If Microsoft had decided to get me not to buy Crackdown 3 (I'm a big fan of the series), I don't think they could have done any better than this trailer. Maybe it will please others, but personally I hope it's not really representative of the game's core gameplay and atmosphere.
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But this trailer was bad and didn't show anything that looked good. During the livestream, halfway through the trailer, I even thought to myself how bland and outdated some things looked. The guns' sound effects, visual effects, the running, throwing the cars, etc.
It all looked, sounded and felt just like Crackdown 1 and 2. Which isn't a bad thing in of itself, but there's no sense of "evolution". Like if they just decided to make a carbon copy with almost no alteration other than better graphics. Instead of adding more systems, changing the formula enough that you feel like the game improved.
It's Crackdown 3, not Crackdown 1.5. That's what my main disappointment is with the game as seen in the trailer. I really, really hope this is just a case of a really bad trailer making the game look really bad.
But the fact that Microsoft took so long without showing anything new and the game's marketing is almost non-existant, means that Microsoft itself doesn't have much confidence in the game. Which never bodes well.
To put it into perspective, both Scalebound and Fable Legends had far, far more marketing behind them and far more presence in Microsoft's events than Crackdown 3. And both were cancelled late in development.
Not saying they're gonna cancel Crackdown 3, just that their "push" for the game is very weak, almost as if they don't care if it's a hit or not. Which doesn't inspire much confidence about the game. I really wish to be wrong - very wrong. But I have this "feeling"...
Of course, none of us have played the game. So we can all just be having a "bad impression" of the game. And when it comes out, it will be great. I guess we better wait for "Hands-On" previews from gaming press to see if they feel the same after playing the game.
Anyone know if Crackdown 3 will be playable on the show floor?
sadly i have no interest in the MP. and the single player portion looks like a turd. this is very likely to be my disappointment of the show.
the initial idea behind xbox was this always connected, cloud powered system, and crackdown was being developed with that in mind. Reagent Games/cloudgine was going to make the entire thing, and it was all going to have the destruction allowed by the cloud processing. then the U-turn happened and the xbox suddenly needs a SP component that can be played offline. so they hire sumo digital to make the single player portion of the game but because it's no longer being buffed by cloud magic, it's a much more stripped back level of destruction.
i imagine when they show more of the MP it'll be impressive, at least in regards to destruction (i still think visually it's doing to underwhelm for consistencies sake) but SP seems like a panicked afterthought at this point sadly.
I never believed 'the power of the cloud'. I think it just doesn't work or just doesn't exist. I know that 'the cloud' is used to store info in Forza games, but other than that, I don't know of any game that has been advertised as a cloud powered game.
However, both Red Faction: Guerrilla (2009) and Red Faction: Armageddon (2011) were open-world and had almost every building be destructible. As well as vehicles, objects, etc. That was the whole appeal of the Red Faction franchise.
I understand that it might be hard, but there have been many games with destructible environments before. And most were Single Player games. Even Grand Theft Auto 5 had a few destructible environments. Same for Battlefield: Bad Company 1 and 2, and Battlefield 4 with the "Levolution" mechanic.
It's not something new or extremely hard to do. Though I do agree that the developers probably built the engine around Microsoft's Cloud service, and when that didn't work out, it was probably too late into development to make any radical changes.
However, both Red Faction: Guerrilla (2009) and Red Faction: Armageddon (2011) were open-world and had almost every building be destructible. As well as vehicles, objects, etc. That was the whole appeal of the Red Faction franchise.
I understand that it might be hard, but there have been many games with destructible environments before. And most were Single Player games. Even Grand Theft Auto 5 had a few destructible environments. Same for Battlefield: Bad Company 1 and 2, and Battlefield 4 with the "Levolution" mechanic.
It's not something new or extremely hard to do. Though I do agree that the developers probably built the engine around Microsoft's Cloud service, and when that didn't work out, it was probably too late into development to make any radical changes.