A day before Gamescom opened its doors to the press, we were invited by Nvidia to play a bunch of game using Ray Tracing technology and we were able to bring back some footage for 3 of them. Inside, you will witness how truly impressive Minecraft can look (no irony here), you'll have a sneak peek at Remedy's use of the tech in Control and finally you'll see Wolfenstein: Youngblood patched with RTX. We also got a chance to play a bit of Watch_Dogs 3, whose reflections were pretty amazing, but capture wasn't allowed for this one.
All comments (6)
For example Metro Exodus i can do 4k60 on Ultra but with RTX on i have to go down to High and there i still lose 20 frames to get 4k40. Not complaining, more highlighting the performance hit that to me is rarely gonna be worth it.
Cool tech though and it really improves look and feel in some scenerios. But for me I'm waiting for better optimisation.
in Control, the lighting is already decent but it's actually incorrect on many of the insets of the walls.
for many years gamers have been use to fake light sources. and placed stage lights on characters.
you would be surprised to find the degree of un-realism in the shadows and light bouncing that no one catches.
despite the RTX comparisons display slight changes in the environments.
improper lighting and shadow casting is a big issue that RTX actually addresses.
it's only disappointing that it still takes a bit of resources to render.