Trailer PC Xbox 360 PS3

Electronic Arts released this first trailer of Dead Space 2, and as expected it looks like it will be a good follow-up of the excellent first episode.

krisq
krisq
Commented on 2010-04-29 11:46:45
Nice! I like Dead Space. This is a buy.
In reply to
iosomewhere
iosomewhere
Commented on 2010-04-29 12:08:50
Hope the story is a bit better this time around ! Otherwise great game !
In reply to
digi_matrix
digi_matrix
Commented on 2010-04-29 12:18:54
"Isaac, we're all going to burn for what we did to you..."

MUHAHAHA! I feel so evil! Does this mean Isaac is out for revenge? Could be like SC: Conviction. Awesome new enemy designs. Let's hope the enemy textures are better.
In reply to
FreeSwag
FreeSwag
Commented on 2010-04-29 12:45:03 In reply to iosomewhere
Posted by iosomewhere
Hope the story is a bit better this time around ! Otherwise great game !
That was one of the things I was liking about the prequel, Dead Space: Extraction (Wii). It may have been a rail shooter, however, with it EA addressed one of the few missteps with the original Dead Space, and endowed it with better plot and character development.

I remember seeing interviews with the devs, that they knew that was one of the shortcomings with the original, and that would strive to ensure that every game in the series afterward, did not suffer from a similar affliction.

Between the two, it really gives me hope that Dead Space 2, is going to combine everything that made Dead Space so awesome, plus a superior story driven narrative found in Extraction, and improve upon both as any good sequel should.

BTW, was anyone able to decipher the glyphs in the last frames of the trailer? Just curious as to what it said.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2010-04-29 13:10:37
I loved the first one, and this one hopefully is better.

I also really love the new suit design,e specially the helmet.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2010-04-29 13:30:17
hmmmm cant say i have much hope for this with the direction it's taking... more action, co-op, having isacc show his face and talk, and developed by a different team..
In reply to
Zarsky
Zarsky
Commented on 2010-04-29 13:30:53
Am i the only one who thought that Isaac Clarke looked like Sam Fisher? :D
In reply to
Ronsauce
Ronsauce
Commented on 2010-04-29 13:50:50 In reply to bleachedsmiles
Posted by bleachedsmiles
having isacc show his face and talk
This doesn't bother me at all. In fact, one of the only things I didn't like about the first one was Isaac's voicelessness. It kind of broke the mood a bit when an NPC would be talking to you, and all Isaac would do is sit there like some kind of mute. As long as they don't try to make him sound too badass or anything I'm onboard with this.
In reply to
digi_matrix
digi_matrix
Commented on 2010-04-29 13:54:09 In reply to bleachedsmiles
Posted by bleachedsmiles
hmmmm cant say i have much hope for this with the direction it's taking... more action, co-op, having isacc show his face and talk, and developed by a different team..
There's co-op! Nooooo, don't be like RE 5!

Dead Space had a simple but really effective story. It was more the moments than the plot. *SPOILERS* All the ingame storytelling was cool, like the doctor killing himself, the good doctor being murdered near the ship, Hammond losing out to a Brute. A guy with the most memorable death by the Baby Necro taking out his arms and then his HEAD! EEK! This stuff stuck with me.
In reply to
DeadHat
DeadHat
Commented on 2010-04-29 13:55:42 In reply to Zarsky
Posted by Zarsky
Am i the only one who thought that Isaac Clarke looked like Sam Fisher? :D
No, you're not! A younger Sam Fisher.

Anyway, I hope this game's good, I loved the first one, but I heard they were amping up de action, hope it keep the mood...
In reply to
KORNdog
KORNdog
Commented on 2010-04-29 13:59:01
i love what the suit alows isaac to do in the new game, but i hate the look of it, it completely goes against what the first game had. i liked the slightly clunky, industrial look of the first games suit, now it looks like a typical generic sci-fi suit. BORING.
In reply to
Megido
Megido
Commented on 2010-04-29 14:01:50 In reply to Ronsauce
Posted by Ronsauce
As long as they don't try to make him sound too badass or anything I'm onboard with this.
Do you really think that a team that thought a good way of changing the character was to chrome his armor and give him rocket skates is all about subtlety? I kind of doubt it. He'll probably sound like he has a cheese grater stuck in his throat and cuss a lot.

