Last Tuesday, we were invited to play a preview build of Dishonored 2 on PC. We were able to discover the multiple facets of Mission 4, set in a strange manor. After playing it several times with Corvo and Emily, we can say that this sequel shows great potential, in terms of gameplay mechanics, atmosphere and art style. We were authorized to capture some footage of this non-final build, so if you want to see a bit more of Kirin Jindosh's mechanical house, then follow us inside.
Note: We don't need to remind you that the videos having been captured on a preview build, the technical issues you might see here and there do not reflect the final quality of the game. We are confident that the final version will be as optimized as the first game was at launch.
All comments (14)
I am so happy to see a lot of idtech5 legacy gone: this game has real time shadows and lighting!
Now to just hope it goes above 60hz...
Easy GOTY contender.
I will say though that some games that choose this kind of cartoon look could still have better textures in them, theres not really a excuse for bad textures and can not be blamed on the artistic style of the game I don't think...this game how ever looks like the perfect way to make a game in this style....Finally a game I'm excited to play