considering the hardware it looks alright on 360 but compared to the PC version ..well that's a little bit depressing !
uh ..that's why I've gotta keep watching these videos
but it's not a shame for consoles, compared to PC gaming PS3 and 360 were outdated already from day 1 on and it'll probably be no difference with XBox3/PS4
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Most of the time it's at 60 FPS, while capturing it can drop a little, as it can be seen in these videos.
The game's settings are all maxed out, except the AA, which I set to Off to capture, but putting it to 2x does not seems to cost a lot when I lower the Alpha to Coverage setting (which can eat a lot FPS when AA is enabled).
So try disabling the Alpha to Coverage setting and try enabling AA again.
Also, it seems that lowering the shadows can make a huge improvement in terms of FPS, without changing that much the image quality.
Alpha to coverage is something like Transparency AA but less costly, it multisamples alpha textures to avoid aliasing in transparent textures such as foliage a and grass.
And as this game is full of transparent textures, it is not negligeable.
If you need more FPS, I suggest lowering Post FX, which practically changes nothing, and gives a huge boost. Shadows have the second biggest impact on performance.
I have Post FX on medium, Shadows on high, everything else on max. MSAA disabled, HDAO enabled. I get constant 1080p30 with these settings on a Core i3-530 @ 4 GHz and HD 7770.
Also, do not use Vsync 2 frames. Use Afterburner's or NVIDIA's frame limiter instead if you want a constant framerate. It pretty much eliminates frame-drops, although some stuttering is still present.
Cool, then it is worthless to me. Motion blur in games like this is total idiocy. 30 FPS produces a nice film-like effect, and that is what I like.
Still, Post FX has to change something else (I noticed bloom), becuase I compared framerates when standing still.
Loakum
@Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood
@Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum
*takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood
@reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
reneyvane
Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (7 Weeks ago)
CraCra
Y a un souci sur les forums ? (9 Weeks ago)
nostradamus
very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood
Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood
Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood
GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood
For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood
More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood
We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood
Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (14)
uh ..that's why I've gotta keep watching these videos
but it's not a shame for consoles, compared to PC gaming PS3 and 360 were outdated already from day 1 on and it'll probably be no difference with XBox3/PS4
The game's settings are all maxed out, except the AA, which I set to Off to capture, but putting it to 2x does not seems to cost a lot when I lower the Alpha to Coverage setting (which can eat a lot FPS when AA is enabled).
So try disabling the Alpha to Coverage setting and try enabling AA again.
Also, it seems that lowering the shadows can make a huge improvement in terms of FPS, without changing that much the image quality.
And as this game is full of transparent textures, it is not negligeable.
I have Post FX on medium, Shadows on high, everything else on max. MSAA disabled, HDAO enabled. I get constant 1080p30 with these settings on a Core i3-530 @ 4 GHz and HD 7770.
Also, do not use Vsync 2 frames. Use Afterburner's or NVIDIA's frame limiter instead if you want a constant framerate. It pretty much eliminates frame-drops, although some stuttering is still present.
Still, Post FX has to change something else (I noticed bloom), becuase I compared framerates when standing still.