GSY Review PS3

In the space of a single generation, Naughty Dog has garnered countless accolades thanks to both the Uncharted series and The Last of Us, whose fantasised PS4 port remains even more talked about than a potential Uncharted Trilogy PS4. The very fact that even Drake is not the subject of such expectation is proof that the countless awards Joel and Ellie have received these last few months are not undeserved. So when the American developer propositioned us to return to their apocalyptic universe ahead of release we couldn't refuse. As always, our review is written to avoid revealing any spoilers so read on without trepidation. We take it even further as usual so if you need to read just one review of Left Behind, make sure it's here at Gamersyde.
Update: 4 videos added. We prepared these videos just like we wrote the review, trying to show as little as possible while managing to convey all the game's intensity.

One of Us

As one of two main characters in the original adventure, Ellie was so much more than a mere accompanist that the player had to escort and protect, she was the very essence of The Last of Us. A memorable passage in the original game, which we won't spoil here, saw the player controlling an incredibly determined Ellie, a sequence which only made the attachment of the player (and Joel) even more powerful. It's a moment that marks the end of her naiveté and brash overreactions as she finally comes to grips with the ruthlessness of the world around them. Left Behind offers a chance to discover these elements in young Ellie through a mix of sequences focusing on exploration, puzzle solving and action/stealth. When it comes to core mechanics you won't find any changes here, rather, this adventure builds upon what was already solid in the original game while delivering a smattering of original sequences highlighting the strong ties between Ellie and her friend Riley. It is the relationship between these two young girls and the impact it will later has on our heroin which stand at the core of this DLC and there's no doubt that Naughty Dog has once again demonstrated their mastery in the art of storytelling.

Indeed, while the outcome of Left Behind should already be clear for anyone who has finished the original game, the beautifully constructed sense of tension still manages to keep you guessing. There's always a sense of apprehension, of wanting to do everything possible to change the outcome despite knowing precisely where things are heading. It really highlights just how strong a narrative Naughty Dog is capable of weaving. That's not to say it's completely predictable, however, as there are plenty of surprises in store with one moment in particular that will probably be talked about quite a lot -- something we certainly won't spoil here. A hallmark of the original was its superb pacing and Left Behind does not disappoint on this front. The proper time is taken to build atmosphere and allow the player to soak in the environment, which has the effect of amplifying the moments of danger and violence when they inevitably arrive. Naughty Dog always enjoys taking the player by surprise when they least expect it, though they refrain from doing so cheaply. Despite relying on the same mechanics and basic game design, the overall sense of dread is actually stronger thanks to enemies, human and infected alike, which are more formidable than ever. You see, Ellie simply does not have the strength of Joel and, as such, the game encourages the player to keep an even lower profile.

Of course, pure action sequences are still a part of this experience with the challenge on hard mode requiring some particularly cold blooded maneuvers. Human opponents never hesitate to retreat, regroup, and counter-attack while the infected seem just as unpredictable as before. Left Behind also encourages the player to pit the opposing forces against one another with certain areas featuring a mixture of both enemy types. There's a moment when a group of humans enter a department store while a group of clickers and first-stage infected roam about in the adjoining room. A toss of a bottle in the right direction is all it takes to ignite this powder keg. It is this type of situation that really gives the player a shot at equalizing the odds. Yet tension remains high even when facing a single foe. As in the main story, a single mistake can often be fatal forcing one to think carefully about how to approach each situation. Listening mode, which allows you to detect nearby enemies behind walls, remains a particularly useful tool in dealing with encounters, which is why we strongly advise you not to use it.

Verdict


With almost two and a half hours on the clock to finish the game on hard mode, the experience of Left Behind is memorable on a number of levels. Those visceral moments of violence and tension in the world of The Last of Us alongside moments of calm and deep simplicity blend together to create a rather potent emotional experience. Of course, by the end, we wanted nothing more than to spend more time with Ellie and Riley, but the inevitable ending was always in sight. We advise you to savor every moment as if it were the last, then, the way these two girls have, because after all, while there may still be stories to tell in the world of The Last of Us, nothing says we will be given another day to live any of them.

