Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Plus, I keep hearing that the game is setup so nicely and there are so many different ways to approach dealing with things on the various levels and the sections within, that it's much more game than people are giving it credit for. I mean, that may not be the case for everyone else, but I certainly got that feeling from the demo alone. I can only imagine how much mileage I'll get out of the playing through the single.
It's going to be so exciting to see where Ubi goes with Sam after this game. I think they should keep a lot of the new things they did with this game, and just build onto it, creating a great experience for the next game.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Prepare To Drop!!
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Although, I totally hate that I was so anxious to read every bit of info about the game that I ended up spoiling some semi major aspect of the plot. When I think about it, though, it isn't like I was spoiled with regards actual specifics or actually understand any of what the heck is going on, I just got a cool revelation about a specific level.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
I think i have stood in poo
But similar to Uncharted there is a very fun, dynamic intensity to encounters all the same that does kinda enter your bloodstream and makes returning to the game after pausing for a while a delight. It is inherently a very fast paced, very dynamic game that allows you to experiment, mix things up and attack a scenario from different angles and with subtle differences in your approach. It's not as vast as Chaos Theory in this regard of course, because it's gone from being a sim to being a much more straight forward actioner, but it still serves the fiction and the name and the character well. It still decidedly feels like a Splinter Cell game.
Although some cringe at the mere mention of PoP08, there is a very similar philosophy between the two series and how they've evolved with their respective *next gen* entires. No matter if you liked PoP08 or not, the difference between SoT and that was very much changing the dynamic of stopping to think -> doing, jnto being able to haul yourself forward, ie start by doing and then just react and adapt as you go. Conviction applies that exact same thinking to the Splinter Cell formula and really does allow you to charge into a situation and then if you're quick on your feet you can just bend the game to your will as you go.
That sense of being in the moment is one I enjoy thoroughly, but shooting dudes does become a little bit taxing eventually and I find myself taking breaks from it. However, returning to it has an odd calm washing over me, so it definitely has that addictive draw - that x factor - that is key to this type of experience.
I've a few thoughts on the story and - a favourite topic of mine in games lately - character consistency, but I'll return with those later. I think it's time to eat something.
EDIT: Actually, worst thing about it (well, without thinking too hard about it anyway); FLAPPY RAGDOLL TOSS. It's just awful when you try to do a context sensitive wall takedown where you mash the guy's head against a desk or a wall or whatever, and it doesn't connect, so you do the flappy ragdoll toss instead. AAAH, LOOKS SO SILLYYYYY!
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
http://www.twitter.com/simonlundmark - Follow me
http://www.twitter.com/mode_7updates - Follow Mode-7
I'll probably only ever do something like that in a really tight situation where I may want to toss a guy through a window or something.
And, unless I'm being screwed with and they still intend to deliver this thing tomorrow, my estimated delivery date has been pushed back to the 19th, which would be Monday. What the hell, that better be wrong.
I also agree on the fact that a more slow and methodical shadow lurker, like some of the previous titles, may not have geled all that well with the direction this game was going in with regards to the emotional state of the character, and the circumstances he's faced with this time around. The game seems to have been streamlined to more appropriately fit the mood of the game.
One thing, though, I can most certainly see some pretty damn exciting potential for the follow up to Conviction with some of the new things they've done with this game, while simultaneously also layering on a more heavy dose of that old school, professional atmosphere kind of stealth that was a big part of the first three games.
The direction they've chosen to go with this game, I think, could possibly allow them to make an even more amazing stealth title, perhaps one that many will feel is more in the realm of a Chaos Theory. I'm just glad they decided to take the major risk this time around, especially since it seems to have paid off for them.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
The game it's turned into has so fundamentally moved the gameplay to another place entirely that you can't just retrofit the old stuff onto it. In the same way, PoP08 is made for the vast, sprawling, flowing platforming of that title, and if you just stick that stuff in a room and ask the player to figure out how to traverse the environment, SoT style, you would feel that the controls were "calibrated" for a different experience.
I don't WANT to slow down to the point where I have to mind the sound of stepping in glass in Conviction. I don't want to slow down to the point where I'm using heat vision to see the finger prints a guard just made on a keypad, or using a clever mini game to hack it to get through a locked door. I don't want to remotely access wifi on computers to shut off cameras, I don't want to have to trace power lines though walls to cut power, I don't want to have to choose between breaking a lock, lock-picking it and luring a guard through it in order to not make other guards suspicious of how it was opened/noticing that the lock is broken.
