Valve releases a dozen of Episode 2 images, taken from the PC version. Keep in mind that Episode 2 will be featured in the Orange Box, as well as Half-Life 2, Episode 1, Team Fortress 2 and Portal.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (29)
But holy shit, is that water reflection on screen 9 really ingame? Or PS?
Looks amazing, they really increased the grafx power! HOT!!!
I always loved how source goes more for a baked static lighting, but which sets really great moods and environments. i also love the grainy look (which probably comes from the baked GI light), always thought it makes it more cinematic.
(e.g HL2 on the PC didn't have HDR in the beginning)
So I'm sure the game will look very good when released on the 360 (and a lot better than the original PC version).
best regards,
ScarJack
the deal doesn't seem that good :P
(e.g HL2 on the PC didn't have HDR in the beginning)
So I'm sure the game will look very good when released on the 360 (and a lot better than the original PC version).
best regards,
ScarJack
and soon we will get Enemy territory which runs on doom 3 engine and does large environments
large environments with NO MID LEVEL LOADING that is. god source has too much loading...
http://images.gamersyde.com/gallery/public/6065/11...
Prepare to see a building like that get blown into thousands of little pieces with true physics in real time.. Not many "next-gen "games I know have that, not even Bioshock..
It wasn't the first FPS who made a big step towards the physic engine no, it existed before. There was really no mind breaking game at all really. Only thing why it got so much blown up is because it was the sucsesser of Half-Life 2 and got more or less all credit.
Only real thing HL2 had at start was High Rez Textures, thats about it.
Got extremely boring extremely quickly.
the deal doesn't seem that good :P
the source engine is nothing to brag about. Doom 3 came out first it looked better and it still does. Doom 3 engine >>>>>>>>>>>> source engine
and soon we will get Enemy territory which runs on doom 3 engine and does large environments
large environments with NO MID LEVEL LOADING that is. god source has too much loading...
**Also gotta agree with inflatable, I too have yet to see buildings in realtime been blown into individual pieces in a game before except Crysis which is a pretty damn good exception**
the deal doesn't seem that good :P
Half-life 2 (a full game, plus multiplayer)
Episodes 1 and 2 (6 hours each, which is about a full game together)
Team Fortress (even if it DOES only have 4 maps, will still probably be one of the best multiplayer FPS's out there)
Portal (will probably take hours to figure out all the puzzles and just to play around)
All for the price of a regular game and all new content to console owners. Oh yeah, what a terrible deal, what in the WORLD were they thinking. *rolls eyes so hard they spin out of head*
and soon we will get Enemy territory which runs on doom 3 engine and does large environments
HL2 models > Doom + Quake 4 models
HL2 Environment > Doom + Quake 4 Environment
HL2 physics > Doom + Quake 4 physics
Doom AI > HL2 AI.
Besides, with all that content in one game, there's no reason not to pick this one up.
It wasn't the first FPS who made a big step towards the physic engine no, it existed before. There was really no mind breaking game at all really. Only thing why it got so much blown up is because it was the sucsesser of Half-Life 2 and got more or less all credit.
Only real thing HL2 had at start was High Rez Textures, thats about it.
HL2 was a huge step foward with physics, the game had a lot of puzzles based on physics, and they even built it's main weapon (the gravity-gun) arround it.. Valve used, tweaked, and added almost everything what the Havok physics-engine had to offer at that time unlike any game before..