Official images

  • Gamersyde Review: Left Behind - Official images
  • Gamersyde Review: Left Behind - Official images
  • Gamersyde Review: Left Behind - Official images
  • Gamersyde Review: Left Behind - Official images
  • Gamersyde Review: Left Behind - Official images
  • Gamersyde Review: Left Behind - Official images
  • Gamersyde Review: Left Behind - Official images
  • Gamersyde Review: Left Behind - Official images
  • Gamersyde Review: Left Behind - Official images
  • Gamersyde Review: Left Behind - Official images
  • Gamersyde Review: Left Behind - Official images
  • Gamersyde Review: Left Behind - Official images

Artworks

  • Gamersyde Review: Left Behind - Artworks
  • Gamersyde Review: Left Behind - Artworks
Loakum
Loakum
Commented on 2014-02-14 08:00:23
a very well written review. I even got a little choaked up, at the end of the verdict when you say to savior every moment....you never know if you'll have the opportunity again. So very true.
In reply to
nostradamus
nostradamus
Commented on 2014-02-14 08:34:14
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
broad has a doge name? oh lawl.
KORNdog
KORNdog
Commented on 2014-02-14 09:29:19 In reply to nostradamus
If your only knowledge of the name riley being from call of duty, sure. But if that's the case, "lawl" indeed.
In reply to
andrewsqual
andrewsqual
Commented on 2014-02-14 10:52:36 In reply to KORNdog
And you know something, that is the first time I noticed that. Thanks nostra, glad to see you are back on form.
In reply to
2PintsOfInsulin
2PintsOfInsulin
Commented on 2014-02-14 13:40:27
This: http://images.gamersyde.com/image_the_last_of_us-2...

Stunning screenshot. Shame I don't have a PS3
In reply to
Trebby
Trebby
Commented on 2014-02-14 14:05:46
Very well written review of the game. However, I would have left out the specific details regarding the AI vs AI part. But nonetheless, enjoyable piece of lecture!
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2014-02-14 14:12:08 In reply to Trebby
The AI vs AI part is part of the new gameplay mechanics, it's actually yhe only thing new gameplay-wise. It could not be left out. :)

Other reviews explain the way the narrative is built and that, I think, should have been left out completely just like we did.
In reply to
Loakum
Loakum
Commented on 2014-02-14 15:28:29
I recommend folks read the 4 part comic (or 1 trade paperback) "The Last of Us: American Dreams" by Faith Hicks and Neil Druckman, before playing this DLC. It will add more insight on Ellie and Reily's relationship. It explains how they met, and some of the motives of both characters. Of course also recommend playing "The Last of Us", but that goes without saying.
In reply to
KORNdog
KORNdog
Commented on 2014-02-14 22:45:47
I think i'm gonna buy this tomorrow. Squeeze it (and the rest of outlast) in before thief comes out.
In reply to
Anvil
Anvil
Commented on 2014-02-15 00:04:55 In reply to Driftwood
Hey Driftwood, you wouldn't happen to know about the DLCs language compatibility? Like, would the UK Last of Us version work with the DLC from the french store?
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2014-02-15 00:19:48 In reply to Anvil
I have no idea. Plus, our version only worked on our debug console, so the DLC was on disc and we had to install it before being able to launch our copy of TLOU to play it.
In reply to
Anvil
Anvil
Commented on 2014-02-15 00:23:59 In reply to Driftwood
Ah, alright. Thx for the reply anyway. Hoped that you would be in a similar situation as me ^^
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2014-02-15 00:26:19 In reply to Anvil
There is no real reason why it wouldn't, but I guess you never know.
In reply to
bubble2020
bubble2020
Commented on 2014-02-15 01:16:54
Haven't played the DLC, but I'm guessing someone gets left behind? I know one of them makes it to the next game so that sort of narrows it down :) Still gonna play the DLC and find out for myself tho.
In reply to
jmd749
jmd749
Commented on 2014-02-15 19:00:04
Just finished playing it. OMG, worth every freaking penny!
cough facebook cough :)
cough k!$$ cough :P
In reply to
Xeviant
Xeviant
Commented on 2014-02-15 21:22:35
...if only they would do a PS4 port
In reply to
jmd749
jmd749
Commented on 2014-02-15 22:20:51 In reply to Xeviant
Posted by Xeviant
...if only they would do a PS4 port
I would much rather them use that time to release UC4 all the sooner, and perhaps work on a LOU2. :P
In reply to
ebola9717
ebola9717
Commented on 2014-02-16 04:35:44 In reply to jmd749
In many cases, ports are not even handled by the original developer. Sony can get someone else to do it while ND works on Uncharted.
In reply to
jmd749
jmd749
Commented on 2014-02-16 09:10:50 In reply to ebola9717
Posted by ebola9717
In many cases, ports are not even handled by the original developer. Sony can get someone else to do it while ND works on Uncharted.
true. but i'll want them to work on UC4 and LOU2 as well. :P just joking. :)
In reply to
mt_sabao
mt_sabao
Commented on 2014-02-17 10:09:47
Played on a single go last friday. Amazing game (i had bought the PS3 months before just to play TLoU). TLoU and this DLC sits there high up on my list of best games ever played.
In reply to
About the game
Platform
PS3
Published by
Sony Computer En...
Developed by
Naughty Dog
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