Codemasters is now hyping Colin Mcrae: Dirt 2 as much as they can, and with the graphics of these three new replay videos it's not that much of a difficult job.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (24)
For the love of God forgive me pleaseeeeee............oh please!!!
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
Or a vacuum cleaner picking up grit...
Why can't they make a car sound like a car? Is it TOO much to ask???
and these aren't your around town runabouts. These are high-revving, high performance vehicles. They sound high pitched when they're going full plent.
The video brings back fun memories for me from Dirt 1. Don't know whether ot not to pick this up or not. The first was completely on impulse.
you had snow and ice, dust, gravel, dirt, mud, tarmac etc in both rain and snow. DiRT, despite what the name suggested, didnt have any variety in the dirt you drove on, it was practically ALL set in a very baron desert environment. i just hope this one is different. but based on those video's and everything we've seen so far, it isnt.
So anyway it's probably from PC.
and these aren't your around town runabouts. These are high-revving, high performance vehicles. They sound high pitched when they're going full plent.
Seriously, arcade crashing games ftl
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
Rallisport Challenge had much much better replay cameras.
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
i'm like that with most games tho, i think grenades and smoke dont linger in the air long enough to feel realistic. the only game i can think of with really impressive smoke as of late is killzone 2.
it would have been nice to see them drift in dirt as well, i just think developers in general dont leave enough headroom for smoke effects. its just tidier to have them fade quickly rather than have clipping issues when they(quads) collide with scenery or cars behind them
it would have been nice to see them drift in dirt as well, i just think developers in general dont leave enough headroom for smoke effects. its just tidier to have them fade quickly rather than have clipping issues when they(quads) collide with scenery or cars behind them
the best smoke i've EVER seen in any game EVER, is weirdly little big planet. the stuff is completely dynamic. it moves when you run through it, and it gets trapped if there is something for it to get trapped on. i think a game like killzone would crash and burn if it had smoke like that tho, hell, i think any game would....well, except S.T.A.L.K.E.R. which actually DID have it...lol
one way to keep cheap smoke effects interacting with geometry especially if its last gen quads( which are technically sprites i think) and look rather ugly and unnatural when it does, is to have it disappear quickly which could be why dust is the way it is in Dirt 2 and many other games for that matter.
on a positive note that idiotic bloom looks like its out infavour of some equally idiotic rgb decompositing, i think they might be using a mixture of the two maybe but it looks better than bloom on its own.