Eight years after my first coverage of a Quantic Dream game on Gamersyde, I can share with you our verdict on Detroit: Become Human, David Cage's new interactive story. Inside, you will also find a series of (4K) videos which contain no story related spoilers.
Gamersyde Live: Because it has become a tradition with every big release, we will be live this evening at 8:45 CEST for a one hour livestream in which we'll be happy to answer all your questions.
Verdict
As you may or may not know, the Gamersyde's team has always been quite fond of Quantic Dream's approach to games. Aside from the useless debate over the fact that their productions should be called video games or not (remember Space Ace, Dragon's Lair or interactive fictions back in the 80s?), we've always enjoyed their titles but we have also been very aware of their shortcomings. Detroit: Become Human has been built for fans from the ground up. It contains all the gameplay mechanics some people complain about, it does its best to convey emotion and it has a cinematic feel. From the first minute to the end, we were hooked, but if you've never liked David Cage's games because of how they play, this one isn't going to make a big difference. That being said, if you preferred Heavy Rain over Beyond: Two Souls, then there is a good chance Detroit will appeal to you more. The theme the game tackles may not be all new, but the way it's treated is very effective in that it makes the player connect to the characters and relate to them. The future presented is well-crafted, and in our case, the story that revolved around it was more humanist than alarmist. The game made us care about its characters, it made us empathize with them, which is why we will say that the guys at Quantic Dream achieved their purpose with Detroit: Become Human, which is quite clearly their best achievement so far.
- On the plus side
- A visual treat, both in terms of graphics and staging
- Believable and human chracters
- The emotional implication keeps rising
- Multiple consequences to choices and good replayability
- The player in charge of his own story
- Perfect cast
- Probably the best Quantic Dream game to date
- The plot may be simple but it's efficient
- The characters are at the core of the player's preoccupations
- On the downside
- The parallel with the US Civil Rights Movement is a bit too obvious
- Depth of field and grain effects are too exaggerated
- Some framerate issues in some of the most demanding scenes
- There is nothing too original about the story
- Minor navigation and camera problems
All comments (35)
that's all i needed to know. already loved heavy rain and can't wait to play this.
Edit: John tells me there is always super-sampling on Pro since you can now force it, so it doesn't matter whether or not it is supported natively.
Also what's bad if it parallels the civil rights movement?
It's believable that AI could head in that direction too
It might be more egregious than I'm even aware of
"Fondamentalement l’histoire n’a rien de très original"
Negatives; Not an original story, not subtle enough, limited freedom (you notice being pushed), still no good controls (why don't they make it like a real third person game?).
In general: it's a way better game than Beyond. I'm enjoying it and I'm looking forward to the consequences of my choices. The most interesting character to me is Marcus. I do think they should give this type of game to a fresh team. David Cage is not evolving enough and it could use some fresh air and a willingness to make changes. A diffrent writer could lift it up to something great; different approach to the control scheme could make it feel less 'directed'.
If you liked Heavy Rain, this game shouldn't be missed though.