Microsoft has announced a 5 car pack exclusive to the first purchasers of Forza Motorsport 4. This pack will contain: Ford Mustang GT Coupe 1965, Koenigsegg Agera 2011, Lexus SC300 1997, RUF RGT-8 2011 and Tesla Roadster Sport 2011. Turn10 also add a profile import feature that will give you gifts and credits if you import your Forza 3 save file. Screens of pre-order bonus cars inside.
All comments (40)
Its my choice to purchase dlc or not.. it should also be my choice to ignore the existance of it if i desire. I shouldnt have to see locked content in games with an asking price of £50!.. something fightnight also pushes
DiRT 3 has set a benchmark and quite frankly we are beyond being bedazzled by exagerated screens.
And no, those obviously aren't the pre-order cars! ahhahaha
@ Majinme: What on earth is cartoony about those shots??? Are you trolling?
I'm hoping that the new graphics engine (or atleast an overhaul to the old engine) means that we will get a most more realistic shader and lighting model.
infact, this is the only really wish I have to new Forza.
Even GT5 missed the bar in certain areas (namely performance and massive visual artifacts in certain circumstances).
With games like dirt 3 and shift 2 proving what can be done with the consoles the old tired arguments and lack of effort no longer rub.
I hope they can keep it that way, too bad the photomode shots will still be a compressed mess compared to these shots. That or having to do tiling is such a bullshit.
GT5 was bulls*. less than 20% of the cars looked like the ads. Only two or three of the tracks lived up to the hype. After getting GT5- I can't imagine where 5 years went in the development of that game. It wasn't the graphics, it wasn't the control... it seemed to me that game spent 1 year in development and 4 years copying Forza Motorsport 1,2,3. A great graphic engine does NOT mean a great SIM. As bad as the shader was for FM3, the game and physics were top of the line.
I do hope the Kinect Head Tracking works in a way that's better than Unleashed 2. I don't like the 'auto turn' of the head in U2. I crashed into walls and racers all the damn time because I THOUGHT the car was turning and then I'd overcompensate when I realized it wasn't. That was a wreck of an idea.
I agree about the auto cam in shift 2, it was awful. I disagree that it looked bad, on PC it looked pretty incredible, especially at night.
As for GT5, yes, it was hit or miss, bu given the right circumstances (all premium cars, a GT5 track rather than a rehash and no dodgy weather effects) it could look damn impressive.
Stuff FM4 needs to fix, awful lighting engine, awful paint shaders, blacked out windows, lower number of cars and animated car parts such as wings or other spoilers. Those are just the basics, night racing and weather is kinda expected now aswell, but they arent anywhere near as essential as the above issues which have plagued both FM2 and 3 for me.
However these are a massive step up from F3's photo mode so hopefully gameplay graphics will also see that step up.
:D
http://www.dailymotion.com/video/xhxu3i_forza-moto...
And this:
http://www.youtube.com/watch?v=90HFQPVVndE
Forza 3's still the best looking/feeling racing game i own (i dont have dirt 3). And it's surely only a matter of time before other racing games start taking the excellent auction house...just as they have with the race line. But forza's always going to offer something that sets it apart from the rest.
Oh and the kinect stuff is bound to get ripped apart by people laughing that you'll have to use your hands to steer - something that will surely be optional, and perfect for little kids/none gamers to pick up and play the game. But, though not a kinect fan, being able to look around the car like demo'd in the second vid, and the head tracking during a race (which must surely be a kinect&pad/wheel option too) is very cool
just its a shame there are so many haters out there who constantly troll the web looking to rubbish any game with false facts "still not quite GT5 shaders but getting there" (the shadow effects in GT5 where really bad and that is part of the shaders).
What I would like to have:
a) fewer cars, if it would mean more tracks
b) more city tracks
c) longer tracks
d) non tarmac tracks
e) marathon races
f) "create your own race"
g) victory celebration after winning the race
h) More gameplay variety. Influences from Metropolis Street Racer and Gotham series.
i) Whole soundtrack by Richard Jacques. Not just random bands.
j) I can't do fast sharp turns in Forza 3. Why is that? Steering wheel should have bigger turning range when using controller.
k) The little white warning triangle is annoying. It means that your time is not valid for that lap? It is too sensitive and may also affect the following lap.
l) It bothers me that I can't use my favorite car in every event. And that some events require me to modify it so much, that it doesn't look like the original. So maybe some careers that are possible using just one unmodified car.
lol at the white triangle, if you cut corners your laptime wont count, heres a solution dont cut corners and stay on the track also taking short cuts will also invalidate you're lap times, it not too sensative you just need to improve your driving skills.
lol at the white triangle, if you cut corners your laptime wont count, heres a solution dont cut corners and stay on the track also taking short cuts will also invalidate you're lap times, it not too sensative you just need to improve your driving skills.
I think that little white triangle is too sensitive. If few tires touch the gravel slightly it is all over. And not just in corners. Also if my lap is non valid and I because of that try to slow down my speed to about zero when the new lap begins, it may still remember my mistake and lap is ruined before it begins.
Forza 3's still the best looking/feeling racing game i own (i dont have dirt 3). And it's surely only a matter of time before other racing games start taking the excellent auction house...just as they have with the race line. But forza's always going to offer something that sets it apart from the rest.
Oh and the kinect stuff is bound to get ripped apart by people laughing that you'll have to use your hands to steer - something that will surely be optional, and perfect for little kids/none gamers to pick up and play the game. But, though not a kinect fan, being able to look around the car like demo'd in the second vid, and the head tracking during a race (which must surely be a kinect&pad/wheel option too) is very cool