GSY Review
PC
Xbox 360
PS3
My friends know that the Tomb Raider franchise has always had a special place in my humble gaming career. I have indeed completed all the episodes on PS1, Dreamcast, PS2 and Xbox 360/PS3, yes even Angel of Darkness, the last episode developed by Core Design. Thankfully, since 2006, Crystal Dynamics has been in charge, and with such pedigree as the Blood omen and Soul Reaver series, the Tomb Raider games have all been pretty good since then. This new adventure of Lara Croft comes as a bit of a surprise though, as it is this time only available on Xbox Live Arcade (the PS3 and PC versions are to be released later, in about a month or so). The game mixes action, exploration and platforming sequences and uses an isometric view that is completely new to the franchise. Such a choice will probably remind you of a combination of the first Legacy of Kain and its top down view and the last game in the Raziel versus Kain story, Legacy of Kain: Defiance, which chose to propose a fixed camera for the first time. So what about Lara Croft and the Guardian of Light then? Come on inside and find out!