Crytek has released a CryEngine 3 SDK update and here's the trailer attached to it that shows the key enhancements as well as the PR for listed details.
Version 3.4 now available at crydev.net
Frankfurt (Germany) ,April 13, 2012 – Further increasing the creative power at developers’ fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.
Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:
· Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.
· Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
· Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.
· Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.
On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:
- Improved glass rendering
- Geometric light beams
- Point light shafts
- Time of day based filmic HDR tone mapping
- Curves and key tangents for time of day
- User controlled per cascade shadow bias through time of day
- Improved transitions between levels of detail
- Volumetric fog features extended and improved
- Improved distance cloud shading
All comments (27)
Never could return to their planet.
Oh yeah, cool tech video.
Never could return to their planet.
Oh yeah, cool tech video.
By that I mean from sub-Hd to a 720p native, I would agree.
But until then, IMO, it is one of the best one, but not the best since Gears 3, Uncharted 3 and Killzone 3 looks way better especially since they all have native resolution of 720p which makes colors and image just pop and vibrant and look sharp.
I doubt Crytek will make a 720p will Crysis 3 on 360/PS3. It may look better on 360 since Crysis 2 had slightler higher resolution but on PS3 it looked blurry and just plain annoying.
I'm only interested in engines that focus on dynamic AI and animations. Anything else is just a bunch of whip cream and cherries on a pie. Detail shouldn't stop being worked on, but I would hope developers would start focusing on things that can drastically change gamers approach to games.
This engine does look sexy
This engine does look sexy
The AI in Half Life 2 and episodes is serviceable but not extraordinary. The only game that has impressed me with its "AI" is FEAR 1. In that game the AI was designed with the environment in mind and it uses the environment to a very great effect.