Blizzard a dévoilé à la BlizzCon Diablo IV, à venir sur PC et consoles à une date indéterminée. L'action-RPG se déroule plusieurs années après les événements de l'opus précédent. Une cinématique, du gameplay, des images et plus de détails dans la news.
Newest incarnation of Blizzard Entertainment’s genre-defining action–role-playing franchise returns with dark, visceral gameplay, robust customization, deep loot, and infinite adventures
True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.
“Sanctuary has been a home to Diablo players for more than 20 years, and it’s with our own deep passion for the series and a deep appreciation of the community that we announce Diablo IV today,” said J. Allen Brack, president of Blizzard Entertainment. “We’re excited to be returning to the dark, quintessential Diablo gameplay that players love while expanding the world and story in new ways, and we can’t wait for more people to be able to experience it.”
In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.
At BlizzCon, Blizzard revealed the first three of Diablo IV’s character classes, all playable at the show:
• The Barbarian, known for their unparalleled strength and brutal melee combat, utilizes a new and more powerful system in battle, Arsenal, which arms them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
• The Sorceress hearkens back to their Diablo II roots and shapes the elements to obliterate their foes by impaling them upon jagged spikes of ice, electrocuting them with bolts of lightning, or raining flaming meteors from the sky.
• The Druid is a savage shapeshifter whose updated playstyle empowers them to fluidly transform between werewolf, werebear, and human form to unleash the raw power of nature’s fury on the forces of the Burning Hells.
These three iconic characters honor the legacy of the franchise and exemplify how Diablo IV builds upon the series’ history by preserving the core Diablo fantasy while allowing players to explore untapped gameplay possibilities with fresh inspiration. Players will be able to experiment and discover countless character builds through customizable talent trees and skills, a deep loot system filled with legendary and set items to collect, runes and rune word combinations, and even personalized mounts for traversing the open world.
Diablo IV is being developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV will ground players in a grittier and deadlier world.
Diablo IV is currently in development and will be coming to PC, PlayStation® 4, and Xbox One. Brave souls can seek out more information at www.diablo.com.
Tous les commentaires (31)
Cette conclusion. Juste : WOW.
Ceci dit, j'ai beau être fan de Diablo, aujourd'hui mes goûts ont changé. Surtout cette année où j'ai testé plein de jeu à loot et au final ça m'attire plus ce genre d'expérience. Donc je ne sais pas, pas plus emballé que ça pour le moment.
Grosse grosse Edition de la Blizzcon cette année !!
Curieux en tout cas de voir les autres classes et j'espère qu'ils garderont l'option des deux sexes. J'adorai ma Moine de D3.
La course au loot c'est un peu le principe d'un HnS aussi au cas ou ^^".
Par contre, débloquer une aptitude qui peut modifier ma façon de jouer le perso, ça oui. Et j'espère qu'ils creuseront la dimension gameplay plutôt que l'augmentation incrémentale de stats.
Cool pour les sexes :)
Et le gameplay a l'air très plaisant.
Cela fera comme diablo 3, je passerais mon tour.
Espérons qu'ils ne fassent pas comme avec diablo3 où les versions consoles ont eu droit au mode offline, ce qui en faisait la meilleure version. Triste pour un studio né sur PC
Après c'est peut-être qu'à certains endroits mais c'est déjà ça.
Le truc cool serais de prendre son personnage du trois et poursuivre sur le IV.
Sinon à la fin de la première partie du IV pouvoir effectivement reprendre notre personnage du III, cela serait sympa.
Bon sinon vivement.