Zuxxez today unveiled three new images of Two Worlds 2, formerly known as The Temptation. The game is set to be released this winter on PC, Mac, Playstation 3 and Xbox 360.
Zuxxez press release:
“Two Worlds II” presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II” simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation.
The story of “Two Worlds II” is staged a couple of years after Part 1 - and it will lead you into hitherto unexplored parts of Eastern Antaloor where you'll find many brand-new locations packed full of atmosphere - from dusty deserts to awe-inspiring temples.
Alexandra Constandache, the Executive Producer of TWII commented, “We intentionally opted for a completely independent game with radical new technology. This was the only way to ensure that we harness the enormous potential and experience gained from the making of the first “Two Worlds” project - and make full use of the further technical development of internal Reality Pump tools that has been on-going since the first “Two Worlds” was developed. This new release window gives us enough time to systematically implement both our own requirements and the feedback of the “Two World” fans, enabling us to create a breathtaking RPG experience.”
AND - we'll shortly be bringing out the next version of your hotly-awaited ““Two Worlds” magazine, the “Antaloor Post” - and in it we'll tell you all about the latest developments direct from the developers at Reality Pump! If you want to be on the inside track when it comes to having inside info about Antaloor, go to www.twoworlds2.com and register for the newsletter - you won't regret it!
All comments (26)
...won't hold my breath, though.
But I wonder what's most sad; that they actually got to release it, or that some people actually consider this game as good?
I played Two Worlds all the way through, and I have to say, that the graphics is as good as Oblivion's and the melee combat is better. If they can whip up a killer story with a lot better voice acting, we could have a real Elder Scrolls competitor here.
Two Worlds 2, ArcaniA and Risen. Soon Elder Scrolls V will have to be something much much better than Oblivion, to dwarf the competition.
Really liked the 1st game.
But I wonder what's most sad; that they actually got to release it, or that some people actually consider this game as good?
The grass was so overly sharp and grainy and kept flickering, the textures (as in these screenshots too) were so overly sharp as well..
As if they just put each texture through a heavy photoshop Sharpen filter.
Those arent details, just noise.
in terms of RPG's i think too human was a a LOT worse, and yet people managed to enjoy that too, to each his own i guess
will probably play, and enjoy this one too.
will probably play, and enjoy this one too.
I then played through it again on co-op and thats when it starts to shine. The frustrating gameplays still there..but its shared. And collecting/swaping loot was fun. Infact it was actually a very good game in places, and i still think of it fondly - but then i havent played it in about 8 months and i know if i ever did pick it up again i'd start to see all the short comings in it again.
I do hope they continue the supposed trilogy though.. and i really hope they LISTEN to the feedback they got from the first one to make the second what the first should of been.
4 player co-op would help.