The Elder Scrolls V: Skyrim

Acert93 - Mr. Bad Cop
Acert93
Since 6987 Days
Any word on coop play? That would get me interested in this quickly. Ditto more skill-action based combat. If no & no to my questions I will leave the thread forever :P
In reply to

Pwn'd by Phaethon360.

Sath - Missed the<br>hay
Sath
Since 6883 Days
Posted by blmbox
I do love me an epic fantasy score.

It's one of the reasons why The Lord of the Rings is so damn... well, epic.
Yeah definitely, but dont forget scores like LAIR, Castlevania Lords of Shadow, Warcraft as well. :)
In reply to
Sath - Missed the<br>hay
Sath
Since 6883 Days
Lyrics for the theme, so epic!
Dovakiin, Our King,

For the Sake of Skyrim!

For our lands, For our? home.

For Horthagth's Blood.

For the Nords, For the Gods

For the sole single son,

Dovakiin!! Our King!! Who will dawn with fire!!!?
I dont know why but this theme reminds me of riders of Rohan from LOTR.
The traditional warriors from human race that looks like vikings with awesome armor...etc. even reminds me of Theoden (King of Rohan).
Dragon Age 2 and Skyrim better have this beardstyle just fits the style so much :D http://www.gamestorm.org/tp-images/Image/Gamestorm...
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7016 Days
Posted by Acert93
Any word on coop play? That would get me interested in this quickly. Ditto more skill-action based combat. If no & no to my questions I will leave the thread forever :P
Probably no and no. Bethesda games are more about exploration and immersion than skill and multiplayer :P
Posted by labwarrior
Level scaling is not bad, in fact it is good to have if done right

Which means have actual new higher level monsters and unique new stuff as you go higher level, than having level 99 rats
The latter is sorta what happened in Oblivion though. You had the same bandits and whatnot that you had in the early game, but they were all carrying the same gear by the time you were really kick ass. Stuff was actually considerably less unique as a result, and the game was also significantly easier as a result. You could basically go anywhere and you dictated the pace in a way that didn't enhance the experience.
In reply to
ManThatYouFear
ManThatYouFear
Since 6960 Days
I would like a CoOp option, but it aint ever going to happen :(
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PSN:ManThatYouFear
Santa better bring me what i want...

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7016 Days
They'll hop on the MMO bandwagon eventually and I actually think it could be a pretty awesome thing if they did.
In reply to
ManThatYouFear
ManThatYouFear
Since 6960 Days
It has major potential as a damn good MMO, but i dont think they will risk it :(
Shame that WoW players wont shift there stance on the game and start playing other games, give other MMOs a chance
In reply to

PSN:ManThatYouFear
Santa better bring me what i want...

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7016 Days
I wouldn't rule it out. There have been rumors of them already doing the groundwork for more than a year now. Who knows if they're actually true, but I could see it happening in the future.
In reply to
Sephiriah
Sephiriah
Since 6128 Days
Posted by GriftGFX
The latter is sorta what happened in Oblivion though. You had the same bandits and whatnot that you had in the early game, but they were all carrying the same gear by the time you were really kick ass. Stuff was actually considerably less unique as a result, and the game was also significantly easier as a result. You could basically go anywhere and you dictated the pace in a way that didn't enhance the experience.
This was something I didn't get either, it was fixed by a mod i think which made certain places nigh impossible to beat unless you returned at a higher level and made bandit groups more varied so sometimes there was tough groups and other times it was your common thugs.

On a CoOp note I really wished they had done something like that for New Vegas, would have been cool to set up actual ambushes with people and a way to implement it would be in a similar way to Fable 2/3 with one member being a guest in anothers game.

Personally don't see the appeal of WoW...
In reply to
dcdelgado
dcdelgado
Since 6876 Days
NICE VIDS.
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** Yes We CAN!! **

