GSY Video PC Xbox One

After almost 9 months, the second episode of Blues & Bullets was finally released in April 2016. The main difficulty when launching the game was to get back in the story and atmosphere after such a long wait. Episodic titles cannot really allow themselves to disappear for almost a year before being back with more content, no matter how atmospheric they can be. This second episode has kept the main strengths of the previous one (its atmosphere, soundtrack and directing are really good), but it does not offer more challenge in the new investigation sequence we have played. You're still given some freedom when it comes to Ness' reactions in the dialogues, but the game's level design has remained just as linear as it was before. It's not a problem per se as it is story-driven after all, but we wouldn't mind seeing bigger locations in the future. What we don't really need though are the gunfights, which are not particularly interesting or fun to play. The poor animations and dated character models are still there too, but despite all that, this second episode is still captivating enough to make us want to see more. Let's just hope it won't be in another 9 months this time.

GSY Video PC Xbox One

To continue with the noir genre, we have a bunch of 1080p/60fps videos of Blues & Bullets, a black and white (and red) adventure game which was released a few weeks ago on PC, and will arrive on Xbox One on August 28. Much like The Walking Dead, Life is Strange or King's Quest, this is an episodic game in which your choices will affect the way the story unfolds. Although the animations (characters and faces alike) clearly look dated, we can't help but fall for the title's art style and presentation.

Images Xbox One

Indie studio A Crowd of Monsters reveals more of Blues & Bullets, a Sin City-styled adventure game that features dark investigations, choices, shootouts. The episodic noir title will start in May 2015 on Xbox One and maybe other platforms.

About the game
Platform
PC XBOXONE
Published by
A Crowd of Monst...
Developed by
A Crowd of Monst...
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