The Elder Scrolls V: Skyrim

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6987 Jours
Any word on coop play? That would get me interested in this quickly. Ditto more skill-action based combat. If no & no to my questions I will leave the thread forever :P
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Pwn'd by Phaethon360.

Sath - Missed the<br>hay
Sath
Inscrit depuis 6883 Jours
Posté par blmbox
I do love me an epic fantasy score.

It's one of the reasons why The Lord of the Rings is so damn... well, epic.
Yeah definitely, but dont forget scores like LAIR, Castlevania Lords of Shadow, Warcraft as well. :)
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Sath - Missed the<br>hay
Sath
Inscrit depuis 6883 Jours
Lyrics for the theme, so epic!
Dovakiin, Our King,

For the Sake of Skyrim!

For our lands, For our? home.

For Horthagth's Blood.

For the Nords, For the Gods

For the sole single son,

Dovakiin!! Our King!! Who will dawn with fire!!!?
I dont know why but this theme reminds me of riders of Rohan from LOTR.
The traditional warriors from human race that looks like vikings with awesome armor...etc. even reminds me of Theoden (King of Rohan).
Dragon Age 2 and Skyrim better have this beardstyle just fits the style so much :D http://www.gamestorm.org/tp-images/Image/Gamestorm...
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GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
Posté par Acert93
Any word on coop play? That would get me interested in this quickly. Ditto more skill-action based combat. If no & no to my questions I will leave the thread forever :P
Probably no and no. Bethesda games are more about exploration and immersion than skill and multiplayer :P
Posté par labwarrior
Level scaling is not bad, in fact it is good to have if done right

Which means have actual new higher level monsters and unique new stuff as you go higher level, than having level 99 rats
The latter is sorta what happened in Oblivion though. You had the same bandits and whatnot that you had in the early game, but they were all carrying the same gear by the time you were really kick ass. Stuff was actually considerably less unique as a result, and the game was also significantly easier as a result. You could basically go anywhere and you dictated the pace in a way that didn't enhance the experience.
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ManThatYouFear
ManThatYouFear
Inscrit depuis 6960 Jours
I would like a CoOp option, but it aint ever going to happen :(
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PSN:ManThatYouFear
Santa better bring me what i want...

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
They'll hop on the MMO bandwagon eventually and I actually think it could be a pretty awesome thing if they did.
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ManThatYouFear
ManThatYouFear
Inscrit depuis 6960 Jours
It has major potential as a damn good MMO, but i dont think they will risk it :(
Shame that WoW players wont shift there stance on the game and start playing other games, give other MMOs a chance
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PSN:ManThatYouFear
Santa better bring me what i want...

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
I wouldn't rule it out. There have been rumors of them already doing the groundwork for more than a year now. Who knows if they're actually true, but I could see it happening in the future.
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Sephiriah
Sephiriah
Inscrit depuis 6128 Jours
Posté par GriftGFX
The latter is sorta what happened in Oblivion though. You had the same bandits and whatnot that you had in the early game, but they were all carrying the same gear by the time you were really kick ass. Stuff was actually considerably less unique as a result, and the game was also significantly easier as a result. You could basically go anywhere and you dictated the pace in a way that didn't enhance the experience.
This was something I didn't get either, it was fixed by a mod i think which made certain places nigh impossible to beat unless you returned at a higher level and made bandit groups more varied so sometimes there was tough groups and other times it was your common thugs.

On a CoOp note I really wished they had done something like that for New Vegas, would have been cool to set up actual ambushes with people and a way to implement it would be in a similar way to Fable 2/3 with one member being a guest in anothers game.

Personally don't see the appeal of WoW...
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dcdelgado
dcdelgado
Inscrit depuis 6876 Jours
NICE VIDS.
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** Yes We CAN!! **

