Trailer PS4 Xbox One Dreamcast

Resident Evil 7 was one of the rare surprises at E3 a few months ago, it's now back with this brand new trailer.

GC: screens

  • GC: Resident Evil 7 trailer - GC: screens
  • GC: Resident Evil 7 trailer - GC: screens
  • GC: Resident Evil 7 trailer - GC: screens
  • GC: Resident Evil 7 trailer - GC: screens
  • GC: Resident Evil 7 trailer - GC: screens
  • GC: Resident Evil 7 trailer - GC: screens
  • GC: Resident Evil 7 trailer - GC: screens
  • GC: Resident Evil 7 trailer - GC: screens
alimokrane
alimokrane
Commented on 2016-08-17 11:52:07
This is unrecognisable from the previous Resident Evils they may as well call it something different altogether... I am still not a fan of the first person view.

I hope we get some proper gameplay.
In reply to
KORNdog
KORNdog
Commented on 2016-08-17 12:07:55
this looks terrifying. the demo certainly was. best thing to happen to resident evil since REmake imo. and VR is only going to make it scarier. one of my most anticipated releases next year, and i never thought i'd have said that after the travesty of RE4(a little less so)/5/6
In reply to
andrewsqual
andrewsqual
Commented on 2016-08-17 12:35:00 In reply to KORNdog
Err a person walking slowly around with a lamp is terrifying??? And they even did that obvious bit where the lamp holder is following the player no matter where they go and yet when lampy is right beside her (when she is behind the crate) THAT is when they can't seem to automatically walk to her now. But come on, everyone and their grandmother knew lampy was going to continue on and not check behind the crate. What a truly terrifying sequence lol.

They could have done so much more with this, like set it at the Spencer Estate and you are a childhood friend of Lisa Trevor and have to witness the horryifying events of what happened to Lisa. There, that is a better setting and it was off the top of my head.
In reply to
KORNdog
KORNdog
Commented on 2016-08-17 12:48:38 In reply to andrewsqual
Posted by andrewsqual
Err a person walking slowly around with a lamp is terrifying??? And they even did that obvious bit where the lamp holder is following the player no matter where they go and yet when lampy is right beside her (when she is behind the crate) THAT is when they can't seem to automatically walk to her now. But come on, everyone and their grandmother knew lampy was going to continue on and not check behind the crate. What a truly terrifying sequence lol.

They could have done so much more with this, like set it at the Spencer Estate and you are a childhood friend of Lisa Trevor and have to witness the horryifying events of what happened to Lisa. There, that is a better setting and it was off the top of my head.
play it. it's scary (and VR is only going to make it more-so). it's not just actions on screen that dictates fear. it's atmosphere, built tension, the unknown... it's not knowing if the pursuer will carry on looking for you or give up the chase. the demo had seemingly random encounters where you got punched in the face. the anticipation of that happening kept you constantly on edge. so yes, she stopped when she was hiding behind the crate...but she clearly didnt when she was looking through the window...hence...the unknown...i mean, it's scarier then vampire wesker and spanish guys with bugs in their head. lol

it's why soma is scary.

it's why amnesia is scary.

it's why PT was scary.

the demo sold me on this game 10 fold. it's RE back to it's roots. there has been a camera change. but that's hardly been a consistent aspect of the series anyway. so...meh.
In reply to
TGO
TGO
Commented on 2016-08-17 13:32:57 In reply to KORNdog
Posted by KORNdog
play it. it's scary (and VR is only going to make it more-so). it's not just actions on screen that dictates fear. it's atmosphere, built tension, the unknown... it's not knowing if the pursuer will carry on looking for you or give up the chase. the demo had seemingly random encounters where you got punched in the face. the anticipation of that happening kept you constantly on edge. so yes, she stopped when she was hiding behind the crate...but she clearly didnt when she was looking through the window...hence...the unknown...i mean, it's scarier then vampire wesker and spanish guys with bugs in their head. lol

it's why soma is scary.

it's why amnesia is scary.

it's why PT was scary.

