We came across the japanese extended trailer of Final Fantasy XV in better quality than Youtube. So here it is for you to enjoy (again).
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
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All comments (20)
Roll on September 30th!
Thanks!
I'm asking because from all the videos, trailers and gameplay livestreams I've seen, the combat mechanics seem very shallow and really dumbed down to a casual audience. Which seem like they can't sustain a 50 hours RPG - according to Square Enix.
I really hope I'm wrong, because great combat mechanics are essential for Action-RPGs like Dragon's Dogma, Bloodborne, Dark Souls, etc. Since Square Enix took this approach to Final Fantasy 15, they need to nail this aspect.
However, it's not a hack and slash game. Don't expect Devil May Cry or Ninja Gaiden level of depth. It is an RPG game and so it will mean that the capacity of your moveset is dependent on your level, what weapons you use, what items you have etc.
I expect what will make the combat fun to play are the enemies. If enemies require different tactics to beat or have different "stages" to them like that large magitek boss from the Niflheim trailer. Episode Duscae did have a decent variety of enemies with different ways of fighting. Also, the contextual blocking, evading and counters/parries and team attacks make the combat less repetitive.
I was worried because I haven't seen any skill tree, abilities' screen, combo tutorial (not like Devil May Cry or Bayonetta, but more like chaining hits), gear changing (except for weapons) and it looked like the combat would become a tedious button masher without much need for strategizing after a few hours.
I'm glad to hear that i's not like that. As long as it's similar to Final Fantasy 7: Crisis Core or Kingdom Hearts I'm fine. I'm sure the final game will have much more features and more developed mechanics.
I'm also hoping for a great game overall, Final Fantasy really needs to feel like a big AAA IP again. I played Final Fantasy 13 years ago, and while the AAA production value was there, it felt "hollow", I didn't like its battle system and the story was too convoluted - felt like a poorer Hideo Kojima wrote the story.
Anyway, I don't want to bash or focus on Final Fantasy 13. Just hoping for a great Final Fantasy 15.
Hmm. I actually have the Duscae demo, I should probably get around to trying that, even though I'm already sold on the game, it'd be great to see all the differences and whatnot.
I've said this a thousand times over, visually it is a stunning masterpiece but viewed through a stained glass. I would be utterly devastated if this wasn't addressed and in all honesty I have my doubts when after releasing the demo in this state they have the audacity to ask if you would like to pre-order now.
I pray this is one of those cultural difference things because my impression of Square were that they were visual perfectionists.... sometimes to the detriment of the game, 'FFXIII Corridor Adventure' I'm looking at you. In the state it is in now it's a beautiful dissapointing mess like discovering your dream partner but on a toilet bowl after a night of heavy drinking and Curry (Bean Curry) bingeing.
@KORNdog
It'll probably have tweaked AA by release, everything looks worth it. especially on PlayStation. Many PC gamers are eyeballing this on every site, that's a statement about the way it looks.
"Tabata-san is interested in doing a PC version after the console version, and the reason for that is that it would allow to push the game to a new technical level. He would like a version of Final Fantasy XV even more technically elaborate, integrating things that the team couldn’t do due to the limitations of console technology. "
http://www.dualshockers.com/2016/04/09/final-fanta...
so it's pretty much a given that it will land on PC at some point in time. I can't imagine what they mean "technically elaborate" than what they've been showing already. my PC is ready for whenever that day arrives.
Something with the video encode of the extended trailer is really wrong. Pixel counters on Beyond3D found out that the resolution in the extended trailer is only 960x540, whereas in the standard trailer it is 1920x1080, which is probably being caused by some bad video editing or encoding of the extended trailer, for more details see:
https://forum.beyond3d.com/posts/1905395/
Something with the video encode of the extended trailer is really wrong. Pixel counters on Beyond3D found out that the resolution in the extended trailer is only 960x540, whereas in the standard trailer it is 1920x1080, which is probably being caused by some bad video editing or encoding of the extended trailer, for more details see:
https://forum.beyond3d.com/posts/1905395/