It's April already and little by little the trees see the return of their leaves and nature is getting all dressed up to be ready for the summer. What better occasion then to put on our camouflage outfit for the full review of SOCOM : Special Forces, the new episode of Sony's tactical franchise. Armed with our faithful Dualshock 3 and the Playstation Move, we went through the single player campaign and brought you back our detailed impressions of the game.
Update: The review is back to celebrate the game's release this week.
When the first SOCOM was released on Playstation 2 back in 2002, it featured a whole tactical dimension that was quite unusual for a "mere" console game. On the menu at the time: killing terrorists, rescuing hostages, retrieving intelligence, or destroying terrorist bases. The recipe has not changed much since then, except for the fact that the game has been designed for a wider audience today. The reason I say that is, now it is not compulsory to use your squad to complete the single player campaign. Don't get me wrong, it is of course still possible to give orders and assign different tasks but the list of commands is not that big actually. You can tell your men to reach a designated location, to fire at will or at your command and that's about it. In normal mode, you won't even need to order them around to succeed, even though their nice shooting skills can help you make your life easier on the battlefield.
Thankfully, the AI will not drive you crazy if you let them do as they like. True, sometimes they will stand in your way when shooting at a target, but overall, you won't have to yell at them and order them to retreat because of their kamikaze behavior. Should one of your squad members fall, you still have the possibility to revive him so he is back in business in no time. What is really missing though, is a real cinematographic treatment of the personality of your allies so you feel more connected to them. Park, the only woman in your team, is probably the sole exception. Indeed, aside from OpsCom the hero, she will unfortunately be the only character worth remembering. It may be due to her lovely face (I don't know why but she reminds me a lot of Grace Park that you should know from Battlestar Galactica or Hawai Five O), but it is still a shame the other squad members have not been treated on an equal footing.
45 aka Samantha Fisher
Now look at that, my last comment in the previous paragraph is the perfect transition to talk about some very specific missions involving the only female character of the game (well, minus the voice of the liaison officer that is). Park (codename 45) is indeed very gifted when it comes to infiltrating enemy territory and a few levels are dedicated to stealth gameplay only. You will be in control of the young Korean woman while OpsCom will guide you through the mission step by step. These sequences offer a nice break from the shooting gameplay as it is really complicated to stay under the radar in the other levels. The stealth missions are of course very straightforward as you are always told what to do and where to go, but after all it makes sense. One can't expect a real Special Forces soldier to operate like Snake or Sam Fisher and just do what they want.
Silent kills are obviously part of the core gameplay mechanics here and they are quite sadistic at times I must say. You can also throw shell casings to create diversion and give yourself time to slip through unnoticed. If you have no other choice, your sniper rifle may also be useful but beware of the guards as they will be on the lookout for any suspicious situation (I even suspect some of them to have some sorts of psychic powers). A stealth meter indicates whether or not you can be seen and if you have to move back to the shadows quickly for the sake of the mission. Overall, I really enjoyed playing such levels, not because they are really challenging (because they are not), but because it reminded me a bit of the old days, back when Sam Fisher showed us what it meant to be invisible.
SOCOM Advanced Warfighter
But SOCOM Special Forces is not stingy in the action department either, and I can guarantee you that by the end of the single player campaign, you will have shot at a whole lot of enemies. There are times when you have to face impressive waves of soldiers, making you feel that you are in the heart of war and chaos. Whether you have to lay siege, cover one of your men while he's trying to recover intelligence or get to the extract point before the end of a fatal countdown, you must use the cover system if you want to stay alive long enough to see the end of the game. Lead exposition can indeed be quite lethal to Ops Com and he will not take a lot of bullets before dying, even in normal mode.
Thankfully, the arsenal you are given is both effective and exhaustive. After each briefing, you are asked to choose your equipment, but you can of course switch weapons during missions if you find one that suits your purpose on the battlefield. After all, you never know when you might encounter a pissed off helicopter... Each weapon can be upgraded thanks to the experience you gain by using them. By reaching the next level, you can add new mods like a silencer or a more efficient scope.
Move, move move!
The first SOCOM game included a very special feature at the time as you could use vocal command to control your squad. No such things here but that does not mean Special Forces does not come with a nifty gadgety support since it features Playstation Move controls. It allowed us to try Sony's motion controller in a game not aimed at casual players. Even though I am not used to playing that way, I was surprised to see how precise aiming was. The navigation controller is used for character movement whereas the PS Move is dedicated to aiming, reloading, changing stance, etc.
Once you've gotten a hang of it, it becomes pretty easy to shoot and move around. To see it in action, watch the following video of the first 10 minutes of the game. It was my very first try with the PS Move and as you see, though there is definite room for improvement, I think I'm doing ok. The only downside may be button mapping as they could have done a better job to make it more comfortable. Now it all depends on your personal tastes in terms of playability.
So common?
No need to beat about the bush, the first eye-contact you get with SOCOM Special Forces is not that flattering for a PS3 exclusive, especially when you consider titles like Killzone 3 or Uncharted 2 to name but a few. Not that the game is that bad from a technical standpoint, but there are clearly some aliasing issues, poor textures at times as well as washed-out colors and unimpressive lighting effects. That being said, the game still manages to convey a good atmosphere and to offer a bit of variety in terms of locations. Now you should not expect drastically different landscapes as the story is actually set in Southeast Asia, which obviously implies geographical coherence. Some will probably find the environments to lack a bit of originality (city, jungle, bases, ancients ruins, etc), but in the end you're not there for tourism so... Character models look good, especially their faces as you can see in the game's cutscenes.
