Just a month before the release of God of War, here are two videos that promote the game. First a pretty CGI TV spot and second the 'War on the Floor' projection mapping ad that happened February 10 on the Golden State Warriors' Oracle Arena, turning the whole court into a snowy Nordic battlefield with Kratos and Atreus fighting off foes.
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It's written in the stars, April 20th is a Friday and pay day. I declare that weekend GOW weekend. Have my 65" 4k OLED and PS4 pro ready and waiting to see Kratos do his thing. :)
it would be cool if we can imbue the axe with different elemental runes too which seems obvious, but maybe they'll do similar things with different weapons?
...and it of course looks stunning with potentially a story worth paying attention to (something i haven't really done since the first god of war). might have to drop whatever i'm playing for this one. not long to wait :D
Somehow will forgive them for the whole NaughtyDog's style cinematic feel of the game ahah.
Most of the previews have been saying they started needing to do quick turns and figure out how and when to throw the axe and when to call it back so they could do effective crowd control, otherwise they would start to get overwhelemed and killed by the multiple low level enemies so I don't think the one by one thing is an issue as the game progresses further.
The person playing for the b-roll may just be a little too experienced and not letting themself get in a situation where multiple enemies are getting the drop on kratos. Even still, there are a couple of instances in the b-roll where you see multiple enemies attempt to attack kratos at the same time that are not so obvious because the player just handles it so well with the axe + atreus.
I would suggest checking out/listening to gamespot's impressions in regards to combat and how it compared to past entries and other games in the action genre: https://www.youtube.com/watch?v=HnpYY51bKSI
Also, the camera pulls back more when there are more enemies in play as well. Due to also the one-take nature of the game, and the fact that the series is going from fixed camera to over the shoulder, they would've been extra careful with how camera behaves and would have had A LOT of work done to it as well to prevent those frustrating "camera made me die" situations. (none of the previews so far have said anything about camera issues, so hopefully what I said is the case)
the camera makes tracking the enemies that aren't immediately in front of you more difficult than it used to be, but i don't mind that tbh, the warning systems they have in place for enemies coming from behind seem decent.
https://youtu.be/LNTyzuLpTDY?t=752
It's not 20 at once, but sometimes goes upto about 10. Those were the days :)!
https://youtu.be/LNTyzuLpTDY?t=752
It's not 20 at once, but sometimes goes upto about 10. Those were the days :)!
This part probably shows it best:-
https://youtu.be/LNTyzuLpTDY?t=809
This part probably shows it best:-
https://youtu.be/LNTyzuLpTDY?t=809
Enemies in these sorts of games either come in low numbers and pose a threat or they’re fodder. I’ve never seen a game that isn’t like that.
Enemies in these sorts of games either come in low numbers and pose a threat or they’re fodder. I’ve never seen a game that isn’t like that.
so 6 enemies at a time in the first 2 hours of the preview...seems in line with what NG throws at you in the first couple hours, yeah? but i'm with AndreasZ94, i'm expecting the numbers to increase as you progress and potentially with increased difficulty. as most games of this type do. i also expect abilities to increase with progression too, which should add to an already varied combat system. as droez mentioned, i'm actually surprised kratos has the abilities he has so early on. seems you start as a powerhouse and only get stronger.
Oh, there's a new Bayonetta game coming to the Switch, have at it.
Reminds me of when I used to have dreams of left 4 Dead 2 after long gaming sessions. lol