We knew it—the beginning of September was going to be very busy for our small team of enthusiasts, and after Resonance: A Plague Tale Legacy and Onimusha: Way of the Sword, it’s now Marvel’s Wolverine’s turn to go through Gamersyde’s critical wringer. After so many glowing reviews of all the major Sony exclusives in recent years, you might think this new article would be just like the previous ones. Still, we invite you to take the time to read our verdict before jumping to any conclusions.
Verdict
It’s heartbreaking because the developers at Insomniac had always managed to win us over until now, but this time, unfortunately, the magic didn’t quite hold up until the end. Once we got past the first few hours—which, it must be said, were already pretty formulaic in terms of progression—the routine set in so quickly that we eventually grew quite weary of the gameplay. The progression system doesn’t offer enough variety to make the combat system deeper or more diverse, and since the roster of enemies is also quite limited, a comparison with the studio’s previous titles clearly doesn’t work in Wolverine’s favor. The lack of variety in the locations you explore also weighs a bit against the game, even if our expectations in this regard were perhaps a bit exaggerated, and even though this doesn’t detract from the quality of some of the destinations on offer. Ultimately, this is a title that will undoubtedly be very appealing to the general public and more casual gamers, with endearing characters and solid overall production values. Wolverine is undoubtedly not the most impressive game on the console, but it remains visually polished and offers a very smooth experience with nice RT features. Following the incredible Saros—which we cannot recommend highly enough, as its gameplay and art direction reach heights that have been unfairly overlooked by players—this new exclusive left us with a slightly bitter aftertaste: one of disappointment. This is a first for us, as we’ve been big fans of Sony exclusives for many years, but there’s a first time for everything... We hope that our enthusiasm will be reignited in the coming months, particularly with the single-player DLC for Ghost of Yotei—a game that truly delighted us last year—or, of course, Intergalactic, the upcoming Naughty Dog title, about which we hope to hear more soon. In the meantime, even though this Wolverine game is by no means a bad game, it seems to us to fall short of the brand’s biggest hits and will therefore not make it onto our list of the most memorable games in the PlayStation ecosystem.
- On the upside
- Pretty well-developed characters
- Classic but effective writing
- It’s brutally fun...
- Technically solid
- Excellent voice acting
- Pretty and polished, with some beautiful environments
- VRR, graphics modes, ray tracing
- Very decent playtime (17 hours)
- Great end credits songs
- The main theme is also pretty cool
- On the downside
- Combat can get messy
- The combat system lacks variety and depth
- … and then everything becomes very repetitive
- Art direction is too generic (enemies, some of the environments)
- Too few bosses, and they aren’t memorable
- A couple of visual shortcomings with ray tracing
- Lack of diversity in locations
- Too long for what it has to offer
- Platforming is too hand-held
- Pointless and outdated QTEs
Our full video review in French (automated English subtiltes available)
All comments (10)
Commented on 2026-09-12 22:52:08
Commented on 2026-09-12 23:09:35The Skill Up review exactly reflects my thoughts, with a bit more anger, but everything they say I agree with and I talked about it in the video review or the full French review. That said, I also saw a bunch of 9s and 10s in some reviews.
Commented on 2026-09-13 01:28:03
Commented on 2026-09-13 09:01:16 In reply to dc_coder_84
Commented on 2026-09-13 22:01:27Those high scores mostly came from smaller outlets so could be paid reviews.
Insomniac maybe got burnt out a bit, their release schedule is really tight so they have to reuse assets and mechanics from the Spider-Man games that they just don't work with Wolverine at least based on the reviews I read it seems to be the case, they need a new formula but likely the X-Men game is in the same danger.
Even Spider-Man, Miles and Peter are mostly fighting the same way, same animations. They can't do this same formula with multiple characters moving the same way in X-Men.
The whole industry is stagnating, very few innovative new games out there.
Commented on 2026-09-14 07:35:00 In reply to unknownuser0001Now maybe some outlets feared the consequences of a bad review. It might also be that some people are such big Wolverine or PlayStation fans that they simply can’t be trusted.
Spider-Man’s combat system is much deeper and more varied than Wolverine's, it’s not just a matter of copy-pasting their previous work. That said, Spider-Man is probably more interesting a character as a video game hero, in terms of traversal possibilities and combat.
Commented on 2026-09-14 18:28:24If they weren't going to make it open world like Spiderman, GOW 2018 already set the bar years ago for a semi-open world experience that lends itself to then having stunning visuals at any given time too.
Commented on 2026-09-14 21:33:22 In reply to andrewsqual
Commented on 2026-09-14 22:43:58 In reply to DriftwoodThey have their mechanisms and assets for these Marvel games that's why they will only do these games. Doing something different would require more time, Ratchet & Clank might have a chance to comeback though but doing different type of games can't be done fast nowadays.
I'd like to see their take on a spy/stealth game since those are rare nowadays and people want it, hopefully 007 game might ignite this genre again.
Commented on 2026-09-15 11:23:44 In reply to unknownuser0001