the demo sold me on this game 10 fold. it's RE back to it's roots. there has been a camera change. but that's hardly been a consistent aspect of the series anyway. so...meh.
No, and Soma wasn't scary at all.
In reply to
KORNdog
KORNdog
Commented on 2016-08-17 13:39:13 In reply to TGO
Posted by TGO
No, and Soma wasn't scary at all.
great argument there guy :/
In reply to
gonzax
gonzax
Commented on 2016-08-17 13:47:44
I love the trailer and the game looks great but I don't think it should be called Resident Evil. I can understand it for commercial reasons but other than that it is not a RE game at all. That being said, I can't wait to play it.
In reply to
Zat
Zat
Commented on 2016-08-17 13:54:31
I'm sure, I don't want to play this with VR. :-D
In reply to
KORNdog
KORNdog
Commented on 2016-08-17 14:17:21 In reply to gonzax
Posted by gonzax
I love the trailer and the game looks great but I don't think it should be called Resident Evil. I can understand it for commercial reasons but other than that it is not a RE game at all. That being said, I can't wait to play it.
i guess if your only experience of RE is 4-6 then i can see why people might think this. but i've not heard WHY people don't think it is resident evil anymore? it has combat (guns are confirmed) you have a health system that requires herbs and sprays, you have an inventory to manage, you have horror and tension, and you have survival...what magic ingredient made every resident evil so easily recognizable as resident evil? maybe it's ink ribbons? or crap dialogue?

you could argue RE hasn't been RE for the last 3 games. it's an incredibly inconsistent series in regards to focus and approach. we've had everything from pre-rendered classics, third person shooters, first person shooters, light guns games...all of which canon. i just don't get the "this isn't resident evil" argument...and i'm not sure the people saying it do either. lol
In reply to
AndreasZ94
AndreasZ94
Commented on 2016-08-17 15:20:27
The last 2 trailers seem more like teasers to me. The devs said that there will be connections to the previous games and there will still be combat, puzzles, resource management etc in the full game. My guess is they just want to show the horror aspect of the game first to probably reassure everyone that it's not gonna be full action like RE6. I think we should wait until we see more before start saying stuff like this shouldnt be call RE.
In reply to
MrWhite
MrWhite
Commented on 2016-08-17 18:54:49 In reply to andrewsqual
Posted by andrewsqual
Err a person walking slowly around with a lamp is terrifying??? And they even did that obvious bit where the lamp holder is following the player no matter where they go and yet when lampy is right beside her (when she is behind the crate) THAT is when they can't seem to automatically walk to her now. But come on, everyone and their grandmother knew lampy was going to continue on and not check behind the crate. What a truly terrifying sequence lol.

They could have done so much more with this, like set it at the Spencer Estate and you are a childhood friend of Lisa Trevor and have to witness the horryifying events of what happened to Lisa. There, that is a better setting and it was off the top of my head.
I think you're looking too literally at this. It's designed for VR, which means it has to be comfortable for someone playing it that way. It might look a bit lame in a video, but I dare say you'll feel a bit more unfortable once you're immersed. Besides, you don't want it to be so uncomfortable to play that you shit yourself even contemplating going back to play it having already needed to change your underwear.
In reply to
MrWhite
MrWhite
Commented on 2016-08-17 18:57:30 In reply to KORNdog
Yep. Some don't like change, so it makes me wonder why Resident Evil 4 is held in such high regard, because it took RE in a much bigger departure than what a potentially groundbreaking VR experience is doing. Ironic.
In reply to
2040
2040
Commented on 2016-08-17 21:46:44
This is PT not RE
In reply to
Xiong_Warriorzz
Xiong_Warriorzz
Commented on 2016-08-18 03:29:33
Its a good evolution of the RE franchise that has gotten stale, and for "hardcore" fans theres still the resident evil 2 remake.
In reply to
Siamese
Siamese
Commented on 2016-08-18 05:40:13
To me it is not RE if Chris,Jill,Barry,Claire,Leon,Wesker,Carlos,Billy,Ada,or Rebecca don't appear in it as a main part of the story. If Capcom wanted to do a crap game like the PT demo they should have called it something else. This so far is not RE it is a bad game build around two of the worst things ever VR (this will last a year) and PT demo.
In reply to
andrewsqual
andrewsqual
Commented on 2016-08-18 14:22:42 In reply to KORNdog
So jump scare "punches in the face" is an example of why its scary and kept you "constantly on edge"? You'd love every horror movie of the last 15 years then. Make sure you check out Unfriended especially.
I GUARANTEE you that part I used as an example with the crate plays out exactly like that...... every single time. And like I said, I AND everyone else who watched the trailer knew it was going to happen (and don't pretend you didn't know either). Its a stalked and stay hidden mechanic, you get caught its Game Over. And its only going to be an incredibly frustrating game if you are hiding the way the player was there and the stalker still manages to see you even when they shouldn't have.

