Now that you've had time to check out most reviews everywhere on the web, we give you our verdict on the Gears of War 4 campaign. We had plans to talk about the multiplayer too, but Davton was supposed to take care of it and he ran into a series of technical issues and was unable to play the game. To make it up for you guys, we waited until the Australian launch of the Ultimate Edition to share some PC and Xbox One gameplay of the main campaign. If you've been waiting for some high quality footage of the game, look no further. As usual, the full review is only available in French, but the verdict and +/- section have been translated into English.
Verdict
Our first impression of the campaign was not particularly great, mainly because we didn't think the prologue was powerful enough, but also because Act 1 was not that interesting. Then when Act 2 kicked in, we simply could not stop playing to see the end of it. It is obviously too similar to the previous games, we would have wanted something bolder on The Coalition's part, but there is something in the series that makes it really enjoyable despite its flaws. The environments could have been more memorable, sometimes gameplay could have been a bit less redondant, but in the end, we had a lot of fun completing the campaign in 11 hours (Hardcore mode). Being the first game in a new series of Gears of War titles, it feels a bit like a big introduction to what's to come, but it's hard to be mad at the developers as the content is pretty generous. If you were worried after the release of Judgment, then you should be relieved to know that the Fenix has risen from its ashes.
- On the plus side
- Ratchets up in intensity from the beginning to the final bullet
- The last 2 chapters are cool
- The new enemies
- Can't get any smoother without being a liquid (PC)
- PC version runs like clockwork
- Brutal, animal, bestial, Gears is back
- Marcus
- The short cutscene after the ending credits
- On the downside
- More of the same
- Classic level design
- We could have used more time in broad daylight
- Less destroyed beauty than in the past
- Nothing too crazy in the graphics department
- Character movement is still pretty stiff
- To be continued...
All comments (19)
Now in combat, they help a bit, but you're still the hero. It only bothered me once, against a specific boss. During the second phase, I had to aim at some precise parts of the boss, and I was clealry the only one doing it. There were so many other enemies around that it became tedious and I had to retry several times (thankfully, the game saves after the first phase).
The Temporal AA and FXAA of Unreal Engine 4 is incredibly blurry.
In Unreal Tournament 4, it's possible to disable the anti-aliasing entirely, which makes the image a lot lot clearer.
Any chance you could do a Gears of War 4 PC video with anti-aliasing turned off completely?
- More of the same
- Classic level design"
Gears of war has always been and will always be Gears of war, both artistically and gameplay wise. So this new installment was clearly made for the fans and love the series as is. at least it's classic nature wasn't destroyed or the Gears image of years past.
I would have liked to seen the series embrace more changes in gameplay but as cliff bleszinski said with Gears 2, they already reinvented their wheel with the original Gears Of War. so now it's just about delivering the content. many franchises are on the same boat - Halo, Forza, Uncharted, Call Of Duty. supplying more content will be the usual with these franchises.
Two questions
Resolution for SP is 1080p/30fps and 60fps for MP, right?
In terms of graphics, especially anti aliasing. Is it done well?
Moonwalker: on Xbox One yes, as far as I know (not sure if there's dynamic resolution though). Anti-aliasing seems to work ok from what I've seen, but I haven't played the game much on Xbox One. Check out our 2 videos.
Two questions
Resolution for SP is 1080p/30fps and 60fps for MP, right?
In terms of graphics, especially anti aliasing. Is it done well?
https://pixologic.com/interview/epic/2/
the 2 million polygon version of Marcus Fenix sits in The PCs at The Coalition HQ.
Marcus Fenix CGI model
http://i.imgur.com/TIjsvRp.jpg
http://thisgengaming.com/2016/07/13/new-gears-of-w...
just putting that info out there.
Edit- It's no different with Metal Gear as well. Chris Perna is to Gear of war as Yoji shinkawa was to Metal Gear.
1. Wind flare gameplay
2. Motorbike Gameplay
3. Mech gameplay
4. A few new mechanics and guns. Not sure what else you wanted really. GOW4 is everything I wanted and more from a reboot.