Ninja Theory reveals in-game footage of its quite interesting and promising title Hellblade. The game deals with psychosis and mental health as players control Senua, a Celtic warrior traumatised by a Viking invasion. Developed for PC and PS4, out in 2016. Get the videos, screens and details inside.
Ninja Theory, a Cambridge, UK based independent games developer, announced today that mental health and psychosis are the key themes explored in Hellblade. Inspired by historical events, Hellblade tells the story of Senua, a Celtic warrior who is left traumatised by a Viking invasion. This third person action game, being developed for PlayStation 4 and PC, will follow Senua’s journey into a vision of hell that is the manifestation of her own mental illness.
In order to ensure a sensitive and accurate portrayal of the subject, Ninja Theory has been working closely with Psychiatrist and Professor of Health and Neuroscience from the University of Cambridge, Paul Fletcher, as well as arranging to consult with people who have experience of mental health difficulties.
Paul Fletcher said: “True understanding of mental health is not simply about books, lectures or verbal descriptions but from deeper engagement on all levels. Working with Ninja Theory has shown me the potential that gaming has for sharing in a character's experiences and engendering empathy in ways that go well beyond those offered by simple academic descriptions. Maybe this approach will contribute powerful new ways of challenging stigma.”
Hellblade is being developed by a small team of 15 people under a development model Ninja Theory call Independent AAA. This approach sees the game being created with all the creative freedom of ‘indie’ development, but with the production values of AAA blockbuster games.
Tameem Antoniades, Chief Creative Director at Ninja Theory, said: “In Hellblade we are pursuing creative independence in order to explore a compelling subject matter and gaming experience that would not be possible under the current retail model. In movie terms, this would be a quality independent film, not a Hollywood blockbuster. Digital self-publishing means that we can offer a smaller, but high quality game at around half the price of retail games.”
The project is supported by the Wellcome Trust, a global charitable foundation which aims to build a greater public understanding of science, and in particular health.
Iain Dodgeon, Creative Partnerships Manager at the Wellcome Trust, added: “More and more, games have an exciting and innovative role to play in giving us new perspectives on health and mental health challenges. Rather than being a didactic game teaching us about psychosis, Hellblade allows us to explore it through the creation of a compelling and complex character, and the world that she inhabits.
Hellblade will be available in 2016.
All comments (28)
Guess i will wait for a proper gameplay walkthrough.
I am actually hopefull about this game b'cause of the interesting story! Shame on you graphicsjunks! Maybe you all want to be lied to!
Guess i will wait for a proper gameplay walkthrough.
Watching the dev diary...It looks like the combat will be slow-ass. Meh.
Also you can tell the game is low budget. Not a bad thing if the studio was capable to pull out some amazing combat in their games.
I am most excited for and hope they deliver with exploring psychological nuances within the gameplay and graphical presentation. Tackling issues such as mental illness just goes to show how gaming as a medium is maturing and becoming very adult.
I guess some people prefer the Game of Thrones type of experiences, all high budget and not much substance, whilst others prefer the likes of the Hannibal series, a psychological roller coaster. To each their own.
It's the new lens flare, just as I predicted. Looks good if you're going for photo realism, though.
Watching the dev diary...It looks like the combat will be slow-ass. Meh.
Also you can tell the game is low budget. Not a bad thing if the studio was capable to pull out some amazing combat in their games.
http://guides.gamepressure.com/dmcdevilmaycry/gfx/...
but I feel this just looks like its trying to be like Metal Gear Rising with its Blade Mode where it goes over the shoulder - they did also cite Shinji Mikami's Godhand as an influence for this design choice - but you're stuck in in that style for the whole game which seems pretty meh
It's the new lens flare, just as I predicted. Looks good if you're going for photo realism, though.
Granted, the graphics aren't the best but it is certainly sufficient in getting the message across, and for such a small team at this early pre-alpha stage I think it's quite impressive. Shows how resourceful they are being.
I hope this doesnt become a thing, unless its an effect like disortion from a HUD when you get hit, hacked or character going crazy and visuals gets disoriented for a brief second.