2K Games released these three images from Bioshock, to be released around June. It was recently confirmed on the official website that the game is single-player only (surprise!), but also that a new in-game trailer will be released in less than a month - we can't wait.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (5 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (20)
Thx Manager.
Also, the setting and the story seem very promising and the upgrade system just finishes it off making it one of my most anticipated titles of 2007..!
Screenshots especially direct feed ones always look significantly worse than the game. I'm positive when we see gameplay footage running at a great framerate concerns will disappear.
This game always looks great. I really hope this game isn't short though. I REALLY hope it isn't. I'm definitely looking forward to this game.
One more thing. They need to add more looping animations to the "idle gun" sequence. In that one long video, there was only ONE and it was way too obvious. It needs to be more natural, and there needs to be more than one. Also, the gun-bob needs to slow down when walking at a slower pace, instead of always flopping all over the place, unrealistically. Granted, these obvious problems may have been due to the fact that the video was early. But, you know…
Screenshots especially direct feed ones always look significantly worse than the game. I'm positive when we see gameplay footage running at a great framerate concerns will disappear.
Polygons and texture resolutions aren't going to increase while running on my 360. It's not a magic graphics box. What you're seeing in these screens is what the game actually looks like.
Screenshots especially direct feed ones always look significantly worse than the game. I'm positive when we see gameplay footage running at a great framerate concerns will disappear.
and how U axplane good textures on walls and all architecture, but not chars???
and how U axplane good textures on walls and all architecture, but not chars???
All screens look bad compared to the full game. Look at ANY screenshot of a game you owe... I promise you, it'll look horrible in comparison. Unless the description has HD Quality advertised all over it.
I guess they don't want to use too much money on capturing screens, or maybe the sites don't want high quality images filling their servers....
So it's not that the 360 is a "magic box", it's that the images are poorly captured or compressed.
Christ i cant wait for this game!
Bioware certainly are having problems with dressing up the old UT engine into next-gen glory. Perhaps there is an underlying gpu-draining effect that is not apparent in still shots, but in return there is an acute lack of parallax mapping, texture resolution, af and detail textures. Or maybe something as simple and overpowering as the lack of texture streaming in the old engine (one of the most important benefits in UE3/GoW)