It's now become a habit, Konami and Kojima Productions sent us another super high quality video of Metal Gear Solid V: The Phantom Pain, and once again broke the file size record at a healty 6.6 GB. Needless to say that only the torrent and the stream are available!
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (29)
Seems too much of micromanagement for something that adds nothing valueable tbh.
It would make sense if a gamer could invade to your actual free form mission and ruin the mission for you or steal intel faster or kill you...etc.
So you can customize a base and you can run around in it and get invaded from players...how is that fun?
Anyways, good its optional to give a damn about this. I rather just focus on doing various missions, customize weapons and keep doing missions.
This so far is the best feature of the game , base management and Souls invasions 2.0.
But its really weird how devs these days show this huge portion of the game and say it's optional. If you do not expand new structures and recruit new NPC etc. you will not get better gear , weapons , items , secret items , just like in Peace Walker , you had to do all that stuff to get better stuff.
This so far is the best feature of the game , base management and Souls invasions 2.0.
But its really weird how devs these days show this huge portion of the game and say it's optional. If you do not expand new structures and recruit new NPC etc. you will not get better gear , weapons , items , secret items , just like in Peace Walker , you had to do all that stuff to get better stuff.
F2sPaB9k" target="_blank" >https://www.youtube.com/watch?v=XF2sPaB9k
and how the hell do you even play stealth games without silenced weapons ?
as for micro management in Peace walker you just put the fultoned guys in they representing categories what are they best at and select new research in R&D that are unlocked after placing those guys.
The horrible thing was in Peace walker the farming aspect of those NPC and vehicles. Witch by everything here is even stronger the GMP that you get from plants and diamonds. Seems like you spend that on everything support , gear upgrades and maybe new gear etc.
The invasion thing is the alternative to farming those resources in missions. You slave away farm, build then some douchebag comes and steals everything
But each of us have they time and play styles and fully understand that.
Seems too much of micromanagement for something that adds nothing valueable tbh.
It would make sense if a gamer could invade to your actual free form mission and ruin the mission for you or steal intel faster or kill you...etc.
So you can customize a base and you can run around in it and get invaded from players...how is that fun?
Anyways, good its optional to give a damn about this. I rather just focus on doing various missions, customize weapons and keep doing missions.
Also, plenty of games allow for house customization. Trust me, you don't want to know how much actual money people pay to have their MMO homes furnished and they're never as intricately detailed and made like MGSV's Mother Base... Which is FREE. I can imagine plenty of people liking this.
There's also the fact that people have been wanting this since MGS Peace Walker, lots of people were saying how cool it would be to run around Mother Base rather than just manage it. And the point of managing Mother Base is because you're running an Army, it's central to the story of Big Boss and it leads up to the events of Metal Gear 1 and Metal Gear 2: Solid Snake. Wouldn't make sense if Big Boss supposedly had this giant army and base but we were totally divorced from it because it's not a big deal for the game. If it pretty much runs itself without him and he never even interacts with it, then they don't need him and he doesn't need it.
F2sPaB9k" target="_blank" >https://www.youtube.com/watch?v=XF2sPaB9k
Also, plenty of games allow for house customization. Trust me, you don't want to know how much actual money people pay to have their MMO homes furnished and they're never as intricately detailed and made like MGSV's Mother Base... Which is FREE. I can imagine plenty of people liking this.
There's also the fact that people have been wanting this since MGS Peace Walker, lots of people were saying how cool it would be to run around Mother Base rather than just manage it. And the point of managing Mother Base is because you're running an Army, it's central to the story of Big Boss and it leads up to the events of Metal Gear 1 and Metal Gear 2: Solid Snake. Wouldn't make sense if Big Boss supposedly had this giant army and base but we were totally divorced from it because it's not a big deal for the game. If it pretty much runs itself without him and he never even interacts with it, then they don't need him and he doesn't need it.
35minutes not "too bad" but bet anything they are going to test you psychologically and greater upgrades will be many hours, pretty much cornering you into paying if you don't want to go insane waiting for upgrades.
Fuck this. I get Kojima games are expensive and they need some way to make money back - Just make skins and design pattern for money, not core things like that.
Lost complete interest after I saw that. My mother base will be very basic by the looks of it. I'm not playing a shitty mobile waiting 'game.'
35minutes not "too bad" but bet anything they are going to test you psychologically and greater upgrades will be many hours, pretty much cornering you into paying if you don't want to go insane waiting for upgrades.
Fuck this. I get Kojima games are expensive and they need some way to make money back - Just make skins and design pattern for money, not core things like that.
Lost complete interest after I saw that. My mother base will be very basic by the looks of it. I'm not playing a shitty mobile waiting 'game.'
35minutes not "too bad" but bet anything they are going to test you psychologically and greater upgrades will be many hours, pretty much cornering you into paying if you don't want to go insane waiting for upgrades.
Fuck this. I get Kojima games are expensive and they need some way to make money back - Just make skins and design pattern for money, not core things like that.
Lost complete interest after I saw that. My mother base will be very basic by the looks of it. I'm not playing a shitty mobile waiting 'game.'
If it turns out that your assumptions are true and you don't want to pay, then you might as well not buy the game based on reports on the game. There's missions where you can't progress without having certain equipment and that requires time and GMP. According to the person who reported on the game after playing for a long time, their biggest problem with upgrading their base wasn't time, but GMP since everything costs a lot and you have to grind side missions to get them. Once you get more soldiers, you can send them out on missions too which wll also give you GMP, so there's that.
If it turns out that your assumptions are true and you don't want to pay, then you might as well not buy the game based on reports on the game. There's missions where you can't progress without having certain equipment and that requires time and GMP. According to the person who reported on the game after playing for a long time, their biggest problem with upgrading their base wasn't time, but GMP since everything costs a lot and you have to grind side missions to get them. Once you get more soldiers, you can send them out on missions too which wll also give you GMP, so there's that.
And the entire premise of the mobile games that have systems like you're describing is to wait... There's literally nothing else to do. MGSV is kind of doing some things that no other game has ever done and it's also a solid Metal Gear Solid stealth action game. Even if it did have the shitty mobile game stuff, it's still unfair to compare them with all of the stuff its doing. I'd probably not pick it up if that stuff were true because I'd hate waiting so damn long, but there's no evidence of this and the people who've reported on it haven't suggested anything like this.
Grinding GMP to improve your base is nothing like a mobile game and there's plenty of games that require a lot of grinding. Hell, pretty much every big game coming out that we know about will require a lot of grinding in some aspect. The good thing about MGSV is that the grind will be accompanied with great gameplay and a lot of ways to approach every encounter, essentially meaning each grind is never the same. The problem with grinding is doing the same thing over and over and it tending to not be fun, is it really a grind in the first place if it's a different experience each and every time and (assuming it's fun) if it's fun? I don't think so.
Just actually try playing the game, trying the online portion for a bit, not downplaying it before you even really know what it is. (When the game releases of course. )