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Yeah
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
FROM THE DARKNESS I DRAW MY STRENGTH!!
I must say though, between the art style, frantic pace, and overall design this game keeps going higher and higher on my hype o' meter.
I didnt see any AIM assist in the video in fact I think that has to be some kind of medium speed aim,the reticule moved a little too slow for my taste,I really hope the game has Slow Medium and High aim speeds modes like other games.
If the game is fast as hell I sure want my aim to be fast as hell too.
FROM THE DARKNESS I DRAW MY STRENGTH!!
The environments are crazy though, I'm really digging that. The scope in some sections of that video is very impressive. Hope to see some proper footage soon!
-- "Bob Loblaw Lobs Law Bomb" --
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Took me a few times to watch it to notice it.
But after I watched the video for like 5 times or so I am starting to like how fast paced the animation, transformations, movements are, really fast and neat.
I just hope the whole aiming and such keeps up or else it will kind of break the pace.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
I definitely need to see AND play (demo) to make up my mind for a purchase.
Shinji Mikami said there will be a pre-release demo so I am looking forward to that.
** Yes We CAN!! **
It would appear, so far at least, that Bayonetta is the crown jewel from Platinum Games, and this game may not necessarily end up as incredible. However, with that said, early Bayonetta trailers, besides a few cool moments, didn't impress all that much at the start either. It was only once people got some hands on time or footage with straight up, non sliced up game play that they became believers. Maybe that'll be the same case with this title.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
this has flop written all over it imo. i dont see this doing well at all. maybe critically, but even then i'm not sure.
FM" target="_blank" >http://www.youtube.com/watch?v=rLxVt6qFM
ARS suit
http://www.youtube.com/watch?v=2Un1fW9gCzA
Official site
http://vanquish.sega.jp/main/index.html
If the game lets me keep going in and out of melee attacks to shooting and dodge stuff with style and fast movement, AWESOME.
I LOVED the quick slide to the enemy and then punching the enemy and ending it with a nice airkick and doing a backflip.
Though I HATE QTEs', rotating the analog...etc. meh.
If the game lets me do this type of stuff, but much more, I am buying it!
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
FM" target="_blank" >http://www.youtube.com/watch?v=rLxVt6qFM
Freakin awesome,I almost cant handle that kind of badassness!!!
Those animations of the main character to aproach the enemie and then kill it ohhhhhh
EDIT:
WTF! some of you guys are really hard to please,Im like Sath said in hyperspeed hype mode for this game now LOL and Im 100% sure this will change things just like Bayonetta.
FROM THE DARKNESS I DRAW MY STRENGTH!!
There's a way to play any game so it looks like it's way worse than it is though, so I reserve judgement. I do genuinely feel that the way this fills the vacuum typically created by cover systems inbetween the cover potentially sets it up to be a Gears de-throner in my book, but the ground level cover stuff has to be on par for that to happen. Hopefully the gameplay in the youtube video is slow, coarse and dumb because the player is, not because you need to be.
http://www.twitter.com/simonlundmark - Follow me on twitter
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
You can dash towards it at high speeds,you can roll insanely fast out of incoming danger,you pop out and shoot at high speed maybe 10x the speed of Gears,you jump that cover wall to the next very smooth no weird transitions to do so.
The main character doing it all that with some of the best animations Ive ever seen in a shooter that it comes really close to an action game,maybe it does but we need to see more gameplay footage to confirm that,I know it does but not everyone has the same faith in the game like me.
It may be doin things other games did in the past but this time in this game its taking it to next level,in so many words its the Bayonetta of shooters.
FROM THE DARKNESS I DRAW MY STRENGTH!!
Basically you go close, press a button and you see all the attacks being performed, is that so? If so, then its boring!
IMO, what makes this stand out is how the suit makes your character so agile and having nice melee attacks like if it was Ninja Gaiden, Bayonetta...etc.
But I need to see alot more of this shooting + melee before I decide anything. But this particular video was pretty awesome.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Each to his own I guess.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
I think this video shows a game that has the RE4 style locking into a melee attack and having a deliberate animation play out, but at the same time tries to be a speedy, dynamic thing. I think it seems incredibly jarring that way.
Gears of War is a pretty slow paced game, but relative to that slow pace you can get quicker within its framework. It has a steady rythm that means that being faster relative to its slow pace, it feels fluid and engaging even though it isn't BLASTING SPEED IN YOUR FACE. This video to me shows a game that seems very disjointed in rythm, where you SOAR AROUND WITH YOUR CRAZY BOOST, but then you come up to an enemy and you're essentially "glued" to it with contextual animation.
How that translates to Bayonetta I have no clue. Bayonetta if anything is an absolutely masterful display of dynamism and rythm. You can't make a Bayo by sporadically fast forwarding bits of RE4.
http://www.twitter.com/simonlundmark - Follow me on twitter