Xbox 360 PS3

Captivate was also a good place to finally show the much awaited Dead Rising 2 in motion with this quite well done trailer and a few images.

Captivate images

  • Dead Rising 2 images and trailer - Captivate images
  • Dead Rising 2 images and trailer - Captivate images
  • Dead Rising 2 images and trailer - Captivate images
  • Dead Rising 2 images and trailer - Captivate images
  • Dead Rising 2 images and trailer - Captivate images
  • Dead Rising 2 images and trailer - Captivate images
  • Dead Rising 2 images and trailer - Captivate images
  • Dead Rising 2 images and trailer - Captivate images
  • Dead Rising 2 images and trailer - Captivate images
  • Dead Rising 2 images and trailer - Captivate images
aphex187
aphex187
Commented on 2009-04-29 10:22:30
I loved the first and i god damn love zombies but for some reason im not warming to the trailer, tbh IMO (my opinion so don't have a fit!) it looks a tad boring! and seen that, done that worn the blood stained t-shirt etc.
In reply to
GangstaNip
GangstaNip
Commented on 2009-04-29 11:15:38
Well i expect more of the same. Thats really what i want tbh and thats what i expected when this was announced. New weapons, new area, new ways to kill, more zombies. The moose head is win. My only real issue with the first one was the save system and i think they'll address that this time around:)
In reply to
aphex187
aphex187
Commented on 2009-04-29 12:18:52
Yeah the save system was terrible, gotta agree with that moose head though lmao!!!
In reply to
jesuschrist
jesuschrist
Commented on 2009-04-29 12:58:04
I want a train with a chainsaw...
In reply to
romeolives
romeolives
Commented on 2009-04-29 13:40:06
If only they can add some emotion or personality to this main character. Bland expression throughout the trailer.
In reply to
TheFuriousOne
TheFuriousOne
Commented on 2009-04-29 15:06:28
I was hoping for better ragdoll fx

still trailer made me laugh out loud
In reply to
broman
broman
Commented on 2009-04-29 16:08:11
Can't watch trailer but the images look nice. If they can get rid of the loading times and fix the save system + AI, then I'm all in! (Oh what a pun!)
In reply to
wrok
wrok
Commented on 2009-04-29 17:39:20
Save system wasn't bad. It was part of the game and one way you could play it. I thought it was a nice addition and something fresh. It's not wrong, it's different.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2009-04-29 17:50:37
I think this guy stole Cole's (inFAMOUS) jacket.
http://www.unigamesity.com/wp-content/uploads//200...
In reply to
Jin187
Jin187
Commented on 2009-04-29 19:33:57
Wish they'd used the RE5 engine, like Lost Planet 2 :(
In reply to
ASURAshadow
ASURAshadow
Commented on 2009-04-29 19:56:54 In reply to wrok
Posted by TheFuriousOne
I was hoping for better ragdoll fx
Better ragdoll? The first one didn't have any ragdoll at all. Adding ragdoll was my most wanted improvement for this sequel but I still can't quite tell from the trailer if it's in or not.
Posted by wrok
Save system wasn't bad. It's not wrong, it's different.
Yes it was different...... and horrible. It took away from the fun factor of the game which is why it was WRONG.
In reply to
hotkirby
hotkirby
Commented on 2009-04-29 21:04:07 In reply to ASURAshadow
no ragdolls,for lost planet 2 and dead rising 2.

and yes i know that.

