It's not really a surprise, but it's still good to have a confirmation. The cult RTS game series Command and Conquer will soon also be on Xbox 360 with its latest entry called Command and Conquer 3: Tiberium Wars. First screens inside.
Update: Third image added.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (35)
Fun RTS for the mainstream though.. That's what EA is good at..
BURNOUT??????
EA doesn't have a good franchise other than their sports titles which receive mediocre updates each year
More than likely this will just be a port, EA isn't a company to take any extra effort whatsoever in their history
It was (Dune)C&C and Warcraft that defined RTS, Blizzard remained independent and is one of the richest game developers today.
Bad: Argh, Electronic Arts
I played C&C: Red Alert and lost interest after that, but this game assuming it's done right for the X360 should sell well..
For those who are not in the know, Herzog Zwei was released in the summer of 1990 (fall of 1989 in Japan), during the very first year of the SEGA Genesis; developed by a little Japanese company called Technosoft who were on a role making shooters (the Thunder Force series and Elemental Master being their biggest claim to fame). The game, Herzog Zwei, which was designed to play on gaming consoles, played (and still plays) like a dream. And is considered a true classic by any and all who have played it - especially pre-Playstation era RTS fans who were familiar with the game.
Anyway, I'm sitting there playing this game and thinking to myself that in order for the RTS genre to really catch on in the console marketspace, they would have to go back to the drawing board for the genre and re-invent the wheel. As it stands, the genre in it's current form which was popularized by the Dune series from Westwood Studios, is very keyboard/mouse centric, and even though it is not a problem getting keyboards and mice to work on today's game consoles, not everyone is going to want to play with them especially with peripheral attach rates being less than 10% of a given console's userbase. A re-invention of the genre, not a dumbing down either, just a good old-fashioned going back to the drawing board, dropping all preconceptions of what makes a good RTS and start all over from scratch, that is what is going to be required to truly make the RTS a force to be reckoned with in the console gaming space.
I honestly feel that for game designers, Herzog Zwei is a good place to start over. Go back and revisit the world's first RTS which just so happened to have been built from the ground up for a console - a console which only had a D-pad and three buttons for a controller at the time, to boot. Understand what made that game and the few others like it of the time work, and then begin to extrapolate those principals into todays gaming, taking into account for things like dual analogs sticks and 3D space and online play and so on and so forth. I honestly think when and only when it all begins again, that the RTS will finally come into it's own for console gamers. Until then, just shoveling ports of PC RTSs is not good enough.
With luck C&C:TW will be a good port to the 360, but I am not expecting it to set the world ablaze - even if it were a port of a certain game in a Blizzard franchise. The same goes for the upcoming Halo Wars, despite all the hype surrounding the game, considering the game's devs are one of the premier developers of PC-style RTSs, I am not expecting much from the final game when it comes to the Xbox 360. Most likely, a lot of the game's design is going to be approached with a lot of the dogmas of PC RTSs hanging over it's head, and despite the fact that Ensemble Studios is confident they have remapped the buttons to work well on a console controller, I think that it is going to require a lot more than that to make Halo Wars, or any console RTS, a AAA title that everyone must own and play
Anyway, that's my $0.02USD. Go back to the beginning. Start over. Re-invent the wheel. And you will finally find your console RTS 'killer ap'.
BURNOUT??????
Look at F.E.A.R, now THAT's how ports should always be, a complete overhaul.
Look at F.E.A.R, now THAT's how ports should always be, a complete overhaul.
and how am I gonna play a RTS without a mouse !?
and how am I gonna play a RTS without a mouse !?
There is one image more.