UrukHaiPT
UrukHaiPT
Inscrit depuis 6544 Jours
The Technology Behind The Elder Scrolls V: Skyrim:
http://www.gameinformer.com/games/the_elder_scroll...
Though Skyrim's Nordic setting is a more rugged environment than the Renaissance festival feel of Oblivion's Cyrodiil, the new setting isn't lacking in breathtaking views. To create a diverse country filled with steep mountain passes and dense forests, babbling brooks and violent waterfalls, glacier coastlines and snowy tundras, Bethesda went back to the drawing board and rewrote every major system powering the gameplay experience. The result is the newly dubbed Creation Engine and Kit.
The improved Radiant AI technology is also more aware of how a citizen should react to your actions. As you perform tasks for them or terrorize them by ransacking their home, the NPCs develop feelings about you. If you're good friends with a particular NPC and barge into his house during the middle of the night, he may offer you lodging rather than demand you leave the premises. “Your friend would let you eat the apple in his house,” Howard says. If you swing your weapon near an NPC, knock items off their dinner table, or try to steal something of value, they'll react with an appropriate level of hostility given their prior relationship to you.
The expansive Oblivion and Fallout 3 settings created a wonderful sense of place, but the robotic and unrealistic character animations sometimes betrayed the sense of immersion the environments imparted. Aware of the disconnect, Bethesda has enlisted Havok's new Behavior technology to endow Skyrim's characters and creatures with a proper sense of movement.
The Radiant Story system also helps deal with untimely deaths. Predicting player behavior in an open world is tough, as many often stray from the main quests and get into trouble by murdering quest givers. In Skyrim, if you kill a shop owner who had a few quests to offer if you spend the time to get to know him, his sister may take over the shop and offer the quest that was formerly ascribed to him. The quest logic automatically picks up with pre-recorded voice work because Bethesda already assigned her that contingency role. Tread lightly though, because she's not oblivious to your dastardly actions. She will still recognize you killed her brother and perhaps even try to exact revenge later in the game.
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szaromir
szaromir
Inscrit depuis 6773 Jours
Love the article. It's nice that Bethesda still pushes their games forward *glares at Bioware*
Posté par Sath
Lyrics for the theme, so epic!
I dont know why but this theme reminds me of riders of Rohan from LOTR.
The traditional warriors from human race that looks like vikings with awesome armor...etc. even reminds me of Theoden (King of Rohan).
Dragon Age 2 and Skyrim better have this beardstyle just fits the style so much :D http://www.gamestorm.org/tp-images/Image/Gamestorm...
That's the announcement trailer theme, not the main theme.
En réponse à

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

Sath - Missed the<br>hay
Sath
Inscrit depuis 6883 Jours
Posté par szaromir
That's the announcement trailer theme, not the main theme.
Should have mentioned that.
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labwarrior
Inscrit depuis 6449 Jours
I dont much like the blue fog in this pic, reminds me of old PC games back when the draw distances were tiny
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Slabs
Slabs
Inscrit depuis 7046 Jours
Posté par labwarrior
I dont much like the blue fog in this pic, reminds me of old PC games back when the draw distances were tiny
The large waterfall on the right explains the presence of the fog/mist. The ironic thing is that to make scenes more realistic you'd add gradually increasing fog in some situations!
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blmbox
blmbox
Inscrit depuis 6348 Jours
Posté par UrukHaiPT
The Technology Behind The Elder Scrolls V: Skyrim
Damn, that is some impressive tech.
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IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5724 Jours
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Real Madrid C.F. fan.

TheBeagle
TheBeagle
Inscrit depuis 6622 Jours
SO glad Jeremy Soule is doing the music again.
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Wandering Bear cures vaginas

PlumbDrumb - Still drinking
PlumbDrumb
Inscrit depuis 7010 Jours
Posté par IRAIPT0IR
http://www.gameinformer.com/b/features/archive/2011/01/18/skyrim-the-time-lapse-art-video.aspx

Nice.
awesome
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dcdelgado
dcdelgado
Inscrit depuis 6876 Jours
Posté par IRAIPT0IR
http://www.gameinformer.com/b/features/archive/2011/01/18/skyrim-the-time-lapse-art-video.aspx

Nice.
I like it.
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** Yes We CAN!! **

Sath - Missed the<br>hay
Sath
Inscrit depuis 6883 Jours
I liked this one better than the one in the video http://media1.gameinformer.com/imagefeed/featured/...
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blmbox
blmbox
Inscrit depuis 6348 Jours
Posté par IRAIPT0IR
http://www.gameinformer.com/b/features/archive/2011/01/18/skyrim-the-time-lapse-art-video.aspx

Nice.
The music in that video is incredible.
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UrukHaiPT
UrukHaiPT
Inscrit depuis 6544 Jours
Skyrim’s Dragon Shouts: http://www.gameinformer.com/b/features/archive/201...

Many aspects of The Elder Scrolls V: Skyrim will feel familiar to longtime fans. The exploration of a vast open world, first-person combat, and interacting systems of melee, magic, and stealth are all tent pole ideas within the franchise. However, Skyrim introduces something new into the gameplay mix: dragon shouts.
This special new set of powers stand apart from the existing magic system, offering a broad range of powerful effects. The ability to attain these abilities is unique to your hero in the world, and the path to attaining them is a quest in itself within the larger tale that unfolds over the course of the game.
Dragon shouts give the player the same overwhelming might that drives the resurgent dragon population, and the same source of power that launched the last line of emperors.
Over time, players will build a vast arsenal of shouts: over 20 complete shouts in all, each with multiple words that must be gathered from different places around the world. “There are three words for each shout, and there are three levels to them. The amount of time you hold down the shout button is how many words come out,” Howard continues. “It becomes a bit of a collection mechanic – to collect all the words.”




Looks pretty cool. Love that first screen. Art direction seems to be way better than Oblivion, on the little we saw. Can't wait to see more of the world.
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ManThatYouFear
ManThatYouFear
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First pic is awesome :D
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PSN:ManThatYouFear
Santa better bring me what i want...

Sath - Missed the<br>hay
Sath
Inscrit depuis 6883 Jours
I am getting Norse/LOTR vibes, i love it!
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