And there is nothing wrong with backstory. Knowing that Resident Evil took place in a location called the Arklay Mountains outside a town called Raccoon City didn't ruin the atmosphere or tension in the game. In RE2, any of those moments you are outside the Police station briefly and can hear the cries of distant hordes of zombies throughout the town was equally as tense. The setting in this particular trailer looks like a location from just about every other game currently in this genre. Woooooooooo scary...... no wait, wooooooooo tension.

We'll have to see how this game turns out but I don't see anything to be completely sold on it like you are.
But I do agree with this: anything, literally ANYTHING, was going to be adequately decent compared to the absolute garbage we have seen from this series this past 10 years now. I'm not here with the typical argument "they should change RE" followed by "oh no, this isn't RE anymore" lol.
In reply to
MrWhite
MrWhite
Commented on 2016-08-19 03:24:11 In reply to Siamese
Posted by Siamese
To me it is not RE if Chris,Jill,Barry,Claire,Leon,Wesker,Carlos,Billy,Ada,or Rebecca don't appear in it as a main part of the story. If Capcom wanted to do a crap game like the PT demo they should have called it something else. This so far is not RE it is a bad game build around two of the worst things ever VR (this will last a year) and PT demo.
So, you've played it in VR then?

And VR lasting a year? LOL@ you. I bet you said the same for mobiles and smart phones.

See you in a year when your comment looks even more ridiculous than it already is.
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2016-08-22 11:17:02
Anyone saying this shouldn't be called Resident Evil should play the originals. 4, 5 and 6 are the ones that don't deserve the title of Resident Evil. They're nothing more than action games, good in their own right, but they are not Resident Evil. This is simply an evolution of the original horror games. Sure, I'd be fine with a modern take on the isometric angles similar to the originals, but that wouldn't really be going forward. This is forward with the series and stays true to the name
In reply to
andrewsqual
andrewsqual
Commented on 2016-08-23 16:34:43 In reply to KORNdog
So does anybody have additional footage of the game from Gamescom?
In reply to
KORNdog
KORNdog
Commented on 2016-08-23 16:46:52 In reply to andrewsqual
Posted by andrewsqual
Oh, like in my comment above, CALLED IT.

https://youtu.be/AFjhM7ud0dQ?t=5m40s

The exact same sequence that was in the trailer but now in actual gameplay. How terrifyingly expected. :)
action game has scripted scenes, news at 10.
In reply to
Sdarts
Sdarts
Commented on 2016-08-26 06:47:09
I just watched this trailer and to be honest, as much hyped as I was about both Resident Evil 7's E3 trailers, this completely disappointed me.

Frankly speaking, this game as it looks in this trailer is not Resident Evil, and since none of the previous 20 comments mentioned the very obvious game this most looks like, that from the very beginning I just couldn't stop thinking about it, I will say it:

"Alien: Isolation"

Period. So I do agree with the people that said that this doesn't look like a Resident Evil game, not because of the camera view, but because I literally am seeing Alien: Isolation with a different kind of paint. The 2 Resident Evil 7 E3 trailers made the game look much more like a P.T. successor, but this gameplay trailer just made the game look extremely similar to Alien: Isolation.

I have nothing against Alien: Isolation, but its systems do not evoke or resemble Resident Evil's systems aside from a few things, like managing scarce resources and being pursued by a being that you can't face head on most of the time.

I also agree with what "andrewsqual" said, at that exact moment I thought the lady with the lamp would stop and not check the crate, which she did and is a very overused cliche of mediocre Horror movies, games, etc. I even thought how stupid that whole sequence was, considering that when the lady with the lamp opens the door, it takes almost 2 seconds for the character to break line of sight from someone that's about 10 feet away. So after that any immersion or investment I had left just went away for good.

I also expected something to happen in the scene where the candles went out and the character was in the dark, but I was hoping it wouldn't be the lady with lamp and something new instead, unsurprisingly it was the former rather than the latter.

I know this game might be truly horryfying in VR, but saying this accomplishes what exactly? That's like saying that a First Person Shooter game will play better with mouse and keyboard when referring to a console version of the game.