if that is false information you my ban my ass.
In reply to
Frozpot
Frozpot
Commented on 2009-04-29 21:15:04
Ha, don't hold your breath for ragdolls on this one- that number of characters with ragdoll calculations at the same time... your machine would explode! I doubt a high end PC could do it without a Physics card, and even then, thats a TON of math...
In reply to
ASURAshadow
ASURAshadow
Commented on 2009-04-29 22:21:09 In reply to Frozpot
I agree with what you're saying, but think about it this way, not every zombie on screen would be ragdolling at the same time. It would only be a select few at a time that could be hit within your weapons reach. I'm no programmer, but that certainly seems like it should be possible.
In reply to
Blue_Eagle44
Blue_Eagle44
Commented on 2009-04-29 22:47:49
the ONE thing I want which to me would stop this game from being boring, is an infinite mode where the food placements were completely random, as it was bloody boring and basically led to food camping. I preferred the 72hrs mode due to less stingy weapon placements etc also but the survivors rescuing thing was atrocious. Loved the game on my 1st play through but once I got to lvl 50 and completed the game (albeit over 20hrs) I have never been able to get the will the play it again. Was great but soon died off.
In reply to
DDRMidian
DDRMidian
Commented on 2009-04-29 22:51:39 In reply to wrok
Posted by wrok
Save system wasn't bad. It was part of the game and one way you could play it. I thought it was a nice addition and something fresh. It's not wrong, it's different.
When saving at the wrong time makes continuing with the game utterly impossible... then it's bad. Fix the saving, get rid of the loading and get rid of the time limits, then you've got win. Co-op would be awesome but I'm not holding my breath.
In reply to
foreigner
foreigner
Commented on 2009-04-30 07:03:29 In reply to DDRMidian
Some interesting infos from the IGN preview:
If you thought the hundreds of zombies on screen at one time in Dead Rising was a lot, prepare yourself for a whole lot more. Dead Rising 2 will offer over 7,000 zombies on screen at one time. I saw it and it looks exactly how you would expect an entire city block filled with undead to appear. It's not just a visual trick either. Capcom proved this by hopping on a motorcycle and tearing through the crowd, leaving a trail of death in its path. Run back through the path and you'll find that all of the dead zombies are still there. For the sequel, the bodies won't disappear until you leave the area.

Perhaps the most important technical improvement comes in the control department. Some may have noticed that the shooting controls in some Capcom games can be a bit wonky. For Dead Rising 2, Blue Castle Games is switching it up a bit by providing an over-the-shoulder shooting stance that offers full strafing and aiming capabilities.

If getting up close and personal with the zombies is more your thing, there's some new tech for you too. Blue Castle Games has added a procedural slicing mechanic. What that means is that if you slice a zombie across the torso with a sword, the zombie will split at that point. Wherever the zombies get cut is where the damage will appear.
Hopefully they will show some gameplay of it at E3...
In reply to
OrionG
OrionG
Commented on 2009-04-30 08:13:47
hehe...COOL!
In reply to
Baleur
Baleur
Commented on 2009-04-30 09:34:08
Might be a cool game, but as for the graphics i think the lighting looks reallllly ugly and wierd.. Not cartoonish, but not fitting for the horror-style either. Some wierd in-between thing.
Frankly Left 4 Dead looks better.

BUT...... 7000 zombies? Amazing graphics for that number of zombies, if its true =)
In reply to
Baleur
Baleur
Commented on 2009-04-30 09:38:38 In reply to Frozpot
Posted by Frozpot
Ha, don't hold your breath for ragdolls on this one- that number of characters with ragdoll calculations at the same time... your machine would explode! I doubt a high end PC could do it without a Physics card, and even then, thats a TON of math...
Actually the computer only has to calculate the ragdolls while they are falling, when they come to a complete stop on the ground they enter a "rested" state, no more calculations.
So as long as you dont kill more than 20-40 dudes at the same time before they hit the ground, it shouldnt be a problem.
In reply to
sarias
sarias
Commented on 2009-04-30 09:53:14 In reply to Frozpot
Posted by Frozpot
I doubt a high end PC could do it without a Physics card, and even then, thats a TON of math...
OMG it's high school all over again! I hate math!
In reply to
prodygee
prodygee
Commented on 2009-04-30 16:01:42 In reply to aphex187
Posted by aphex187
Yeah the save system was terrible, gotta agree with that moose head though lmao!!!
I think it fit perfectly.
In reply to
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