We have been invited last week to check out the latest preview build of Ghost Recon: Advanced Warfighter on Xbox 360 at Ubisoft's headquarters near Paris. While waiting for the videos who are under embargo for a few more weeks, here are my impressions and a few new images and artworks.
I'm sure you all remember how everyone had been disappointed by the really bad version of GRAW that was presented at X05. Low resolution textures, bad framerate, aliasing, bugs everywhere, there wasn't much good to say for this game except a few good ideas. Well a bit more than 3 months GRAW is back and can boast to be the most impressive game I've seen running on a Xbox 360. Yes, it's that good!
Graphically first, GRAW in motion should convince everyone. Forget about the screenshots and their sometimes weird colors. Once the HDR kicks in and the camera starts reacting convincingly to the sun and light/shadow zone, everything clicks together and seems perfectly natural. This is the first time for me that HDR is not just a graphical gimmick and makes perfect sense, like how it handles with the sniper rifle if you look in a too bright zone.
The HDR also allows for a very distinct mood depending on the time of day. Some levels will be visited for example at dusk, and then at noon, and look very different thanks to the completely different lighting.
Of course such a great lighting required a great shadowing system too. And in this too GRAW does not disappoint, as every shadow in the game is completely realtime. No more bad joining between the different type of shadows from static and dynamic objects, now everything is treated the same way, allowing for big objects like trees to sway with the wind while having their shadow moving along. It's quite impressive once in a helicopter to see these hundreds buildings casting these convincing shadows. A developer told me that the shadows alone used more than 30 MB of RAM. Yes, that's half of the memory of a good old Xbox...
The framerate was also very good, locked at 30 fps most of the time. Considering the team still has almost one month to polish the game, I'm quite convinced they will be able to lock it for good and kill the last few graphical bugs I've seen in the preview build.
The gameplay is a good as expected for such a big franchise as Ghost Recon. The HUD is not just a gimmick, but is a real evolution for the tactical-action genre. Being able to outline your teammates and enemies is a great addition to the game, and even if it can be disabled it's still a part of the game's experience.
The HUD also allows the player to see what the teammates see at all times via a small screen in the top left corner. Switching from one guy to the other is simply done with the pad, allowing to select and give orders very quickly. The drone is also selected this way, and allows the player to survey the battlefield for enemies without taking any risk. It's a very fragile piece of equipment so it should not be exposed too much or it will be destroyed very quickly.
The animations are also a big part of the gameplay, especially the way the player can use a lot of objects as a cover. There are many ways to get to a cover, for example if you are in a very exposed street you can run for a few meters and literally jump head first to a cover to gain a few tens of seconds, or even slide on your knees to be able to fire back faster if needed. All this is very well animated, with a great motion capture work.
The AI has also been really refined, but you'll get all the details on this in our future video with an interview of the Game Designer who worked on this specific part of the game.
I think you know understand how impressed I've been by the evolution of GRAW in the last few months. I admit I've never been a fan of the genre, but I now can't wait to play the final version of this game!
Check back in a few weeks for lots of game footage and a complete interview of one of the game's designers.
All comments (258)
everyone whos played the game said that it is better in motion and one of the best looking 360 games
If you don't consider this stunning then you simply aren't going to be satisfied at all next gen.
Your impressions are very encouraging for us.
What make me feel very confused about this game , is the screenshots.
While there are screens (like the one with 4 soldiers close to the hellicopter and the other one with the empty city road ) who look super outstanding with a mgs4 level of quality , The rest of them looks very mediocre . I mean low-poly characters , without any bump map etc.
Can you explain me what happen with this stuff please ???
Your impressions are very encouraging for us.
What make me feel very confused about this game , is the screenshots.
While there are screens (like the one with 4 soldiers close to the hellicopter and the other one with the empty city road ) who look super outstanding with a mgs4 level of quality , The rest of them looks very mediocre . I mean low-poly characters , without any bump map etc.
Can you explain me what happen with this stuff please ???
13 looks like action figures to me anyway, the grainy in-game shots look more realistic.
screens do look better everytime new ones come in, but I'm still not over the "E3 fiasco"
Hardly a difference at all.
But the thing that impressed me most with the E3 trailer, were the animations off the characters/enviroment and the cameramovement, that's what blew me away!
Also the 1st preson view was very impressive, and that also seems to have dissappeared...
Your impressions are very encouraging for us.
What make me feel very confused about this game , is the screenshots.
While there are screens (like the one with 4 soldiers close to the hellicopter and the other one with the empty city road ) who look super outstanding with a mgs4 level of quality , The rest of them looks very mediocre . I mean low-poly characters , without any bump map etc.
Can you explain me what happen with this stuff please ???
in motion however this game will look great, you people just can't see past the screens. if i game looks as good as that does in the screenshots then imagine how much better it will be in motion. also can't wait for multiplayer
But the thing that impressed me most with the E3 trailer, were the animations off the characters/enviroment and the cameramovement, that's what blew me away!
Also the 1st preson view was very impressive, and that also seems to have dissappeared...
Your impressions are very encouraging for us.
What make me feel very confused about this game , is the screenshots.
While there are screens (like the one with 4 soldiers close to the hellicopter and the other one with the empty city road ) who look super outstanding with a mgs4 level of quality , The rest of them looks very mediocre . I mean low-poly characters , without any bump map etc.
Can you explain me what happen with this stuff please ???
And just so you know screen 13 and 21 are Pre-rendered.
This is what we are getting: check it
Im sure the gameplay is fun and all, and I realize the screens don't really do it justice, but all the textures are super low res and undetailed. The lighting and all is good, but the lack of detail just makes it look like crap. I was hoping the game would look like the image I posted above, it's extremely detailed and looks next-generation...where as the screenshot I posted of what the game will look like when your playing it, looks like a different game entirely.
Im trying not to be negative about the game, im just pointing out what is obvious at this point, and what I have seen. I expected alot more from this game then what I have been shown..the screens are very unimpressive, and even some of the textures in GR2 look better than GRAW...and that is unacceptable. The player models are all very flat, surroundings are flat, very bland and boring...nothing that screams next-gen, especially when compared to other games that are truely amazing to look at.
Now before you go bashing me telling me im being very critcial and harsh, just remember it's my opinion and that I am entitled to it. I will say that I feel like I have been let down, and being a fan of the GR series ever since the beginning, it is really disapointing. This game actually looks like a port rather than a next-generation game...They have one more month to impress me, otherwise they wont be getting my $60...
http://images.xboxyde.com/gallery/public/2555/746_...
^^ Character model looks just like GR2...*rolls eyes*