That was all SUPER rewarding in a slow, tactical way in the old Splinter Cells, and it's the essence of what makes those games absolutely fucking brilliant, but this new one is about adrenaline even when you're keeping out of sight, and it'd be absolutely maddening to force the old style of world fidelity on this one.
It'd also be a disservice to a superb game. I finished it promptly yesterday and started replaying it today. I'll prolly write an Opinion of it for M7 so I'll save up some writing enthusiasm for that, but yeah it really is a very, very good game in ways that the demo prolly didn't really prepare people for. I'm not saying there's a whole lot more, core gameplay wise, to the full game, but the way encounters are laid out prolly has you playing the game in a way you didn't expect, and it brings out nuances in it in places you weren't prepared to look.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
http://www.twitter.com/simonlundmark - Follow me
http://www.twitter.com/mode_7updates - Follow Mode-7
The wait just becomes so harder now, especially since, for whatever reason, UPS isn't delivering my damn game today (or so they claim on their website when I input the tracking number) and instead plan on doing so on Monday.
It wouldn't be the first time that a game gets delivered earlier than the expected delivery date, so I'm just hopeful that today is one of those days.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
The animations when climbing a laughable there is no sense of weight WHAT so ever but when your walking you feel like a fucking tank...
That auto shoot thing I can imagine is probably hated by "T3H 3LIT3" or how ever those sad wankers type it, I enjoy it :)
Story is great but a bit fucking stupid and I feel ubisoft are been pussy's with it
sound quality is ace and very immersive :D love it, music is clearly trying to replicate chaos theory which is good in my book :)
But why unreal engine? they have a perfectly working engine of there own, so why use this...
Well I can see this coming to the PS3 there is nothing visually amazing about it except the gulf section, that was rather sexual :) felt like metal gear
Overall good so far, but and I have to say this so shut the fuck up.... is it in the same calibre as God of War 3... NO!... god fucking no... closer to this season of 24 as writing goes :).
I think i have stood in poo
It ties in heavily with Double Agent, too, which is also surprising. It's not super obvious what version of DA, as it's in fairly broad strokes and it picks components from the possible outcomes (since DA was heavy on the choice and consequence thing) to establish as canon, but it actually capitalises far more on the very story setup of Double Agent than that game itself did.
Usually when you pick up threads from past storylines the whole thing ends up feeling really forced and contrieved, but I really don't feel like that's the case here at all. Replaying Conviction, paying special attention to details I thought were missing, I find that even those are properly addressed, albeit not lingered on for too long. It retroactively even elevates DA's storyline for me. This is a short, sweet, compact story so it doesn't go out of its way to become rediculously elaborate, but that really isn't a bad thing, especially in a game.
GOW3 comparison is rediculous. This isn't He-Man as performed by lady with english accent reading things backwards for fakey "depth". I love God of War, for the record, but that story is told with iconography and broad, visual strokes in the same vein as the greek myth it draws from, not with a semblance of good writing.
EDIT: One thing about dialogue though, both Anna's and Sam's voice actors are pretty frequently dropping the "aboots" in this game. They must've been working with canadian sound people deaf to it, as Sam's meant to be american and Grim - though her parents are immigrants from iceland - is born and raised in the US.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
http://www.twitter.com/simonlundmark - Follow me
http://www.twitter.com/mode_7updates - Follow Mode-7
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
** Yes We CAN!! **
It's weird, I don't notice it that often. I listened to a podcast once where the Bioware guys let loose some aboots, so I guess it's when the audio is isolated that I pick up on it. In this case it's usually when Anna speaks to you in your ear or when Sam is interrogating people. They don't slip on every "about" either, it's usually the less emphasised ones that get away. :)
It's no biggie, of course, just kind of amusing when you think about how deeply patriotic and through and through american Sam is as a character.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
http://www.twitter.com/simonlundmark - Follow me
http://www.twitter.com/mode_7updates - Follow Mode-7
The animations when climbing a laughable there is no sense of weight WHAT so ever but when your walking you feel like a fucking tank...