I never really understood what made the first game so great though, the story was pretty crappy and the characters were lackluster at best. The gameplay was adequate but never all that thrilling and i really didn't find it scary. Sure the first time a monster jumped up and forcibly relocated my face to my ass i got startled, but after a while you sort of see the shitty jump scares coming, and after being molested (ie cut in half) a bazillion times by space mucus with claws all the tension went out the closest airlock too. If you expect to die a lot in order to memorize where the fuckers are coming from then dying is not something you fear, it's something you expect. Then again that's just my experience and since i played it on the hard difficulty maybe that is the reason i didn't enjoy it as much. I don't know...for me Dead Space 2 has to do something to really stand out, shooting tentacles off of space monstrosities just for the sake of it just isn't my thing i guess.

Actually my best experience with the game was playing it with a friend. We were at this really hard segment and took turns trying to beat it.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2010-04-29 14:10:48
the first game was so great because of the suspense.. the atmosphere of walking broken lit corridoors in deafening silence. Last thing i want is for him to break that with Nolan North style wise cracks.

The story may of not been award winning. But the setting was faultless for me - you felt alone, you felt like you were on a ship, you felt pretty helpless, under prepared, and under powered.
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2010-04-29 14:57:10
Day 1!!
In reply to
Burglarize
Burglarize
Commented on 2010-04-29 15:01:00 In reply to Megido
Posted by Megido
I never really understood what made the first game so great though, the story was pretty crappy and the characters were lackluster at best. The gameplay was adequate but never all that thrilling and i really didn't find it scary. Sure the first time a monster jumped up and forcibly relocated my face to my ass i got startled, but after a while you sort of see the shitty jump scares coming, and after being molested (ie cut in half) a bazillion times by space mucus with claws all the tension went out the closest airlock too. If you expect to die a lot in order to memorize where the fuckers are coming from then dying is not something you fear, it's something you expect. Then again that's just my experience and since i played it on the hard difficulty maybe that is the reason i didn't enjoy it as much. I don't know...for me Dead Space 2 has to do something to really stand out, shooting tentacles off of space monstrosities just for the sake of it just isn't my thing i guess.
Sounds a bit like some people's problem with Bioshock 1. I always take dying really seriously, or try to, and I think that improves games like this. With Bioshock you had the insta-chambers or whatever they were called, but I always tried not to die (probably only died about 4 times) and so I never realised you could just beat the game by constantly chipping at enemies and then respawning.

Almost all the tension goes in Dead Space if you don't care about dying. Maybe developers should punish players more, but it's a delicate balance. If they punish you too much then they might just quit the game (Ninja Gaiden for me I'm afraid - I don't have the patience to get good at a game like that).
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2010-04-29 15:58:52 In reply to Burglarize
Posted by Burglarize
Maybe developers should punish players more, but it's a delicate balance. If they punish you too much then they might just quit the game (Ninja Gaiden for me I'm afraid - I don't have the patience to get good at a game like that).
Really gamings advanced enough now not to require an "either, or" approach to difficulty. Theres little reason why difficulty settings cant cater for all that play the game - if you want a cake walk have it offered, if you want harsh consequences for dieing have it offerd.

We are beginning to see this in games (bayonetta's one button approach, Fifa's 2 button)..hopefully that will be adopted more.

I'd also like to see games start adopting level skip options (with the consequence of missing out on the skipped level achievements). The amount of games i've never seen all the way through simply because i got so frustrated and stuck at a certain point is a shame..and soils a gaming experience for the player.
In reply to
Megido
Megido
Commented on 2010-04-29 16:02:41
Burglarize: the problem with Bioshock is that you aren't set back by dying, the worst case scenario is that you have to walk for a bit. In Dead Space for me, it's more that i realize that some parts i just NEED to play a few times to get a feel for the enemy layout and what to expect so that i can handle the situation, and when you feel like that it's not scary cause you know that some monster will come with his huge sharp phallic extension and cut you in to pieces. Several times. If i was constantly on the edge, feeling like i was struggling not to die then that would probably make it a wee bit more interesting. Like i said, my choice of difficulty might be what's fucking me over, but then i wouldn't want it to be too easy either.
In reply to
plmko
plmko
Commented on 2010-04-29 16:17:01
Dead Space is F'ing gold!
In reply to
Frozpot
Frozpot
Commented on 2010-04-29 23:54:31
Boy, they have this dark, scary trailer, and then at the end, they show Issac with no expression, looking like a robot. Kinda lessened the impact...
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2010-04-30 00:04:20 In reply to Frozpot
Posted by Frozpot
Boy, they have this dark, scary trailer, and then at the end, they show Issac with no expression, looking like a robot. Kinda lessened the impact...
Its not like he would be smiling,he is fighting monters and worse there,he got that scare/pissed look goin on,I like it honestly.
In reply to
Ronsauce
Ronsauce
Commented on 2010-04-30 00:55:27 In reply to Megido
Posted by Megido
I never really understood what made the first game so great though, the story was pretty crappy and the characters were lackluster at best. The gameplay was adequate but never all that thrilling and i really didn't find it scary.
Such a shame. I thought the gameplay was actually damn near perfect, and I thought the tension and mood was absolutely second to none.
If you expect to die a lot in order to memorize where the fuckers are coming from then dying is not something you fear, it's something you expect. Then again that's just my experience and since i played it on the hard difficulty maybe that is the reason i didn't enjoy it as much.
Again...such a shame.... that this is how you approached the game.
I don't know...for me Dead Space 2 has to do something to really stand out, shooting tentacles off of space monstrosities just for the sake of it just isn't my thing i guess.
You don't like a lot of games, do you? I mean, maybe you do, but I can't see how since most games are doing something to something for the sake of it.
In reply to
Megido
Megido
Commented on 2010-04-30 01:29:27
Ron: like i said, i played it on hard. That might have been a mistake. As it stands right now i'll just get my nipples sliced off if i go into an encounter unprepared and that forces me to play like that. I can't really help it, i am not approaching the game in that manner on purpose. As for what you quoted last, you'll have to take it in context of my experience of the game. I found it to be very bland and hum-drum in just about ever aspect and the dismemberment system didn't really lift the gameplay in any particular way for me, it felt like they just tacked it on there to have something cool in the game instead of a regular head shot.

