It looks like our coverage of the Gamer's Day is now done, so we decided to reencode our Killzone 2 footage with the best quality possible. Full 720p resolution and better deinterlacing/deblending helps quite a bit to see the little details everywhere. I'm sure the numerous fans of the game will be pleased!
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (34)
Looks awesome, but I can't wait for some real direct feed HD footage, really mind blowing.
And all this is in pre-alpha and in its early stage it looks this great so I can't wait to see how it looks later in the year.
Pre-alpha code...read on the screen.
Pre-alpha code...read on the screen.
Now Resistance 2, thats a game Im looking forward to since the first one was so fun.(when I could actually connect to games online, since the PSN seems to hate me with a passion)
Still don't grasp the 'pre-alpha' term. Alpha is the first letter in the greek alphabet - what the hell comes before number 1? It seems 'pre-alpha' is just a term thrown around for the hell of it these days.
Still don't grasp the 'pre-alpha' term. Alpha is the first letter in the greek alphabet - what the hell comes before number 1? It seems 'pre-alpha' is just a term thrown around for the hell of it these days.
as for the term alpha. its just the stages in a games development cycle.
alpha (very early, often using placeholder textures and having unfinished sections, animations missing, placeholder weapons, usually unoptimised and unstable...crashes often)
beta (more or less finished but with bugs, glitches to be ironed out, perfectly playable and usually a very stable build...hence why its at this point devs allow public testing to take place)
gold (game is finished and gets put into production)
this game however is before all of that. what they essentially have is a very unfinished game. they may have poilished this level to a adequate level for demo purposes, but the rest of the game and the code in general will probably be very unfinished. code may need optimising (still stutters on loading) etc etc. so while this level on its own, much like the one demo's before may look complete and playable. as a whole game. it'll be far from it.
all you guys doing is Proving that killzone 2 is untrollable.
http://aigamedev.com/site/2008-plan-killzone