That auto shoot thing I can imagine is probably hated by "T3H 3LIT3" or how ever those sad wankers type it, I enjoy it :)
Story is great but a bit fucking stupid and I feel ubisoft are been pussy's with it
sound quality is ace and very immersive :D love it, music is clearly trying to replicate chaos theory which is good in my book :)
But why unreal engine? they have a perfectly working engine of there own, so why use this...
Well I can see this coming to the PS3 there is nothing visually amazing about it except the gulf section, that was rather sexual :) felt like metal gear
Overall good so far, but and I have to say this so shut the fuck up.... is it in the same calibre as God of War 3... NO!... god fucking no... closer to this season of 24 as writing goes :).
With regards to the climbing, if it bothers you that much, you can actually slow it down to make it look more convincing :P
I'm also very pleased to hear such praise for the game's story. I'm unfortunately also unable to get in on the action until Monday. 2 day Air shipping my @55!!
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Overall experience was kinda meh though, due to controls are just backwards the game has little to no stealth which would be alright if its controls were as fluid as say gears but there not
The writing on the walls was cool to begin with (very fringe) but lets be honest, after a hour you notice this feature is ALL through the game and every 3 minutes, and gets really annoying its IN YOUR FACE! and ruins any kind of realism and makes it feel more like a cheap tv show (very fringe..)
And the biggest issue for me...
DETECTED! WARNING!
omfg... as i say this game is very little stealth and when someone is about to notice you WARNING! (annoying noise like a bullet hitting tin) then when they see you DETECTED! (repeat noise) then a additional noise for when they no longer see you... THEN FUCKING REPEAT!
in a big battle (when you get ambushed in certain room at end) and the battle lasts more than say 10 minutes... this shit takes the piss
The game is to dark and due to NO night vision it makes the dark sections awkward, and when it goes black and white it just makes it fucking worse (yes i adjusted the settings to what the game says is best... then upped it.. and it still sucked)
As for what you get later on... that shit makes it worse.
Overall i rented this and i am glad :) this is NOT worth the full price (OMFG!!!!! TEH MULTIPLAYER!!!!)
Mp not interested on xbox360, my splintercell buddies all jumped ship to ps3, WHEN it comes to ps3, I will buy it for the MP but chances are.. i wont touch the single player again
In short after completing it i don't care what anyone says.... Double agent was BETTER! (single player wise) maybe not in story but in gameplay it rapes this.
Dont get me wrong though.. i still enjoyed it, i just expected ...more
Gulf was fucking awesome though :) that shit blew me away :)
I think i have stood in poo
The amount of stealth in the game is a comment on how you decided to play it, not on whether or not there's stealth in it. By stealth, I don't mean wallhugging yourself around every single corner, but you can remain undetected for long stretches of the game, even while being aggressive and taking multiple guys out at once. The challenge system in the game (which is AWESOME) keeps track and awards you bonuses for using different tactics, and if you're not naturally inclined to experiment with that stuff and lack the imagination to do anything but just gun people down (a half feasible tactic even in older Splinter Cells, if you were so inclined) you can look at the list of challenges for things to try out.
DETECTED! WARNING!
omfg... as i say this game is very little stealth and when someone is about to notice you WARNING! (annoying noise like a bullet hitting tin) then when they see you DETECTED! (repeat noise) then a additional noise for when they no longer see you... THEN FUCKING REPEAT!
in a big battle (when you get ambushed in certain room at end) and the battle lasts more than say 10 minutes... this shit takes the piss
A lot of design choices benefit the gameplay alone, and people get their panties in a twist about how it impacts the graphics or "realism" or whatever. This particular indicator is very useful when you dive deeper into the cat and mouse game that goes on here. Sometimes you want to be seen just by one dude, and the indicator shows you just how many guards are "about" to spot you in a situation, and how many do once you expose yourself for long enough. Diverting an entire room's attention to a single spot after marking the front row of people, then going around them, earning your execute ability from the guy in the far back and taking the rest out is one of the most basic things you can do with the system, but it's certainly rewarding in your baby steps towards getting into this game proper.
Anyway, yeah, I grossly disagree with everything ManFear is saying and find half of it to be outright misinformation. Hopefully my inability to keep quiet about these things when I prolly should to save my sanity and so forth, will offer counter commentary and have other people pick what they reckon sounds just about right for them. :)
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
http://www.twitter.com/simonlundmark - Follow me
http://www.twitter.com/mode_7updates - Follow Mode-7