Driftwood @Blackninja: je doute qu'ils osent modifier ce genre de choses, car le jeu original n'était pas construit sur de telles mécaniques. Avec un remake, tu dois penser aussi aux fans de la première heure. (il y a 1 Heure)
Blackninja @Driftwood: C’est sûr que la plaine de nos jours en 2 min 30 tu en fais le tour. Tant qu’il n’y a pas d’endurance et d’armes qui cassent 😡 (il y a 6 Heures)
Driftwood @Blackninja: il va surtout falloir revoir le game design et la structure du jeu non ? Capcom a réussi ses remakes. Il n'y a pas de raison que Nintendo se plante avec une licence importante comme Zelda (il y a 7 Heures)
Blackninja Dans le même genre le remake de OOT va avoir beaucoup à faire pour convaincre. Il va falloir garder la formule originale en étant obliger d’apporter des élément de TOTK sans dénaturer le tout (il y a 7 Heures)
Blackninja @Driftwood: je préfère le look de la première trilogie mais je laisse le bénéfice du doute à PG et surtout j’attend de pouvoir visiter ce nouveau Albion par moi même avant de juger. (il y a 7 Heures)
Driftwood @Blackninja: peut-être que toutes les séries ne devraient pas essayer de faire dans le réalisme ? Cela donne un rendu global très banal, même si les décors ont l'air super chouettes. (il y a 8 Heures)
Blackninja @Driftwood: Ils auraient eu du mal à revenir sur une DA type Darksiders avec les grosses armures et des perso patibulaires tout en réstant réaliste. (il y a 8 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7578 JoursIt's almost here! I'm pretty excited, and although I don't expect everyone here to share my enthusiasm, I figured I'd post some stuff I've been reading/viewing in anticipation for this weeks release.
This is perhaps the biggest shake up the franchise has seen since it moved from edge-to-calibur (actually, it's probably bigger). The mostly useless critical finish from Soul Calibur IV is absent, and several new systems have been introduced in its place. Those include Critical Edge, Brave Edge, a revamped Guard Impact, Just Guard, and Quick Step. Unlike Critical Finish, each of these systems change Soul Calibur at its core. They've pushed the pace in this game tremendously.
HateSpeech from 8WayRun posted some great impressions of the game from one of the many tests Namco hosted over the last few months. These impressions were of a pre-release version of the game, but not much has changed:
Each new SC installment has its own distinct game feel, and this is certainly no exception. The new mechanics—Quickstep, BE moves, Critical Edges, Just Guard, and guard breaking—contribute to this greatly, but it’s equally a product of freer movement, innovative stage ideas, and intelligently tweaked movesets. Many returning characters return with largely familiar moves intact, but their properties are such that they often have very different applications within the new overall game engine, and it feels good. Move lists are shorter overall, but that does not seem to impact the game’s overall depth. The characters I examined mostly lost redundant or “fluff” moves, and the core of what remains is solid and allows for broad-stroke experimentation.
From a competitive standpoint, SC5 rewards activity and punishes passivity, both on offense and defense, and it does so in ways both apparent and subtle. Thanks to guard breaking and chip damage on throw escapes, simply holding block becomes a good way to get oneself in quite a bit of trouble. Instead, the game rewards active commitment to defensive options such as crouching, stepping, jG, evasion, and so on, each of which involves accepting a certain degree of risk.
Similarly, when pressuring an opponent, the most rewarding offensive options also involve committing oneself. Damage on moves like 2A, 2K, and other minor pokes seems greatly reduced and most AA and BB attacks are also underwhelming, damage-wise, rendering them useful primarily in checking an opponent. In order to access major damage, it is usually necessary to make a read and put yourself out there.
...
VII. The Grand Philosophical Question: Is It Fun?
Hell yes.
As of right now, the game’s a breath of fresh air. It looks great, it sounds great, and it certainly appears to have a lot of potential for deep, nuanced play. We never truly know what we’re dealing with until everyone has had a few months to really dig into things, but as of right now I have exceedingly high hopes.
Here are a couple videos of Justin Wong tearing this poor guy apart with Xiba. It's early, but his experience in the genre gives him a pretty clear advantage (he's not too fast for her, he's too fast for you):
http://www.youtube.com/watch?v=PImlazbo9vk
http://www.youtube.com/watch?v=rLsApdXR6lk
Some more of bloodburgers videos: http://shoryuken.com/2012/01/29/soul-calibur-v-mat...
I don't see a lot of BE use, or Just Guard.. but.. it's early. A lot of people seem to be approaching this game like it's just another Soul Calibur, instead of trying to embrace the new systems. I expect this to change pretty quickly. Here's a great breakdown of JG and how it works and why it has the potential to be so fucking good!
https://www.youtube.com/watch?v=v0L4j82SMog
Reviews:
So far, only Famitsu is in -- 9/9/10/9 [37/40]
Resources:
http://8wayrun.com/
http://www.neogaf.com/forum/showthread.php?t=46012...
Inscrit depuis 7578 Jourshttp://www.amazon.co.uk/Soul-Calibur-Official-Guid...
...this actually looks pretty solid. The day one patch has me concerned about how accurate the frame data will be.. but it seems like an above average guide.
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Inscrit depuis 7346 JoursHail to the king, baby!
Victory needs no explanation, defeat allows none.
Inscrit depuis 6904 JoursNerd Rage
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Inscrit depuis 7578 Jourshttp://www.twitch.tv/8wayrun
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Inscrit depuis 7578 JoursHori on top, Madcatz down the bottom. I haven't seen much info in the way of pricing or components on the Hori stick.
Inscrit depuis 6904 JoursWho the f**k plays with that kind of buton setup? Their PS3 sticks are sligtly less retarded, why do they do taht to 360!?
Oh, never mind, even Mad Catz tarded it up with this editon. I guess you have atacks at the top rown and then bock with your thumb or something? Eh, bloody awkward and it makes it a tedious fucking chore to play with other players in other games because you need to reconfigure the controls whenever somebody with a regular stick wants to play.
Nerd Rage
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GT: ManThatYouFear
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Inscrit depuis 7578 JoursIt sorta makes sense to me. I don't typically used stacked button layouts in 3D fighters. SNK's fighters use a consecutive row too. Lots of games utilize different layouts and you're going to have to reconfigure buttons on a bunch of sticks because the default layouts are designed for the gamepad and not any standard stick layout.
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Inscrit depuis 7578 JoursI'm picking up my copy right after I'm done working for the day.. and then it's on to unlock Pyrrha Omega! I saw her do Cassanda's annoying little foot stomp in a stream last night and I got giddy. I'm so glad some Cassie moves made it into the game somewhere.
Inscrit depuis 6904 JoursI'm picking up my copy right after I'm done working for the day.. and then it's on to unlock Pyrrha Omega! I saw her do Cassanda's annoying little foot stomp in a stream last night and I got giddy. I'm so glad some Cassie moves made it into the game somewhere.
Nerd Rage
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Inscrit depuis 6904 JoursThen again if you just look at the feature set and single player bullcrap, most reviewers are probably right. It's just that they often miss the most important bit: the game system.
Nerd Rage
Inscrit depuis 6904 JoursAnyway a quick look at Metacritic suggests that most critics like it. An average of 82 and nothing below 70 is fairly good.
Nerd Rage
Inscrit depuis 7578 JoursThe quickmatch AI is good though--actually better than most online players I've encountered so far :D
Then again if you just look at the feature set and single player bullcrap, most reviewers are probably right. It's just that they often miss the most important bit: the game system.
My god that Voldo was a troll.