This trailer was not in VR or was even about VR. I most likely will not play Resident Evil 7 in VR, just like most people won't as well. It is foremost a non-VR First-Person View game, and it should be judged as that if you're talking about the non-VR version, which is this one.

This is exactly the experience that you will get from the normal version, to those that think otherwise, just go watch the gameplay videos, they're not in VR for many reasons. So please don't bring VR's potential to be awesome to defend a game that as it stands, is not that interesting or appealing Horror-wise.

Yes, the game might be great with VR, but please stop to consider the opposite as well - the game might be crappy without VR. And considering that most people will play this game without a VR headset, VR shouldn't be used as an argument or excuse to say that the game will be scary [in VR].

P.T., Amnesia, Outcast, Alien: Isolation, and so many other games were scary without needing to rely on VR. I honestly have no problem if a game is only scare in VR, but then that's not an Horror game unless it's VR only. If a non-VR version comes out, it should be judged separate from the VR version, the same if the opposite happens as well.

Having said that, the truth is that this trailer is very bad, not because of the game itself, but because it was uninteresting and some parts were downright boring, I didn't feel any tension or build up and it ultimately left me disappointed with what I watched.

Great games have bad trailers all the time, so that's not a problem by itself as long as/if the final game is similar to the E3 Demo in Horror, then it will be a great Horror game, but this trailer right here just showed a poor copycat version of Alien: Isolation and if that's how the overall game will be like, then I'm saying this right now, it will get hammered by bad reviews from both critics and users, at least the non-VR version.

Hopefully I'm wrong and all this is is a bad trailer making a game look bad - which happens all the time, because Resident Evil fans deserve a much better game than what this trailer showed.

PS. To the people that keep saying Resident Evil 4 didn't have tension, you clearly played a different game than most people, Resident Evil 4 was the last great main series Resident Evil game exactly because it was the last game in the main series to be filled with tension and having many Horror moments. With one very important caveat, it had many QTE events that took the edge and broke immersion, plus once you reached that whole section with that midget evil mastermind it just made everything feel really dumb - even by Resident Evil standards - and hard to connect to. I have no idea how well it aged, but it's still one of the best Resident Evil games, main series or otherwise.
In reply to
KORNdog
KORNdog
Commented on 2016-08-26 13:39:55 In reply to Sdarts
Posted by Sdarts
PS. To the people that keep saying Resident Evil 4 didn't have tension, you clearly played a different game than most people, Resident Evil 4 was the last great main series Resident Evil game exactly because it was the last game in the main series to be filled with tension and having many Horror moments. With one very important caveat, it had many QTE events that took the edge and broke immersion, plus once you reached that whole section with that midget evil mastermind it just made everything feel really dumb - even by Resident Evil standards - and hard to connect to. I have no idea how well it aged, but it's still one of the best Resident Evil games, main series or otherwise.
it really isn't. what they did was take the series tank controls, stuck a camera behind the character and introduced more enemies. now, considering the tank controls worked in RE because the odds were never stacked against you. you should be able to understand how dumb it is to turn it into a third person shooter and not change the control systems. not being able to move and shoot works fine when you have a singular ambling zombie 30 ft away from you (typical scene from the original RE games) not so well when you have 20 guys running at you with an insta-kill chainsaw attack. combine with lack of horror elements, lack of puzzles and lack of tension (besides the fight against the dumb controls) and your left with a piss poor action game that happened to have a known RE character in it. what RE4 was going to be looked like a much better "evolution" of the franchise.
Posted by Sdarts
P.T., Amnesia, Outcast, Alien: Isolation, and so many other games were scary without needing to rely on VR. I honestly have no problem if a game is only scare in VR, but then that's not an Horror game unless it's VR only. If a non-VR version comes out, it should be judged separate from the VR version, the same if the opposite happens as well.
RE7 demo (non VR) is easily as scary as alien isolation and outLAST. at least the first few times playing it. but then those games suffer the same problem of once you learn the games routines, the tension vanishes. the thing with the demo of RE was there was no real routine. it was akin to walking around silent hill when the monsters aren't around. there is still this underlying sense of dread that fills you because your brain is left to fill in a lot of the blanks. and the key aspect of this is that it doesn't work as a spectator. if your not taking those steps there is no sense of tension. it's why watching "scary" games on youtube is a bland affair and the only real enjoyment comes from seeing the player shit his pants at jump scares.
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