosophical Question: Is It Fun?
Hell yes.
As of right now, the game’s a breath of fresh air. It looks great, it sounds great, and it certainly appears to have a lot of potential for deep, nuanced play. We never truly know what we’re dealing with until everyone has had a few months to really dig into things, but as of right now I have exceedingly high hopes.
Here are a couple videos of Justin Wong tearing this poor guy apart with Xiba. It's early, but his experience in the genre gives him a pretty clear advantage (he's not too fast for her, he's too fast for you):
http://www.youtube.com/watch?v=PImlazbo9vk
http://www.youtube.com/watch?v=rLsApdXR6lk
Some more of bloodburgers videos: http://shoryuken.com/2012/01/29/soul-calibur-v-mat...
I don't see a lot of BE use, or Just Guard.. but.. it's early. A lot of people seem to be approaching this game like it's just another Soul Calibur, instead of trying to embrace the new systems. I expect this to change pretty quickly. Here's a great breakdown of JG and how it works and why it has the potential to be so fucking good!
https://www.youtube.com/watch?v=v0L4j82SMog
Reviews:
So far, only Famitsu is in -- 9/9/10/9 [37/40]
Resources:
http://8wayrun.com/
http://www.neogaf.com/forum/showthread.php?t=46012...
Since 7578 Dayshttp://www.amazon.co.uk/Soul-Calibur-Official-Guid...
...this actually looks pretty solid. The day one patch has me concerned about how accurate the frame data will be.. but it seems like an above average guide.
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Since 7346 DaysHail to the king, baby!
Victory needs no explanation, defeat allows none.
Since 6904 DaysNerd Rage
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Since 7578 Dayshttp://www.twitch.tv/8wayrun
Since 6286 DaysReal Madrid C.F. fan.
Since 7522 DaysPSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
Since 7578 DaysHori on top, Madcatz down the bottom. I haven't seen much info in the way of pricing or components on the Hori stick.
Since 6904 DaysWho the f**k plays with that kind of buton setup? Their PS3 sticks are sligtly less retarded, why do they do taht to 360!?
Oh, never mind, even Mad Catz tarded it up with this editon. I guess you have atacks at the top rown and then bock with your thumb or something? Eh, bloody awkward and it makes it a tedious fucking chore to play with other players in other games because you need to reconfigure the controls whenever somebody with a regular stick wants to play.
Nerd Rage
Since 7522 DaysThis or more weights for my gym
PSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
Since 7578 DaysIt sorta makes sense to me. I don't typically used stacked button layouts in 3D fighters. SNK's fighters use a consecutive row too. Lots of games utilize different layouts and you're going to have to reconfigure buttons on a bunch of sticks because the default layouts are designed for the gamepad and not any standard stick layout.
Since 6904 DaysNerd Rage
Since 7578 DaysI'm picking up my copy right after I'm done working for the day.. and then it's on to unlock Pyrrha Omega! I saw her do Cassanda's annoying little foot stomp in a stream last night and I got giddy. I'm so glad some Cassie moves made it into the game somewhere.
Since 6904 DaysI'm picking up my copy right after I'm done working for the day.. and then it's on to unlock Pyrrha Omega! I saw her do Cassanda's annoying little foot stomp in a stream last night and I got giddy. I'm so glad some Cassie moves made it into the game somewhere.
Nerd Rage
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Since 6904 DaysThen again if you just look at the feature set and single player bullcrap, most reviewers are probably right. It's just that they often miss the most important bit: the game system.
Nerd Rage
Since 6904 DaysAnyway a quick look at Metacritic suggests that most critics like it. An average of 82 and nothing below 70 is fairly good.
Nerd Rage
Since 7578 DaysThe quickmatch AI is good though--actually better than most online players I've encountered so far :D
Then again if you just look at the feature set and single player bullcrap, most reviewers are probably right. It's just that they often miss the most important bit: the game system.
My god that Voldo was a troll.