Also i just don't find this kind of "horror" especially scary in general. It's just jump scares mixed with a few poorly executed scenes with people going "insane". I agree that there is a certain feeling of isolation, but it is kind of broken by Ms. Scientist and Mr Space Marine radioing you ever 5 seconds to yell at each other a bit and the tell you what part of the ship you need to fix next. I really liked the bridge though, you felt truly exposed and fucked when standing on the bridge. That was the games brightest moment for me.
In reply to
Ronsauce
Ronsauce
Commented on 2010-04-30 02:04:53 In reply to Megido
Posted by Megido
It's just jump scares mixed with a few poorly executed scenes with people going "insane".
Playing it on hard seems to have hurt your gameplay experience immensely. The game has killer atmosphere and tension, but I could see that having a diminished impact if you play the game just expecting to die. Same goes for the dismemberment system which felt more than tacked on to me considering the different enemy types having different, best ways to dismember them along with the regenerating enemies.

Just jump scares? Sucks to be you if that's how you felt.
In reply to
Tinks
Tinks
Commented on 2010-05-01 00:45:51
Playing it on hard is the only way I would have played the original Dead Space. It makes it even more intense and rewarding playing it on the highest difficulty. Otherwise the survival of the game isn't too present.
I'm with Ron on this one.
This game was basically Event Horizon, although maybe not as twisted. But certainly as intense. I looooooooved it so much.
Especially for a first go with a franchise it was brilliant. To do something so well within the first game says a lot. The story was a bit predictable yes, but you overlook that for all the rock solid gameplay it delivered. It is rare when you get a game as polished as Dead Space was.

I also will say we should hold our opinions on the suit till we really see it in motion. Not to mention all the other suits that will come. Those who like the old clunkier version (like myself) might find that this new light suit gets heavier as the game progresses. We simply don't know yet.

I would bet that Capcom took a lot of notes after playing Dead Space when returning to Resident Evil.
In reply to
Doggy444
Doggy444
Commented on 2010-05-01 01:52:40
For some reason I just hope Isaac has gone mad, or at least is considered to be (after the events on that ship).

I haven't played many games with main characters as being mad (hell, only one crosses through my mind), and I can see a hint of madness from this trailer. Also, I hope revenge is included.

And I agree with KORNdog, this suit looks pretty cheesy compared to the old rusty suit fit for an engineer like Isaac. I just hope it won't ruin the game for me.
In reply to
About the game
Platform
PC X360 PS3
Published by
Electronic Arts
Developed by
Visceral Games
Patreon

$135 of $400 per month

What's up?
  • Loakum

    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)

  • Driftwood

    Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)

  • Loakum

    Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)

  • Driftwood

    Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)

  • reneyvane

    reneyvane Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (7 Weeks ago)

  • CraCra

    CraCra Y a un souci sur les forums ? (8 Weeks ago)

  • nostradamus

    nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Also on Gamersyde

The First 43 Minutes of Loco Motive

  • Thursday, November 21, 2024
  • Driftwood

Our Switch video of Ys X: Nordics

  • Wednesday, November 20, 2024
  • davton

The Callisto Protocol is now PS5 Pro Enhanced

  • Wednesday, November 20, 2024
  • Driftwood