As far as framerate is concerned, it is steady as a rock, no matter what happens on screen. Animations are also rather well-executed, so you'll see the characters dash, prone or climb over an obstacle quite naturally. We could have used a slide move to facilitate getting into cover after a long run though. The weapon sounds and explosions are pretty impressive, which gives a lot of intensity to combat and voice acting is also good. You will probably recognize Nolan North's voice in the cast but he does not sound like Drake so it works pretty well. The game's music helps give the game its general pace, with a little Asian touch at times to make it more exotic somehow.
Verdict
All comments (27)
The visuals arent great..but i could live with those. The sounds a complete mess though..it sounds so compressed, theres no real excuse for it.
The game itself just didnt feel "right". The cover system seems abit broke. And maybe i lack the socom skills (this being the first one i've played) but its so hard to aim at players without battling your gun.
Not impressed at all. Oh, and though the demo weighs in at something like 700mb it then locks you into a 1.3gig patch once you try and start it (which you cant download in the background). Sillyness.
It does have that MAG feeling but in 3rd person and I have no problem with that.
But considering this is a modern military game, I am hesitating it will appeal to me very long, ah well.
Might get it, might not.
the single player sounds a bit disappointing tho, no so much it's length (few games are that long these days) but in terms of missions and story. not sure whether to buy it purely based on how much i enjoy the multiplayer, or whether to rent it now and then pick it up later (commuinity could be dead by then?)
i'm sure i'll decide before release.
I for one want the to make the aiming smoother and faster, the aiming is what annoys the hell out of me, its stiff between moving and stopping the crosshair.
Other than that, I really enjoyed the beta, and its nothing like COD, it doesnt rely on killstreaks.
Hell, if you get a certain about a kills you get a one time airstrike and then its not easy like CoD were you can use it whenever and on map.
You have to use it before you die or else it will be gone forever and you have to start killing again. And when using it, you have to aim on the level and not on some map (i hate this part).
This is the music for the game http://www.gametrailers.com/video/the-music-socom-... I love the main theme in the beta and the Spec Ops side match when the round begins (reminds me of Green Zone OST).
I for one look forward to the campaign, short or not, looks nice.
EDIT : socom games tend to offer small changes between region. play in the UK, you get the SAS as your support squad, play in the US you get the navy seals. maybe they have regional differences with the voice acting too?
Been itching to play something like GRAW again after beating it on hard mode without headsup display
The default camera is further away now from your character, but when you sprint it goes close which they should fix.
I agree with Newbielives, I loved GRAW and I have been wanting a 3rd person modern military (GRAW was a bit high tech which i like) since then!
The first thing that came to mind was Ghost Recon 2 and GRAW when I played Socom 4 beta, great stuff IMO.
Steam < 3
http://www.youtube.com/watch?v=6v3Kz5I4y4A&feature=player_embedded#at=156
that better not be how the guy sounds? i'll be pissed off, he sounds ridiculous.
But I dont get it, if english is english why not have the original american? why bother going british when its the same language.
The EU copy better be american.
But I dont get it, if english is english why not have the original american? why bother going british when its the same language.
The EU copy better be american.
anyone able to tell us which version was played for the footage recorded here (first 10 minutes with MOVE)
i pray to god i don't have to listen to that English idiot just because I'm based in the UK. he sounds like a stereotypical old pilot..chocks away, tally ho old chap...pip pip.
Somehow I sense that if Bungie or Activision had made the exact same game pixel per pixel but called it Halo or CoD it would get greatest game evar.
Steam < 3
The visuals arent great..but i could live with those. The sounds a complete mess though..it sounds so compressed, theres no real excuse for it.
The game itself just didnt feel "right". The cover system seems abit broke. And maybe i lack the socom skills (this being the first one i've played) but its so hard to aim at players without battling your gun.
Not impressed at all. Oh, and though the demo weighs in at something like 700mb it then locks you into a 1.3gig patch once you try and start it (which you cant download in the background). Sillyness.
so just because of focused single player maps my comment is unintelligent? i dont see the point in paying full price for a game im gonna beat in 2 days and im not really interested in multiplayer so no point at all for me to buy it, like i said before 7 hours campaign? Rental for me
Socom has ALWAYS been an online multiplayer game ever since the first one on PlayStation 2, that means NO single player ever, UNTIL now. to translate again it means that the meat of the game is in online mode so the single player is a bonus this time for this series and as gamers who know this we cannot really hope to expect much specially these days when game reviewers have been crapping on any game dev that makes offline single player games and in effect scaring people away from buying such games.
So for you to cry about it being 7 hours average on normal mode is a bit much when this has been the average in this current gen, it also makes you sound very missinformed or lacking in intel as hardcore gamers will be playing in the hardest modes to get the intended enjoyment, normal is for wimps and cowards.
The main selling point of Socom 4 is that the $150 bundle gets you the game, the sharp shooter, PS move and PS EYE. so that makes this game a must buy as there are other games that can use those options if you feel like using them.
Also as to why I mention Call of Duty, that series has been the ridiculous seller that other game devs avoid releasing their games next to, as a matter of fact last months NPD stats showed that CoDBlops outsold the most overhyped Crysis 2 launch in March and thats crazy because CoDblops is last years game and despite major flaws Crysis 2 tries to push the tech and single player length while CoD devs despite making so many uncountable millions don't seem to bother making longer SP modes yet again customer sales keep increasing.
Steam < 3