Unveiled last week, here is in good quality the latest gameplay video of Final Fantasy XV that shows Death, one of the spells granted by the Ring of the Lucii.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (18)
That said, it bugs the shit out of me that the cahracters don't cast shadows. Or at least VERY selectively depending on the light source.
That said, it bugs the shit out of me that the cahracters don't cast shadows. Or at least VERY selectively depending on the light source.
i'm actually kinda warming to this boy band simulator. i may have to pick it up in the future.
http://www.gamersyde.com/pop_images_final_fantasy_...
Is he standing around, or floating in the air? It's a mystery :)
http://www.gamersyde.com/pop_images_final_fantasy_...
Is he standing around, or floating in the air? It's a mystery :)
as i said. AO. it's what the game needs to give a sense of indirect shadows. a lot of games have this problem too. dark souls for instance.
http://static.gosunoob.com/img/1/2016/04/Winged_Kn...
Night is tough though. Day shots look much better.
quick example of what that scene would more likely look like (ignoring the other guys in the background and assuming it isn't a super bright full moon) if you went out into a field with a flashlight.
http://imgur.com/HkxY3fa
now imagine playing that while being expected to understand where you are in the context of the environment...you wouldn't be able to. it's why so many games go for this crappy approach to night time or dark areas. this strange outer glow. because the realistic alternative is just impractical. BUT...some AO would help.
But even if the light sources on the characters were the issue, it's not like they couldn't still have shadows that just ignore that. Or if the lighting with the flashlight takes too much resources, just put an old school little shadow blob under the character. Wouldn't look amazing, but better than nothing. AO would also work ofc, depending on how strong it is.