UrukHaiPT
UrukHaiPT
Since 6543 Days
The Technology Behind The Elder Scrolls V: Skyrim:
http://www.gameinformer.com/games/the_elder_scroll...
Though Skyrim's Nordic setting is a more rugged environment than the Renaissance festival feel of Oblivion's Cyrodiil, the new setting isn't lacking in breathtaking views. To create a diverse country filled with steep mountain passes and dense forests, babbling brooks and violent waterfalls, glacier coastlines and snowy tundras, Bethesda went back to the drawing board and rewrote every major system powering the gameplay experience. The result is the newly dubbed Creation Engine and Kit.
The improved Radiant AI technology is also more aware of how a citizen should react to your actions. As you perform tasks for them or terrorize them by ransacking their home, the NPCs develop feelings about you. If you're good friends with a particular NPC and barge into his house during the middle of the night, he may offer you lodging rather than demand you leave the premises. “Your friend would let you eat the apple in his house,” Howard says. If you swing your weapon near an NPC, knock items off their dinner table, or try to steal something of value, they'll react with an appropriate level of hostility given their prior relationship to you.
The expansive Oblivion and Fallout 3 settings created a wonderful sense of place, but the robotic and unrealistic character animations sometimes betrayed the sense of immersion the environments imparted. Aware of the disconnect, Bethesda has enlisted Havok's new Behavior technology to endow Skyrim's characters and creatures with a proper sense of movement.
The Radiant Story system also helps deal with untimely deaths. Predicting player behavior in an open world is tough, as many often stray from the main quests and get into trouble by murdering quest givers. In Skyrim, if you kill a shop owner who had a few quests to offer if you spend the time to get to know him, his sister may take over the shop and offer the quest that was formerly ascribed to him. The quest logic automatically picks up with pre-recorded voice work because Bethesda already assigned her that contingency role. Tread lightly though, because she's not oblivious to your dastardly actions. She will still recognize you killed her brother and perhaps even try to exact revenge later in the game.
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szaromir
szaromir
Since 6773 Days
Love the article. It's nice that Bethesda still pushes their games forward *glares at Bioware*
Posted by Sath
Lyrics for the theme, so epic!
I dont know why but this theme reminds me of riders of Rohan from LOTR.
The traditional warriors from human race that looks like vikings with awesome armor...etc. even reminds me of Theoden (King of Rohan).
Dragon Age 2 and Skyrim better have this beardstyle just fits the style so much :D http://www.gamestorm.org/tp-images/Image/Gamestorm...
That's the announcement trailer theme, not the main theme.
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

Sath - Missed the<br>hay
Sath
Since 6883 Days
Posted by szaromir
That's the announcement trailer theme, not the main theme.
Should have mentioned that.
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labwarrior
Since 6449 Days
I dont much like the blue fog in this pic, reminds me of old PC games back when the draw distances were tiny
In reply to
Slabs
Slabs
Since 7046 Days
Posted by labwarrior
I dont much like the blue fog in this pic, reminds me of old PC games back when the draw distances were tiny
The large waterfall on the right explains the presence of the fog/mist. The ironic thing is that to make scenes more realistic you'd add gradually increasing fog in some situations!
In reply to
blmbox
blmbox
Since 6348 Days
Posted by UrukHaiPT
The Technology Behind The Elder Scrolls V: Skyrim
Damn, that is some impressive tech.
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IRAIPT0IR
IRAIPT0IR
Since 5724 Days
In reply to

Real Madrid C.F. fan.

TheBeagle
TheBeagle
Since 6622 Days
SO glad Jeremy Soule is doing the music again.
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Wandering Bear cures vaginas

PlumbDrumb - Still drinking
PlumbDrumb
Since 7010 Days
Posted by IRAIPT0IR
http://www.gameinformer.com/b/features/archive/2011/01/18/skyrim-the-time-lapse-art-video.aspx

Nice.
awesome
In reply to
dcdelgado
dcdelgado
Since 6876 Days
Posted by IRAIPT0IR
http://www.gameinformer.com/b/features/archive/2011/01/18/skyrim-the-time-lapse-art-video.aspx

Nice.
I like it.
In reply to

** Yes We CAN!! **

Sath - Missed the<br>hay
Sath
Since 6883 Days
I liked this one better than the one in the video http://media1.gameinformer.com/imagefeed/featured/...
In reply to
blmbox
blmbox
Since 6348 Days
Posted by IRAIPT0IR
http://www.gameinformer.com/b/features/archive/2011/01/18/skyrim-the-time-lapse-art-video.aspx

Nice.
The music in that video is incredible.
In reply to
UrukHaiPT
UrukHaiPT
Since 6543 Days
Skyrim’s Dragon Shouts: http://www.gameinformer.com/b/features/archive/201...

Many aspects of The Elder Scrolls V: Skyrim will feel familiar to longtime fans. The exploration of a vast open world, first-person combat, and interacting systems of melee, magic, and stealth are all tent pole ideas within the franchise. However, Skyrim introduces something new into the gameplay mix: dragon shouts.
This special new set of powers stand apart from the existing magic system, offering a broad range of powerful effects. The ability to attain these abilities is unique to your hero in the world, and the path to attaining them is a quest in itself within the larger tale that unfolds over the course of the game.
Dragon shouts give the player the same overwhelming might that drives the resurgent dragon population, and the same source of power that launched the last line of emperors.
Over time, players will build a vast arsenal of shouts: over 20 complete shouts in all, each with multiple words that must be gathered from different places around the world. “There are three words for each shout, and there are three levels to them. The amount of time you hold down the shout button is how many words come out,” Howard continues. “It becomes a bit of a collection mechanic – to collect all the words.”




Looks pretty cool. Love that first screen. Art direction seems to be way better than Oblivion, on the little we saw. Can't wait to see more of the world.
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ManThatYouFear
ManThatYouFear
Since 6960 Days
First pic is awesome :D
In reply to

PSN:ManThatYouFear
Santa better bring me what i want...

Sath - Missed the<br>hay
Sath
Since 6883 Days
I am getting Norse/LOTR vibes, i love it!
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