Ben of Bizarre Creations put online the 15th Bizarre Update, this time putting the spotlight on the photomode. New images inside.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (53)
very nice pics
last shot: no transparent alpha antialiasing for the 360
The *only* things I can spot off are the fense has the alpha to mask disabled (i.e. alpha AA... the Xbox 360 can do it, why it is off I do not know), the palm trees have fairly flat lighting (but look great in motion!), and sometimes the shadowing can be pixelated.
This game just absolutely ROCKS. It is going to be tough for Bizarre to do a sequal that out does this. Unless they go a different art direction I am not sure how they could make it better. They can clean up some little things (and hit 60fps if they have not yet) but graphically I would be happy if this was the baseline of Next Gen graphics.
Bizarre also has shown they are not a one trick pony. Other PGR games drove well and this looks to be no exception.
But the BIGGEST feature (besides great online) is the cabin view. Racers, regardless of how great their graphics are, look VERY plain in 3rd person. You lose out not only on detail but also the great sense of immersion and speed. Bizarre has really done a great job of solving this problem.
If you like competitive racing, love fast cars, or want to play online this is a must have. Great job Bizarre.
3ed person views suck so much in most driving games...
Can will you be able to take pictures in photomode and be able to store these files on the Xbox360 HD and view in photo viewer?
Also will you be able to export them off thd HD and maybe on your home pc?
Looks good thou
btw. I don't think this is real ingame... there is way more than just 2xfsaa on these screens. I guess they are PS polished...
btw. I don't think this is real ingame... there is way more than just 2xfsaa on these screens. I guess they are PS polished...
nevertheless I'm confident that PGR3 will top any other Racegame (incl. PC) to date without a problem.
also from what ive heard(it may just be a rumor) that the xbox has 3 dual core processors, for 6 cores otal, and that most games (ive heard kameo and mfsmw and pdz) are only using one core, while others only use 2. thats 2-3 times the power availale once developers get the hang of this, expect to see some amazing games coming out in a year or so. games will only get better as the lifecycle goes on. looka t gt3 compared to gt4, or the socom series. or halo, or ghost recon. there is so much potential forimprovement we will likely be disgusted with this in a feew months to a year.
getting worse... if this is true... that would explain how they got rid of the stuttering... damn...
Not talking about number of effects, but image quality.
I still don't get how they're supposed to take a screeshot using the ingame photo mode and make that better looking than the game itself using Photoshop, though.
In the past, companies have used shoddy techniques of capturing images from games in sizes far greater than the game's resolution. I would guess something like that is at work here.
If anything *if* they were PR shots they would do what they do this gen on the PS2 and Xbox--do a high AA sampled PR shot on a devkit.
BUT looking at the first pick there is obvious aliasing. On the tail fin of the blue car. Not the high contrast area between the underside and the illuminated top. Aliasing is clear. Ditto on the door, toward the bottom where the door meets the car frame; same with where the hood meets the front of the car and the bottom grill and the car frame. Lamp post has aliasing as do the palm trees. Ditto looking down the road in the shadows.
On the third shot notice the aliasing around the wheels and the front bumper/ground effects. Subtle yet noticable. Follow the seems of the car, especially the interior onces, and you can notice aliasing; ditto the background and the side rail.
So there is aliasing in the pictures. With cars with 100,000 polygons in a very close up view with DOF and motion blur + AA it wont be quite as noticable as, say, a current gen game. But it is there. The trick is focusing on the high constrast areas. Aliasing is almost impossible to spot if you are looking at areas with low contrast. In a low contrast area the background acts as a form of dithering.
I have seen the game in 720p and the aliasing in that is no worse than what I am seeing in these pictures. I am not sure how people want to define "ingame". Does that have to be a playable game angle or does actual game footage with a cinematic angle count. Does pausing the game and getting a nice angle for a photo count if it is the same footage as ingame, just paused with a camera adjustment?
Whatever ones own thoughts on it it seems pretty clear to me this is "realtime" and the same quality that the ingame POV outputs. i.e. BC did not just splash a ton more detail into the photomode that you are not seeing in the actual game itself.
If discussing technical issues on a forum bothers you so much, don't read it.
If there's something stupid it's to blindly believe what a producer says.