City Interactive has revealed some screenshots of Enemy Front their upcoming World War II shooter in the works. It will release next year for PC, Xbox 360, and PlayStation 3. More details after the click.
Serving as the chief designer on Enemy Front is Stuart Black, whose credentials within the FPS genre include the acclaimed video game, Black. Having joined City Interactive earlier this year, Stuart Black brings an extensive understanding and creative approach to the genre is promising one of the most ambitious and gritty WWII action titles of 2012.
Enemy Front is the realistic tale of a hardened soldier dropped behind Nazi lines to engage in dynamic, diversified missions ranging from quick skirmishes, espionage assignments, and sabotage activities. The epic scope of Enemy Front spans several years and key battles as it progresses from the trenches of a desolate France right on through to Berlin and a secret weapons base. Once there, the player must thwart the plans for a terrifying weapon that will all but assure a global Nazis victory.
Enemy Front also features a complex plot that explores the notable historical threads of WWII to include the events that occurred in the Wolf’s Lair and the activities that surrounded the deciphering of the Enigma code.
Enemy Front utilizes CryENGINE®3, a state-of-the-art engine that guarantees a stunning level of visual detail and a truly immersive game world. CryENGINE®3 brings the game’s authentic settings and the bleak landscapes of war-torn Europe to vivid life. Furthermore the environmental damage system of CryENGINE®3 will allow diverse, fully destructible maps that reflect the damage from every bullet fired and every grenade tossed.
Enemy Front will be available for Xbox 360, PlayStation3, and PC in 2012.
All comments (20)
Looks frantic!
Looks frantic!
The Pics look like it ..."come here you Ami Schwein"..lol !
Playing as a Nazi soldier has to be threaded carefully, because there are a bunch of ignorant history-fanboys who don't really have a clue or did not bother to actually study history, they just picked a side without understanding the reality.
Nazis were the absolute evil/betrayers/trash, they lost because the Allies were unquestionably smarter, organized and actually superior lolz.
http://www.destructoid.com/bodycount-director-blac...
body count didn't do that good but he bailed ship just before they christian that beastliness
That and most games have been limited to corridors with scripted A.I. or spam fest A.I. (you know what game I'm talking about...)