Codemasters releases two gameplay videos and a replay of GRID, and it's a bit of a letdown. The superb graphics of the last video has been bartered against a "Colin McRae Dirt goes downtown" outfit, and the driving doesn't look really solid yet - see the nasty drifts in the Yokohama file. Disappointing.
Update: Yokohama replay added.
All comments (42)
pity, I had high hopes for this one. Seems my expectations have to be revised.
I think Jamra Gameplay looked good. Maybe the graphical design are too similiar to Dirt, but it's maybe just the lighting on that track or something like that. I agree that Yokahama drifting was a bit of a letdown... but I think this game will be cool when it arrives :)
After watching the highres version of the Jamra race, I do think it looks good graphically. Maybe not as great as we were led to believe, but still better than most racers out there. And to me it seems that the AI drivers this time actually could be alot of fun? At least they don't drive around the track as perls on a string.
Is the bumper cam set too low? I think it is. Why not include a camera that is set around the drivers eyes, but just doesn't draw the car. Why do you have to be litterally inches above the road when you choose not to see your own car? I Never understood that...
Read "GRID" backwards, that will give you the letters "DIRG".. which is quite similar to DIRT except from one single letter..
They are getting quite bad with names for upcoming titles.. maybe their imagination has gone away.
i know this aint need for speed, just the street boy game area
Sorry, don’t take me serious on this one I just couldn’t resist.
I'll comment about the awful sound as well, (although I expect its just because its an early build). The engine noise of both cars sounds the same. Both sound rubbish. I've never heard a car sound like that, and I'm a born petrolhead.
The core problem is the apparent physics / handling.
Anyways, unless this one goes through a massive rethink I'm passing for sure.
Na, as for the actual game (which people seem to neglect), I've seen that kind of handling on the cars since the very first McCrae game on the PSX. That's really pathetic when you think about it. As for the visuals, they are as good as any, although the color of the lighting seems a bit garish. (Maybe not a good as PGR4, which is the standard IMO, and not GT5P as some seem to think)
The drifting physics suck, as in all street racing games, but they are WAY better than any NFS game's drifting physics ever has been lol.
I guess that just says how much NFS sucks, but yea :P
It still amazes me that Code"masters" still use the same old 1990's Z-axis car physics... Basically its rotating around a center point, nothing else.
Correct me if im wrong, but Richard Burns Rally in 2004 was the first game to use what revolutionized the racing genre and enabled games like Forza and Grand Turismo to evolve to stimulation state.
Which is 4-point wheel physics, where each wheel has its own axis of rotation and suspension. But every colin game since has STILL used the same old Z-axis shit, hell even NFS went over to 4-point wheel physics eventually.
Its like american cars really, state of the art engines (the graphics) mounted on a medieval chassi with suspension that is nearly identical in setup (no joke, look it up) to the suspension used on covered wagons back in the civil war... (the physics)
What can you expect?
I'm no sim-lover at all, and I always loved the handling of the previous Toca series but this looks exactly like Dirt's handling which is the most awful I've ever encountered (sans Juiced 1&2)!
I don't understand. Codemasters must acknowledge that the physics are terrible after all the complaining going on. So why are they sticking to this crap? Seriously disappointing...