Square Enix has released on the PlayStation Store the free demo of NieR: Automata, allowing player to try PlatinumGames' action-RPG before it laucnhes in March. New screnshots inside plus a trailer showing iconic crossover weapons.
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All comments (29)
Hope the general positive impressions of this demo lead to more sales, it is thoroughly deserved.
Don't really have any complaints about the demo, the lack of a dedicated combo system has been replaced with the skill input of timing and systems and in typical Platinum fashion, you're rewarded for not sucking.
I'd like to say that this takes the crown for combat in an action-rpg, but judging from the demo it plays more like an action game with a smattering of RPG elements, similar to Mass Effect 2 which was really a 3rd person shooter with RPG trimmings and that game wasn't bad at all!
2017 is looking to kill it in a different way to 2016 and I can't wait.
Well I hope the retail version can handle this for PS4OG
I may buy a Pro later next yr
Well I hope the retail version can handle this for PS4OG
I may buy a Pro later next yr
Personally I have mixed feelings about bullet hell, could do without it as the most you can do so far is dodge, but to overcome it I found myself repeating the same patterns of jumping and launching the enemies because attacking them head on almost certainly means you'll be hit.
The demo is being carried by how good 2B feels to control, and I feel like that is one the most important things in this type of game. Excited to see how the rest of the game follows.
As for the controls, i don't even see why you'd praise them. They are not better or worse than any of Platinums previous games, or fast paced action games in general. They are as resposive as they need to be for a game like this. If you did some dumb Tomb Riader/Uncharted animation IK interpolation shit that makes movements unprecise and slow a game like this would just collapse. To me this just seems like a dumbed down version of something like Bayonetta. Which i can sort of understand in that Square probably doesn't want it to be too difficult or niche, but then i just end up asking why the f they'd hire Platinum who are known for these types of unforgiving, lightning fast action titles :P
The visuals were also quite a drag, not very impressive technically and sorta dull aesthetically as well. Everything was brown. That, though, is something i suppose will change in the full game as i certainly hope the entire game doesn't take place in a huge junkyard.
I guess i just want deeper mechanics, as i find just mashing combos not being that fun and there seemed to be plenty of that here.
In particular, the dash into run is something that none of Platinum's mainline games have ever done, especially the degree of control you get mid-dash which I imagine has been tuned to accommodate Bullet Hell, dashing around the flights of stairs as you turn into each flight, I think the fact that you can manipulate 2B to do hair-pin turns mid-dash is great.
I think Square want it to be an actual collaboration and less a Platinum Game attached to a Square Enix IP.
I think my main issue is that it all just feels rather mediocre, full of compromize. Nothing about this demo makes me excited to play more of it. It just makes me want to go back and play through DMC 3 and Bayonetta again.
Things can co-exist. The existence of Bayonetta and Devil May Cry doesn't somehow undermine the existence of NieR: A, it doesn't feel like a game so far that wants you to have long combo strings, but while you're comparing your feelings towards a demo against a pair of games that have been out for years and all their nuances explored, I'm not surprised you feel that way, but that doesn't mean it makes any more sense.
Would you believe that after I played the Bayonetta demo, there was nothing that made me want to go out and purchase the game at all?
I'm not saying you're wrong, but the misgivings you have towards the demo make little sense.
But it's almost as if you completely missed what I said, and that's fine. I feel like we're about to start going in circles anyway.
¯\_(ツ)_/¯
Well I hope the retail version can handle this for PS4OG
But i mean, you don't exactly sound super excited about the game either. The best argument for it not being worse than the games that preceeds it is that maybe the full version will be better? All i'm saying is that it feels like a game that drops complexity and good, encouraging systems, for simplicity so that you can mash your way through without any difficulty. I don't like that. Personally. Where bayo and DMC awarded you for not getting hit, not using items, and keeping your Stylish meter going, this game auto heals you, doesn't keep track of what you do and all moves seem to be slight variations of the basic combo. I find it lacking for what is essentially an action game, 90 degree corner dashes be damned.
But again, that's just my opinion. I'm sure the game will get a following, and i dearly hope that the final game is deeper than the impression i got off of the demo. Part of the reason i'm disappointed by the demo is just that, i was hoping this would be better.
As it is an action-rpg, the prospect of things I haven't unlocked excites me. The game has a solid foundation as I said before, and me understanding that it is an action-rpg and that there should be more to come makes me excited for the game.
When I said:
¯_(ツ)_/¯
I'd be very surprised if in NieR's case the game ends up being just what was featured in the demo.
For instance:
Like anything with nuanced combat, the longer you play and the more you ramp up the difficulty, the more you reveal from the available systems.
To summarize, I'm not saying that it is impossible for you to dislike it, I'm saying there are aspects of what you're mentioning that confuse me. But I guess if you find the core gameplay loop boring as fuck and can't see any way they could expand on it believing that the game will stay at relatively the same beats as the demo, I can only reference my feelings regarding Bayonetta and how that game didn't open up until you started unlocking more weapons and moves in the retail release and finally learned what dodge offset was.
I'm sure they CAN expand on what's in the demo but like i've said, i'm just talking about what i've played. There's no point for me to talk about what MIGHT be in the full game when they've showed me a vertical slice of what they hope to ship. I'm sure there will be plenty of breakdowns and videos of that once it releases. I'm guessing about 500k twitch streams will divulge every single detail about the game the minute it releases.
I suppose i was hoping for a return to form after MG Rising was so-so but ok and the licensed games i tried (transformers) were pretty boring.
Devil May Cry has an incredible focus on high combo strings and points and demands you maintain it without getting hit, but the game is too dependant on lock-on sometimes and lacks the free flow of Bayonetta and Ninja Gaiden.
Now with NieR, yes, the demo has a few shortcomings, the enemy variety so far is paltry when compared to the vivid angelic designs of Bayonetta, or the demonic otherworldly enemies of Devil May Cry, the dodge into counter is visually rewarding but doesn't feel as satisfying as MGR's parry into counter.
The real question is how much the reservations you have concerning a particular game actually bother you? I do have reservations about NieR and when I get the game, it could just very well be what they have in the demo and I'd be disappointed if it didn't expand on that. The foundation is solid if a little plain, but as 2B feels great to control and the fact that it is Platinum, I have confidence that the game will expand.
I don't even see NieR as a return to form, but more business as usual, I'll start worrying about Platinum if the full NieR game sucks and Scalebound turns out even worse than its most recent showing.
I'm sure they CAN expand on what's in the demo but like i've said, i'm just talking about what i've played. There's no point for me to talk about what MIGHT be in the full game when they've showed me a vertical slice of what they hope to ship. I'm sure there will be plenty of breakdowns and videos of that once it releases. I'm guessing about 500k twitch streams will divulge every single detail about the game the minute it releases.
I suppose i was hoping for a return to form after MG Rising was so-so but ok and the licensed games i tried (transformers) were pretty boring.
While the main idea behind NieR is another story.
NieR is a RPG first, and not souls-like RPG which tends to test your patience.
In the past live demo they showed.
NieR has so many ways to lower the difficulty, and that's because the producer wants Platinum to do that.
The OG NieR paid more attention to the story.
Which has 4 endings.
The battle system in OG NieR just not as good as NieR A
While this time, we can hope that the OG team will keep the story, music at the same level, and with better gameplay
That's already a huge improvement.
Well, this game (NieR A) attracts two kinds of gamers. The first is NieR fans who want a good story and ost from the game, the second is P* fans who want to play a decent ACT game on PS4
But remember, this is not a hardcore ACT game.
Still, it doesn't mean this game will be easy.
Since you can choose VH difficulty in which anyone can kill you with one hit.
There's also a score mode to test your skill with waves of enemies
Another thing I actually don't like about this demo is the fact that there is no distinct visual communication as to what weapon set you're using, switching between weapon sets need to have a striking visual confirmation so that it feels natural, Bayonetta has vivid colours for the weapons and unique designs which communicate this as does Devil May Cry, but NieR actually doesn't do it, so there are moments of hesitation when changing weapons which ruins the flow a tiny bit.
Also, and I imagine it is part of NieR's style, but this game has a depressing colour palette. I thought it might be because of Platinum's engine but this tiny gif I shamelessly stole from whomever sourced it on neogaf shows just how colourful it can get and it's an awesome fight in Bayonetta 2.